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authorSiarhei Vishniakou <svv@google.com>2020-02-27 11:30:54 -0800
committerSiarhei Vishniakou <svv@google.com>2020-02-27 11:30:54 -0800
commit76baf21e11aeef4fe26efac1db058018e5af92d6 (patch)
treec47d0410e5ea58274709ce2824b9d8fbea96ce29 /data/keyboards
parent84d6a305a21af9a5cd40ee065835c3daab2f78af (diff)
Update nintendo joystick layout
Now that we will have the correct hid-nintendo driver in the kernel, we need to update the joystick layout to ensure correct operation. This change requires the hid-nintendo patch from: https://android-review.googlesource.com/c/kernel/common/+/1246269/ Test: verified via bluetooth and usb using controllerTester app Test: atest NintendoSwitchProTest Bug: 135136477 Change-Id: I8d5c660864a46e8fcd6967c7fffd42460f86e36f
Diffstat (limited to 'data/keyboards')
-rw-r--r--data/keyboards/Vendor_057e_Product_2009.kl32
1 files changed, 20 insertions, 12 deletions
diff --git a/data/keyboards/Vendor_057e_Product_2009.kl b/data/keyboards/Vendor_057e_Product_2009.kl
index b36e946a547f..3c6b11e4640c 100644
--- a/data/keyboards/Vendor_057e_Product_2009.kl
+++ b/data/keyboards/Vendor_057e_Product_2009.kl
@@ -19,25 +19,25 @@
# Mapping according to https://developer.android.com/training/game-controllers/controller-input.html
-# Button labeled as "Y" but should really produce keycode "X"
-key 0x132 BUTTON_X
# Button labeled as "B" but should really produce keycode "A"
key 0x130 BUTTON_A
# Button labeled as "A" but should really produce keycode "B"
key 0x131 BUTTON_B
# Button labeled as "X" but should really product keycode "Y"
key 0x133 BUTTON_Y
+# Button labeled as "Y" but should really produce keycode "X"
+key 0x134 BUTTON_X
# Button labeled as "L"
-key 0x134 BUTTON_L1
+key 0x136 BUTTON_L1
# Button labeled as "R"
-key 0x135 BUTTON_R1
+key 0x137 BUTTON_R1
# No LT / RT axes on this controller. Instead, there are keys.
# Trigger labeled as "ZL"
-key 0x136 BUTTON_L2
+key 0x138 BUTTON_L2
# Trigger labeled as "ZR"
-key 0x137 BUTTON_R2
+key 0x139 BUTTON_R2
# Left Analog Stick
axis 0x00 X
@@ -47,22 +47,30 @@ axis 0x03 Z
axis 0x04 RZ
# Left stick click (generates linux BTN_SELECT)
-key 0x13a BUTTON_THUMBL
+key 0x13d BUTTON_THUMBL
# Right stick click (generates linux BTN_START)
-key 0x13b BUTTON_THUMBR
+key 0x13e BUTTON_THUMBR
-# Hat
+# Currently, the dpad produces key events
+key 0x220 DPAD_UP
+key 0x221 DPAD_DOWN
+key 0x222 DPAD_LEFT
+key 0x223 DPAD_RIGHT
+
+# Hat - currently not being produced by hid-nintendo, but an upcoming patch set will change the behaviour.
+# Keep these mappings in anticipation of that change
axis 0x10 HAT_X
axis 0x11 HAT_Y
# Mapping according to https://www.kernel.org/doc/Documentation/input/gamepad.txt
# Minus
-key 0x138 BUTTON_SELECT
+key 0x13a BUTTON_SELECT
+
# Plus
-key 0x139 BUTTON_START
+key 0x13b BUTTON_START
# Circle
-key 0x13d BUTTON_MODE
+key 0x135 BUTTON_MODE
# Home key
key 0x13c HOME