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authorMathias Agopian <mathias@google.com>2009-12-01 17:23:28 -0800
committerMathias Agopian <mathias@google.com>2009-12-01 17:23:28 -0800
commit0e44976aa425b0c2a0dcf6ec8db918e6a6f51b1a (patch)
tree7e487de610df348f73fb7695c06392aee469b02d /docs/html/sdk/api_diff/6/changes
parentf27eb3264d4b5d3fd154834a709a9a53cc878b58 (diff)
fix [2297155] SurfaceFlinger's freeze-timeout doesn't work
There was bug in the logic that calculated the relative timeout, the start time was reset each time an event was received, which caused the timeout to never occur if an application was constantly redrawing. Now we always check for a timeout when we come back from the waitEvent() and process the "anti-freeze" if needed, regardless of whether an event was received.
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