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authorRomain Guy <romainguy@google.com>2011-09-26 16:08:14 -0700
committerRomain Guy <romainguy@google.com>2011-09-26 16:08:14 -0700
commit4941dea00a3167addf14ac6bb962cf5bc3590466 (patch)
treec3166816be059d7b0ce405dc7aecaaa5ee595a7a /docs/html/sdk/api_diff/3/changes
parentea1c7f3c5175f6e83dddd381b9a809ec52a9320f (diff)
Do not blend opaque windows.
This change ensures the wallpaper is rendered into an opaque surface which avoids a glClear() in SurfaceFlinger. This should save quite a bit of work on every frame when panning the workspace in launcher. Change-Id: I9c1b8c324edf29826d5dbb1fb39d883e43375310
Diffstat (limited to 'docs/html/sdk/api_diff/3/changes')
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