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author | Romain Guy <romainguy@google.com> | 2011-09-26 16:08:14 -0700 |
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committer | Romain Guy <romainguy@google.com> | 2011-09-26 16:08:14 -0700 |
commit | 4941dea00a3167addf14ac6bb962cf5bc3590466 (patch) | |
tree | c3166816be059d7b0ce405dc7aecaaa5ee595a7a /docs/html/sdk/api_diff/3/changes | |
parent | ea1c7f3c5175f6e83dddd381b9a809ec52a9320f (diff) |
Do not blend opaque windows.
This change ensures the wallpaper is rendered into an opaque surface
which avoids a glClear() in SurfaceFlinger. This should save quite
a bit of work on every frame when panning the workspace in launcher.
Change-Id: I9c1b8c324edf29826d5dbb1fb39d883e43375310
Diffstat (limited to 'docs/html/sdk/api_diff/3/changes')
0 files changed, 0 insertions, 0 deletions