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authorRomain Guy <romainguy@google.com>2012-05-14 15:32:18 -0700
committerRomain Guy <romainguy@google.com>2012-05-14 15:32:18 -0700
commit99a6ddd4cd8762654a575eb4ac3d0e5431d919b8 (patch)
tree998293d1bb9efd6b3e0fe2dcb6c994a377c98d8b /docs/html/sdk/api_diff/16/changes
parent9d9758ae30a59dcf594e0d26ba5d4ee153a3e44a (diff)
Forget the name of a texture after freeing
Bug #6408362 FontRenderer allocates large font textures when more room is needed to store all the glyphs used by an application. Thse large textures are the first to be freed when memory needs to be reclaimed by the system. When freeing a texture, the renderer would however not set the texture name to an invalid name, leading future allocations to be performed on the same texture name. That name could have by then be recycled by the driver and returned by a call to glGenTexture and used to create an entirely different texture. This would cause the font renderer to point to the wrong texture, thus leading to the "corruptions." Change-Id: I8a1e80e5b79e8f21d1baf5320c090df4f2066cd4
Diffstat (limited to 'docs/html/sdk/api_diff/16/changes')
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