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authorKalle Raita <kraita@google.com>2017-07-14 16:18:16 -0700
committerKalle Raita <kraita@google.com>2017-07-14 16:18:16 -0700
commit88efa56e1b7993e5ea32028c962ecd517c15ed3d (patch)
treecb2d47b423ac4697ee7c7f287300e47a33275d58 /cmds/bootanimation/bootanimation_main.cpp
parent803007fd816b3776a056b094ade3224343bf11cc (diff)
Fix nobootanimation toggle
The sf.debug.nobootanimation was apparently broken in a recent refactoring. Flipping the boolean in the utils fixes the issue. Left some additional logging behind. Test: marlin-eng boots Test: my test can prevent the boot animation Test: shell stop start shows boot animation Change-Id: I815708a2f16a3a8688cf1a53695e5a8d43194575
Diffstat (limited to 'cmds/bootanimation/bootanimation_main.cpp')
-rw-r--r--cmds/bootanimation/bootanimation_main.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/cmds/bootanimation/bootanimation_main.cpp b/cmds/bootanimation/bootanimation_main.cpp
index daac5887a500..8501982d071c 100644
--- a/cmds/bootanimation/bootanimation_main.cpp
+++ b/cmds/bootanimation/bootanimation_main.cpp
@@ -157,8 +157,10 @@ int main()
// create the boot animation object
sp<BootAnimation> boot = new BootAnimation(new AudioAnimationCallbacks());
+ ALOGV("Boot animation set up. Joining pool.");
IPCThreadState::self()->joinThreadPool();
}
+ ALOGV("Boot animation exit");
return 0;
}