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author | Jamie Gennis <jgennis@google.com> | 2011-07-21 14:31:31 -0700 |
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committer | Jamie Gennis <jgennis@google.com> | 2011-07-22 14:03:31 -0700 |
commit | b71a4beb1afb3f91201cd416e8e56733ba17913e (patch) | |
tree | 69de7d9ab6c450f601d485280e61d96740db8860 /docs/html/sdk/api_diff/4/changes | |
parent | e333d3c8243e11b094cec816cb9b41e2b8504582 (diff) |
SurfaceTexture: add a deadlock scenario test
This change adds a test to ensure that a GL driver that's blocking on a
call to dequeueBuffer does not block other GL threads from rendering and
queueing buffers.
Change-Id: Ifdd234effc534b6a9cf8522ca87f64da5bb0bbd6
Diffstat (limited to 'docs/html/sdk/api_diff/4/changes')
0 files changed, 0 insertions, 0 deletions