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authorJamie Gennis <jgennis@google.com>2011-07-28 14:54:07 -0700
committerJamie Gennis <jgennis@google.com>2011-07-28 16:03:28 -0700
commitc054570547103412664c89ad748fd4503aaa36be (patch)
tree3e020b1e1519d5a45e7c2895548eb4fb1461a398 /docs/html/sdk/api_diff/14
parent686200cb5f3e80c0b0519ec14cc54b280a560863 (diff)
SurfaceFlinger: fix a layer occlusion bug
This change fixes a bug where the window visibility would be computed before any buffers were available, causing the window to be treated as non-opaque. When the first buffer arrived, if both mCurrentOpacity and the opacity determined by the buffer's format were 'opaque', a recomputation of the opacity would not be done, and the window would continue to be treated as non-opaque. SurfaceFlinger could then unnecessarily draw fully occluded layers. Change-Id: I2b95da2f4b50e68d50fc5afd8b772e26e62f58d6 Bug: 5057122
Diffstat (limited to 'docs/html/sdk/api_diff/14')
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