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authorMathias Agopian <mathias@google.com>2011-11-13 20:50:07 -0800
committerThe Android Automerger <android-build@android.com>2011-11-15 16:19:56 -0800
commit6e267d0cceafe8baf1d80362f1c155a3df63ee9a (patch)
tree766fe729558f5e656b80499685b406e3889dcd85 /docs/html/sdk/api_diff/16/changes
parent7302ecf226b25583cf05b245c76d26aba4cad935 (diff)
fix crash when validating an invalid EGL objects
the code that validated EGL objects dereferenced the object to access its EGLDisplay -- needed for validation (!). This was wrong for two reasons, first we dereferenced the object before validating it (potentially leading to a crash), secondly we didn't validate that the object existed in the right EGLDisplay. We now use the EGLDisplay passed by the user API. Change-Id: I66f9e851d4f8507892a6b1fee3065f124c4e7138
Diffstat (limited to 'docs/html/sdk/api_diff/16/changes')
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