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authorMathias Agopian <mathias@google.com>2009-05-21 19:21:59 -0700
committerMathias Agopian <mathias@google.com>2009-05-21 19:21:59 -0700
commit627e7b50be41e4fdee758a1bfad3a55de56b4e27 (patch)
treede5c88b60ad0f5454956eb457090958ebb9fc331 /cmds/bootanimation/bootanimation_main.cpp
parent384bfa270cdcb5dc3bc9ec396b783e25eb2d9b4d (diff)
split boot animation out of SurfaceFlinger
Conflicts: data/etc/platform.xml
Diffstat (limited to 'cmds/bootanimation/bootanimation_main.cpp')
-rw-r--r--cmds/bootanimation/bootanimation_main.cpp52
1 files changed, 52 insertions, 0 deletions
diff --git a/cmds/bootanimation/bootanimation_main.cpp b/cmds/bootanimation/bootanimation_main.cpp
new file mode 100644
index 000000000000..675ea8167a0e
--- /dev/null
+++ b/cmds/bootanimation/bootanimation_main.cpp
@@ -0,0 +1,52 @@
+/*
+ * Copyright (C) 2007 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "BootAnimation"
+
+#include <utils/IPCThreadState.h>
+#include <utils/ProcessState.h>
+#include <utils/IServiceManager.h>
+#include <utils/Log.h>
+#include <utils/threads.h>
+
+#include <ui/ISurfaceComposer.h>
+
+#if defined(HAVE_PTHREADS)
+# include <pthread.h>
+# include <sys/resource.h>
+#endif
+
+#include "BootAnimation.h"
+
+using namespace android;
+
+// ---------------------------------------------------------------------------
+
+int main(int argc, char** argv)
+{
+#if defined(HAVE_PTHREADS)
+ setpriority(PRIO_PROCESS, 0, ANDROID_PRIORITY_DISPLAY);
+#endif
+
+ sp<ProcessState> proc(ProcessState::self());
+ ProcessState::self()->startThreadPool();
+
+ // create the boot animation object
+ sp<BootAnimation> boot = new BootAnimation();
+
+ IPCThreadState::self()->joinThreadPool();
+ return 0;
+}