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author | Chris Craik <ccraik@google.com> | 2017-03-06 13:51:43 -0800 |
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committer | Chris Craik <ccraik@google.com> | 2017-03-06 13:51:44 -0800 |
commit | 49b403dc9c47ada51c8e5b883347682a868515f8 (patch) | |
tree | 1bc4b9b604b1e7f0ff468b2e67958bc07d916f9f /docs/html/sdk/api_diff/24/changes | |
parent | 1e92e7fbfc128a3103e98f12d579ae01d027e2a4 (diff) |
Workaround arc textures drawing outside of bounds
Fixes: 34077513
Test: hwui unit tests passing
This fixes an issue where drawArc operations would cause artifacts by
drawing outside of the clip / screen damage area. We now more
conservatively clip drawArc operations specifically, as they tend to
draw into the outer parts of their path textures more than other
operations.
A more long term fix would involve alignment between draw operation
sizing (in terms of what's resolved in a BakedOpState), and
PathTexture sizing (which currently conservatively expands beyond
stroked op bounds).
Change-Id: I5aff39cc04382323b457b159974032f5f371251a
Diffstat (limited to 'docs/html/sdk/api_diff/24/changes')
0 files changed, 0 insertions, 0 deletions