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diff --git a/compiler/optimizing/block_builder.cc b/compiler/optimizing/block_builder.cc
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+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "block_builder.h"
+
+#include "bytecode_utils.h"
+
+namespace art {
+
+HBasicBlock* HBasicBlockBuilder::MaybeCreateBlockAt(uint32_t dex_pc) {
+ return MaybeCreateBlockAt(dex_pc, dex_pc);
+}
+
+HBasicBlock* HBasicBlockBuilder::MaybeCreateBlockAt(uint32_t semantic_dex_pc,
+ uint32_t store_dex_pc) {
+ HBasicBlock* block = branch_targets_[store_dex_pc];
+ if (block == nullptr) {
+ block = new (arena_) HBasicBlock(graph_, semantic_dex_pc);
+ branch_targets_[store_dex_pc] = block;
+ }
+ DCHECK_EQ(block->GetDexPc(), semantic_dex_pc);
+ return block;
+}
+
+bool HBasicBlockBuilder::CreateBranchTargets() {
+ // Create the first block for the dex instructions, single successor of the entry block.
+ MaybeCreateBlockAt(0u);
+
+ if (code_item_.tries_size_ != 0) {
+ // Create branch targets at the start/end of the TryItem range. These are
+ // places where the program might fall through into/out of the a block and
+ // where TryBoundary instructions will be inserted later. Other edges which
+ // enter/exit the try blocks are a result of branches/switches.
+ for (size_t idx = 0; idx < code_item_.tries_size_; ++idx) {
+ const DexFile::TryItem* try_item = DexFile::GetTryItems(code_item_, idx);
+ uint32_t dex_pc_start = try_item->start_addr_;
+ uint32_t dex_pc_end = dex_pc_start + try_item->insn_count_;
+ MaybeCreateBlockAt(dex_pc_start);
+ if (dex_pc_end < code_item_.insns_size_in_code_units_) {
+ // TODO: Do not create block if the last instruction cannot fall through.
+ MaybeCreateBlockAt(dex_pc_end);
+ } else if (dex_pc_end == code_item_.insns_size_in_code_units_) {
+ // The TryItem spans until the very end of the CodeItem and therefore
+ // cannot have any code afterwards.
+ } else {
+ // The TryItem spans beyond the end of the CodeItem. This is invalid code.
+ return false;
+ }
+ }
+
+ // Create branch targets for exception handlers.
+ const uint8_t* handlers_ptr = DexFile::GetCatchHandlerData(code_item_, 0);
+ uint32_t handlers_size = DecodeUnsignedLeb128(&handlers_ptr);
+ for (uint32_t idx = 0; idx < handlers_size; ++idx) {
+ CatchHandlerIterator iterator(handlers_ptr);
+ for (; iterator.HasNext(); iterator.Next()) {
+ MaybeCreateBlockAt(iterator.GetHandlerAddress());
+ }
+ handlers_ptr = iterator.EndDataPointer();
+ }
+ }
+
+ // Iterate over all instructions and find branching instructions. Create blocks for
+ // the locations these instructions branch to.
+ for (CodeItemIterator it(code_item_); !it.Done(); it.Advance()) {
+ uint32_t dex_pc = it.CurrentDexPc();
+ const Instruction& instruction = it.CurrentInstruction();
+
+ if (instruction.IsBranch()) {
+ number_of_branches_++;
+ MaybeCreateBlockAt(dex_pc + instruction.GetTargetOffset());
+ } else if (instruction.IsSwitch()) {
+ DexSwitchTable table(instruction, dex_pc);
+ for (DexSwitchTableIterator s_it(table); !s_it.Done(); s_it.Advance()) {
+ MaybeCreateBlockAt(dex_pc + s_it.CurrentTargetOffset());
+
+ // Create N-1 blocks where we will insert comparisons of the input value
+ // against the Switch's case keys.
+ if (table.ShouldBuildDecisionTree() && !s_it.IsLast()) {
+ // Store the block under dex_pc of the current key at the switch data
+ // instruction for uniqueness but give it the dex_pc of the SWITCH
+ // instruction which it semantically belongs to.
+ MaybeCreateBlockAt(dex_pc, s_it.GetDexPcForCurrentIndex());
+ }
+ }
+ } else if (instruction.Opcode() == Instruction::MOVE_EXCEPTION) {
+ // End the basic block after MOVE_EXCEPTION. This simplifies the later
+ // stage of TryBoundary-block insertion.
