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-rw-r--r--runtime/base/arena_allocator_test.cc127
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diff --git a/runtime/base/arena_allocator_test.cc b/runtime/base/arena_allocator_test.cc
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+/*
+ * Copyright (C) 2013 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "base/arena_allocator.h"
+#include "base/arena_bit_vector.h"
+#include "gtest/gtest.h"
+
+namespace art {
+
+class ArenaAllocatorTest : public testing::Test {
+ protected:
+ size_t NumberOfArenas(ArenaAllocator* arena) {
+ size_t result = 0u;
+ for (Arena* a = arena->arena_head_; a != nullptr; a = a->next_) {
+ ++result;
+ }
+ return result;
+ }
+};
+
+TEST_F(ArenaAllocatorTest, Test) {
+ ArenaPool pool;
+ ArenaAllocator arena(&pool);
+ ArenaBitVector bv(&arena, 10, true);
+ bv.SetBit(5);
+ EXPECT_EQ(1U, bv.GetStorageSize());
+ bv.SetBit(35);
+ EXPECT_EQ(2U, bv.GetStorageSize());
+}
+
+TEST_F(ArenaAllocatorTest, MakeDefined) {
+ // Regression test to make sure we mark the allocated area defined.
+ ArenaPool pool;
+ static constexpr size_t kSmallArraySize = 10;
+ static constexpr size_t kLargeArraySize = 50;
+ uint32_t* small_array;
+ {
+ // Allocate a small array from an arena and release it.
+ ArenaAllocator arena(&pool);
+ small_array = arena.AllocArray<uint32_t>(kSmallArraySize);
+ ASSERT_EQ(0u, small_array[kSmallArraySize - 1u]);
+ }
+ {
+ // Reuse the previous arena and allocate more than previous allocation including red zone.
+ ArenaAllocator arena(&pool);
+ uint32_t* large_array = arena.AllocArray<uint32_t>(kLargeArraySize);
+ ASSERT_EQ(0u, large_array[kLargeArraySize - 1u]);
+ // Verify that the allocation was made on the same arena.
+ ASSERT_EQ(small_array, large_array);
+ }
+}
+
+TEST_F(ArenaAllocatorTest, LargeAllocations) {
+ {
+ ArenaPool pool;
+ ArenaAllocator arena(&pool);
+ // Note: Leaving some space for memory tool red zones.
+ void* alloc1 = arena.Alloc(Arena::kDefaultSize * 5 / 8);
+ void* alloc2 = arena.Alloc(Arena::kDefaultSize * 2 / 8);
+ ASSERT_NE(alloc1, alloc2);
+ ASSERT_EQ(1u, NumberOfArenas(&arena));
+ }
+ {
+ ArenaPool pool;
+ ArenaAllocator arena(&pool);
+ void* alloc1 = arena.Alloc(Arena::kDefaultSize * 13 / 16);
+ void* alloc2 = arena.Alloc(Arena::kDefaultSize * 11 / 16);
+ ASSERT_NE(alloc1, alloc2);
+ ASSERT_EQ(2u, NumberOfArenas(&arena));
+ void* alloc3 = arena.Alloc(Arena::kDefaultSize * 7 / 16);
+ ASSERT_NE(alloc1, alloc3);
+ ASSERT_NE(alloc2, alloc3);
+ ASSERT_EQ(3u, NumberOfArenas(&arena));
+ }
+ {
+ ArenaPool pool;
+ ArenaAllocator arena(&pool);
+ void* alloc1 = arena.Alloc(Arena::kDefaultSize * 13 / 16);
+ void* alloc2 = arena.Alloc(Arena::kDefaultSize * 9 / 16);
+ ASSERT_NE(alloc1, alloc2);
+ ASSERT_EQ(2u, NumberOfArenas(&arena));
+ // Note: Leaving some space for memory tool red zones.
+ void* alloc3 = arena.Alloc(Arena::kDefaultSize * 5 / 16);
+ ASSERT_NE(alloc1, alloc3);
+ ASSERT_NE(alloc2, alloc3);
+ ASSERT_EQ(2u, NumberOfArenas(&arena));
+ }
+ {
+ ArenaPool pool;
+ ArenaAllocator arena(&pool);
+ void* alloc1 = arena.Alloc(Arena::kDefaultSize * 9 / 16);
+ void* alloc2 = arena.Alloc(Arena::kDefaultSize * 13 / 16);
+ ASSERT_NE(alloc1, alloc2);
+ ASSERT_EQ(2u, NumberOfArenas(&arena));
+ // Note: Leaving some space for memory tool red zones.
+ void* alloc3 = arena.Alloc(Arena::kDefaultSize * 5 / 16);
+ ASSERT_NE(alloc1, alloc3);
+ ASSERT_NE(alloc2, alloc3);
+ ASSERT_EQ(2u, NumberOfArenas(&arena));
+ }
+ {
+ ArenaPool pool;
+ ArenaAllocator arena(&pool);
+ // Note: Leaving some space for memory tool red zones.
+ for (size_t i = 0; i != 15; ++i) {
+ arena.Alloc(Arena::kDefaultSize * 1 / 16); // Allocate 15 times from the same arena.
+ ASSERT_EQ(i + 1u, NumberOfArenas(&arena));
+ arena.Alloc(Arena::kDefaultSize * 17 / 16); // Allocate a separate arena.
+ ASSERT_EQ(i + 2u, NumberOfArenas(&arena));
+ }
+ }
+}
+
+} // namespace art