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authorRomain Guy <romainguy@google.com>2011-09-26 16:08:14 -0700
committerMathias Agopian <mathias@google.com>2011-09-26 16:12:04 -0700
commit7036fdd099fe035f7052828aa730e304e760cc39 (patch)
tree619a238d9c44c01d05f2f3ffbaecb82a16e06d73 /docs/html/sdk/api_diff/14/changes
parent892ac4155a7e2f2c824ee9898d4c5cef4bbe1afc (diff)
Do not blend opaque windows.
This change ensures the wallpaper is rendered into an opaque surface which avoids a glClear() in SurfaceFlinger. This should save quite a bit of work on every frame when panning the workspace in launcher. Change-Id: Id43d3498a54c2d60ec4ee3377c92ef79bff55bc1
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