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authorChet Haase <chet@google.com>2011-04-26 07:28:09 -0700
committerChet Haase <chet@google.com>2011-04-27 14:23:29 -0700
commit8a5cc92a150bae38ec43732d941b38bb381fe153 (patch)
tree24bf32e7fcc20ab94e64f57e6f72bd8762d3bdf9 /docs/html/sdk/api_diff/3/changes
parentb4a56f10d875dc62a9c73008f98596c7e32fc249 (diff)
Fix various hw-accelerated line/point bugs
All accelerated lines are now rendered as quads. Hairlines used to be rendered as GL_LINES, but these lines don't render the same as our non-accelerated lines, so we're using quads for everything. Also, fixed a bug in the way that we were offsetting quads (and not offseting points) to ensure that our lines/points actuall start on the same pixels as Skia's. Change-Id: I51b923cc08a9858444c430ba07bc8aa0c83cbe6a
Diffstat (limited to 'docs/html/sdk/api_diff/3/changes')
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