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authorChris Craik <ccraik@google.com>2017-03-06 13:51:43 -0800
committerChris Craik <ccraik@google.com>2017-03-06 13:51:44 -0800
commit49b403dc9c47ada51c8e5b883347682a868515f8 (patch)
tree1bc4b9b604b1e7f0ff468b2e67958bc07d916f9f /docs/html/sdk/api_diff/24/changes
parent1e92e7fbfc128a3103e98f12d579ae01d027e2a4 (diff)
Workaround arc textures drawing outside of bounds
Fixes: 34077513 Test: hwui unit tests passing This fixes an issue where drawArc operations would cause artifacts by drawing outside of the clip / screen damage area. We now more conservatively clip drawArc operations specifically, as they tend to draw into the outer parts of their path textures more than other operations. A more long term fix would involve alignment between draw operation sizing (in terms of what's resolved in a BakedOpState), and PathTexture sizing (which currently conservatively expands beyond stroked op bounds). Change-Id: I5aff39cc04382323b457b159974032f5f371251a
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