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authorJamie Gennis <jgennis@google.com>2011-07-21 14:31:31 -0700
committerJamie Gennis <jgennis@google.com>2011-07-22 14:03:31 -0700
commitb71a4beb1afb3f91201cd416e8e56733ba17913e (patch)
tree69de7d9ab6c450f601d485280e61d96740db8860 /docs/html/sdk/api_diff/5/changes
parente333d3c8243e11b094cec816cb9b41e2b8504582 (diff)
SurfaceTexture: add a deadlock scenario test
This change adds a test to ensure that a GL driver that's blocking on a call to dequeueBuffer does not block other GL threads from rendering and queueing buffers. Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
Diffstat (limited to 'docs/html/sdk/api_diff/5/changes')
0 files changed, 0 insertions, 0 deletions