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authorRomain Guy <romainguy@google.com>2010-09-13 18:00:09 -0700
committerRomain Guy <romainguy@google.com>2010-09-13 18:03:21 -0700
commit1c740bce8a762f02b5283045a0e2de7c8fb41277 (patch)
treeebc1358a3cdcfb69f0427769756cbc83914f6c29 /docs/html/sdk/api_diff/5/changes
parent81ab046a1127bd2ad397e6d1c6f8021b202a97ff (diff)
Document the implementation of saveLayer().
The implementation is simple but tricky. Leave explanations to my future self so that I don't invent a time machine to come back to now and slap my self. This change also simplifies the way the GL blending function is chosen when compositing a layer. It reuses existing OpenGLRenderer APIs and is easier to understand. Change-Id: I1b9cf8c5d51e09836d85b8cf157a1c284aa65c59
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