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authorMathias Agopian <mathias@google.com>2011-08-10 17:35:09 -0700
committerMathias Agopian <mathias@google.com>2011-08-10 17:35:52 -0700
commit5c71575983e96e6e4c5149e7e39d92f760f5c1fc (patch)
treef329ccee1c1cd06d469318d19d62dee34ab4bf7a /docs/html/sdk/api_diff/6
parent71fd1213b49e6a33bea42348876eb1db2ab3d362 (diff)
fix a crasher in SurfaceTexture::updateTexImage()
we now make sure to drain the buffer queue on disconnect. this happens only when in synchrnous mode. in async mode we clear all buffers except the head of the queue. for extra safety we also catch the null pointer in updateTexImage (which should never happen) and return an error. Bug: 5111008 Change-Id: I5174a6ecbb0de641c6510ef56a611cbb4e9e1f59
Diffstat (limited to 'docs/html/sdk/api_diff/6')
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