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| author | Romain Guy <romainguy@google.com> | 2010-09-13 18:00:09 -0700 |
|---|---|---|
| committer | Romain Guy <romainguy@google.com> | 2010-09-13 18:03:21 -0700 |
| commit | 1c740bce8a762f02b5283045a0e2de7c8fb41277 (patch) | |
| tree | ebc1358a3cdcfb69f0427769756cbc83914f6c29 /docs/html/sdk/api_diff/6/changes.html | |
| parent | 81ab046a1127bd2ad397e6d1c6f8021b202a97ff (diff) | |
Document the implementation of saveLayer().
The implementation is simple but tricky. Leave explanations to my
future self so that I don't invent a time machine to come back to
now and slap my self.
This change also simplifies the way the GL blending function is
chosen when compositing a layer. It reuses existing OpenGLRenderer
APIs and is easier to understand.
Change-Id: I1b9cf8c5d51e09836d85b8cf157a1c284aa65c59
Diffstat (limited to 'docs/html/sdk/api_diff/6/changes.html')
0 files changed, 0 insertions, 0 deletions
