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authorRomain Guy <romainguy@google.com>2011-07-25 16:36:01 -0700
committerRomain Guy <romainguy@google.com>2011-07-25 16:36:01 -0700
commite3c26851dc315b730ea0fe5ef35bb1db81f6d675 (patch)
treebc3fbae626f785fa38e40d4f5ab3737777d9a1ef /docs/html/sdk/api_diff/13/changes
parent29d23ecfd8612ecd4a7b2140acd344934b73a558 (diff)
Improve rendering performance on some GPUs
This change sets textures filtering to GL_NEAREST by default. GL_LINEAR filtering is only used when textures are transformed with a scale or a rotation. This helps save a couple of fps on some GPUs. Change-Id: I1efaa452c2c79905f00238e54d886a37203a2ac1
Diffstat (limited to 'docs/html/sdk/api_diff/13/changes')
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