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authorChenjie Luo <cjluo@google.com>2016-01-20 13:25:11 -0800
committerChenjie Luo <cjluo@google.com>2016-01-20 14:35:29 -0800
commite66554d4be58ce548085487c031cf4d1eb9f76ae (patch)
treed2c133507718209f523b120fbc786013e24c8f95 /docs/html/sdk/api_diff/19/changes
parent4a577bff9674f4bc748ab76bf48ac6e7d3e567cc (diff)
Fix bug in AssetAtlas packing loop
There is a bug in AssetAtlasService that it always choose the MAX_SIZE as height. The for loop of height calculation starts from MAX_SIZE and breaks when it finds a working texture. This means the height loop will always break for the initial value. Reording the loop optimize the algorithm to find a smaller atlas texture. The MIN_SIZE is also changed to 512 for fewer assets case. Bug: 26429912 Change-Id: Ic0b2396e9697c417a24f81ec792f8a8af53915ad
Diffstat (limited to 'docs/html/sdk/api_diff/19/changes')
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