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| author | Chet Haase <chet@google.com> | 2011-04-26 07:28:09 -0700 |
|---|---|---|
| committer | Chet Haase <chet@google.com> | 2011-04-27 14:23:29 -0700 |
| commit | 8a5cc92a150bae38ec43732d941b38bb381fe153 (patch) | |
| tree | 24bf32e7fcc20ab94e64f57e6f72bd8762d3bdf9 /docs/html/sdk/api_diff/6/changes | |
| parent | b4a56f10d875dc62a9c73008f98596c7e32fc249 (diff) | |
Fix various hw-accelerated line/point bugs
All accelerated lines are now rendered as quads. Hairlines used to
be rendered as GL_LINES, but these lines don't render the same as our
non-accelerated lines, so we're using quads for everything. Also, fixed
a bug in the way that we were offsetting quads (and not offseting points)
to ensure that our lines/points actuall start on the same pixels as
Skia's.
Change-Id: I51b923cc08a9858444c430ba07bc8aa0c83cbe6a
Diffstat (limited to 'docs/html/sdk/api_diff/6/changes')
0 files changed, 0 insertions, 0 deletions
