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authorChris Craik <ccraik@google.com>2013-02-04 16:16:33 -0800
committerChris Craik <ccraik@google.com>2013-02-15 13:30:09 -0800
commitc3566d06421c8acc0aafb18f7e307e5725ce87e1 (patch)
tree3807ef3c1825ce9154bf3bc84fe24f34b331702a /docs/html/sdk/api_diff/10/changes
parent101ae3bb3909827303121e5e11ed16b7efe36538 (diff)
DisplayList draw operation reordering
bug:8037003 The reordering enables similar operations to draw together, minimizing the OpenGL state change operations that go inbetween draws. Eventually, multiple complete canvas draw operations will be merged (into a single glDrawArrays call, for example) Reorders DisplayList draw operations when: -They can move backwards in the command stream to be after similar operations without violating draw ordering -The OpenGLRenderer is in a simple, replayable state (no complex clip, or filter/shadow etc) Also adds two system properties to control the deferral/reordering: "debug.hwui.disable_draw_defer" "debug.hwui.disable_draw_reorder" which can be set to "true" to control the display list manipulation Change-Id: I5e89f3cb0ea2d2afd3e15c64d7f32b8406777a32
Diffstat (limited to 'docs/html/sdk/api_diff/10/changes')
0 files changed, 0 insertions, 0 deletions