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authorztenghui <ztenghui@google.com>2014-08-13 15:48:02 -0700
committerztenghui <ztenghui@google.com>2014-08-29 13:40:42 -0700
commitd5e8ade498b41b42874273cbfa375aed7b4d6a08 (patch)
treebb2a44cdafde4f5a350e1531f276765f5b8bd18d /docs/html/sdk/api_diff/13/changes
parentc50a03d78aaedd0003377e98710e7038bda330e9 (diff)
Ambient shadow tessellation improvement.
Using the vertices, instead of ray casting for the triangulation. This request a dynamic index buffer associated with vertex buffer, so we update the VertexBuffer to support it. The ambient shadow could be 3x-6x times faster for circle and rect now. b/16712006 b/14257173 Change-Id: I2f22a8fe19bc59acee5c18e4a3a395acd5042a66
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