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author | Mathias Agopian <mathias@google.com> | 2009-10-21 16:27:21 -0700 |
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committer | Mathias Agopian <mathias@google.com> | 2009-10-23 15:37:28 -0700 |
commit | 382e17d46fc54396a303593f2db3abe1fb911411 (patch) | |
tree | 718e2186139053ae9b3cf5dc07c7cbffb6b7cb5d /docs/html/sdk/api_diff/5/changes | |
parent | dd28d56368441537ec5eb42150516416fdbf10ad (diff) |
fix [2211532] improves sholes graphics performance
Instead of using glTex{Sub}Image2D() to refresh the textures, we're using an EGLImageKHR object
backed up by a gralloc buffer. The data is updated using memcpy(). This is faster than
glTex{Sub}Image2D() because the texture is not swizzled. It also uses less memory because
EGLImageKHW is not limited to power-of-two dimensions.
Diffstat (limited to 'docs/html/sdk/api_diff/5/changes')
0 files changed, 0 insertions, 0 deletions