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author | Kalle Raita <kraita@google.com> | 2017-07-14 16:18:16 -0700 |
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committer | Kalle Raita <kraita@google.com> | 2017-07-14 16:18:16 -0700 |
commit | 88efa56e1b7993e5ea32028c962ecd517c15ed3d (patch) | |
tree | cb2d47b423ac4697ee7c7f287300e47a33275d58 /cmds/bootanimation/bootanimation_main.cpp | |
parent | 803007fd816b3776a056b094ade3224343bf11cc (diff) |
Fix nobootanimation toggle
The sf.debug.nobootanimation was apparently broken in a recent
refactoring. Flipping the boolean in the utils fixes the issue.
Left some additional logging behind.
Test: marlin-eng boots
Test: my test can prevent the boot animation
Test: shell stop start shows boot animation
Change-Id: I815708a2f16a3a8688cf1a53695e5a8d43194575
Diffstat (limited to 'cmds/bootanimation/bootanimation_main.cpp')
-rw-r--r-- | cmds/bootanimation/bootanimation_main.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/cmds/bootanimation/bootanimation_main.cpp b/cmds/bootanimation/bootanimation_main.cpp index daac5887a500..8501982d071c 100644 --- a/cmds/bootanimation/bootanimation_main.cpp +++ b/cmds/bootanimation/bootanimation_main.cpp @@ -157,8 +157,10 @@ int main() // create the boot animation object sp<BootAnimation> boot = new BootAnimation(new AudioAnimationCallbacks()); + ALOGV("Boot animation set up. Joining pool."); IPCThreadState::self()->joinThreadPool(); } + ALOGV("Boot animation exit"); return 0; } |