diff options
author | Huihong Luo <huisinro@google.com> | 2018-08-11 09:27:57 -0700 |
---|---|---|
committer | Huihong Luo <huisinro@google.com> | 2019-02-14 13:37:34 -0800 |
commit | 50a2f36f73902e77776f4ee9921f62054dd8a72a (patch) | |
tree | b8e197c86d0132edc85016b715b100a33b910c84 /cmds/bootanimation/bootanimation_main.cpp | |
parent | dbc9708897b7043a3ea7d8fe8db48da0fdd4cc0d (diff) |
Preload zip before waiting for surface flinger
This saves about 200 msec by preloading media zip file before waiting
for surface flinger becomes ready.
Android Auto results:
BootAnimation: BootAnimationPreloadTiming start time: 8261ms
BootAnimation: BootAnimationPreloadStopTiming start time: 8508ms
Bug: 62056504
Test: adb logcat -s BootAnimation
Change-Id: Iaedf774983a66c2838452c45a04b3a1f4c728f17
Diffstat (limited to 'cmds/bootanimation/bootanimation_main.cpp')
-rw-r--r-- | cmds/bootanimation/bootanimation_main.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/cmds/bootanimation/bootanimation_main.cpp b/cmds/bootanimation/bootanimation_main.cpp index a52a5e92a840..6c7b3e51ff8d 100644 --- a/cmds/bootanimation/bootanimation_main.cpp +++ b/cmds/bootanimation/bootanimation_main.cpp @@ -44,14 +44,16 @@ int main() sp<ProcessState> proc(ProcessState::self()); ProcessState::self()->startThreadPool(); + // create the boot animation object (may take up to 200ms for 2MB zip) + sp<BootAnimation> boot = new BootAnimation(audioplay::createAnimationCallbacks()); + waitForSurfaceFlinger(); - // create the boot animation object - sp<BootAnimation> boot = new BootAnimation(audioplay::createAnimationCallbacks()); + boot->run("BootAnimation", PRIORITY_DISPLAY); + ALOGV("Boot animation set up. Joining pool."); IPCThreadState::self()->joinThreadPool(); } - ALOGV("Boot animation exit"); return 0; } |