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| author | Nataniel Borges <natanieljr@google.com> | 2021-01-05 17:13:46 +0100 |
|---|---|---|
| committer | Nataniel Borges <natanieljr@google.com> | 2021-01-05 17:13:46 +0100 |
| commit | e367ff476cd6fd28f745e8629382c1ccb4488227 (patch) | |
| tree | 88473c06569b558eb05549d5955e9a6721a3418d /docs/html/sdk/api_diff/24/changes | |
| parent | 34487c2d69a95006a785d8a0db11549a60e9515c (diff) | |
Consider rounded corners in occluded by (tests)
The visible region calculation in the surface flinger doesn't consider that a layer with rounded corners can fully occlude another. Use the same behavior in flicker and winscope.
Bug: 174541970
Test: atest FlickerTests
Change-Id: Ia18f49495d911e17c6493eb5344beb02a4a190e7
Diffstat (limited to 'docs/html/sdk/api_diff/24/changes')
0 files changed, 0 insertions, 0 deletions