+ } else {
+ continue;
+ }
+
+ if (instruction.CanFlowThrough()) {
+ if (it.IsLast()) {
+ // In the normal case we should never hit this but someone can artificially forge a dex
+ // file to fall-through out the method code. In this case we bail out compilation.
+ return false;
+ } else {
+ MaybeCreateBlockAt(dex_pc + it.CurrentInstruction().SizeInCodeUnits());
+ }
+ }
+ }
+
+ return true;
+}
+
+void HBasicBlockBuilder::ConnectBasicBlocks() {
+ HBasicBlock* block = graph_->GetEntryBlock();
+ graph_->AddBlock(block);
+
+ bool is_throwing_block = false;
+ for (CodeItemIterator it(code_item_); !it.Done(); it.Advance()) {
+ uint32_t dex_pc = it.CurrentDexPc();
+
+ // Check if this dex_pc address starts a new basic block.
+ HBasicBlock* next_block = GetBlockAt(dex_pc);
+ if (next_block != nullptr) {
+ if (block != nullptr) {
+ // Last instruction did not end its basic block but a new one starts here.
+ // It must have been a block falling through into the next one.
+ block->AddSuccessor(next_block);
+ }
+ block = next_block;
+ is_throwing_block = false;
+ graph_->AddBlock(block);
+ }
+
+ if (block == nullptr) {
+ // Ignore dead code.
+ continue;
+ }
+
+ const Instruction& instruction = it.CurrentInstruction();
+
+ if (!is_throwing_block && IsThrowingDexInstruction(instruction)) {
+ DCHECK(!ContainsElement(throwing_blocks_, block));
+ is_throwing_block = true;
+ throwing_blocks_.push_back(block);
+ }
+
+ if (instruction.IsBranch()) {
+ uint32_t target_dex_pc = dex_pc + instruction.GetTargetOffset();
+ block->AddSuccessor(GetBlockAt(target_dex_pc));
+ } else if (instruction.IsReturn() || (instruction.Opcode() == Instruction::THROW)) {
+ block->AddSuccessor(graph_->GetExitBlock());
+ } else if (instruction.IsSwitch()) {
+ DexSwitchTable table(instruction, dex_pc);
+ for (DexSwitchTableIterator s_it(table); !s_it.Done(); s_it.Advance()) {
+ uint32_t target_dex_pc = dex_pc + s_it.CurrentTargetOffset();
+ block->AddSuccessor(GetBlockAt(target_dex_pc));
+
+ if (table.ShouldBuildDecisionTree() && !s_it.IsLast()) {
+ uint32_t next_case_dex_pc = s_it.GetDexPcForCurrentIndex();
+ HBasicBlock* next_case_block = GetBlockAt(next_case_dex_pc);
+ block->AddSuccessor(next_case_block);
+ block = next_case_block;
+ graph_->AddBlock(block);
+ }
+ }
+ } else {
+ // Remaining code only applies to instructions which end their basic block.
+ continue;
+ }
+
+ if (instruction.CanFlowThrough()) {
+ uint32_t next_dex_pc = dex_pc + instruction.SizeInCodeUnits();
+ block->AddSuccessor(GetBlockAt(next_dex_pc));
+ }
+
+ // The basic block ends here. Do not add any more instructions.
+ block = nullptr;
+ }
+
+ graph_->AddBlock(graph_->GetExitBlock());
+}
+
+// Returns the TryItem stored for `block` or nullptr if there is no info for it.
+static const DexFile::TryItem* GetTryItem(
+ HBasicBlock* block,
+ const ArenaSafeMap<uint32_t, const DexFile::TryItem*>& try_block_info) {
+ auto iterator = try_block_info.find(block->GetBlockId());
+ return (iterator == try_block_info.end()) ? nullptr : iterator->second;
+}
+
+// Iterates over the exception handlers of `try_item`, finds the corresponding
+// catch blocks and makes them successors of `try_boundary`. The order of
+// successors matches the order in which runtime exception delivery searches
+// for a handler.
+static void LinkToCatchBlocks(HTryBoundary* try_boundary,
+ const DexFile::CodeItem& code_item,
+ const DexFile::TryItem* try_item,
+ const ArenaSafeMap<uint32_t, HBasicBlock*>& catch_blocks) {
+ for (CatchHandlerIterator it(code_item, *try_item); it.HasNext(); it.Next()) {
+ try_boundary->AddExceptionHandler(catch_blocks.Get(it.GetHandlerAddress()));
+ }
+}
+
+bool HBasicBlockBuilder::MightHaveLiveNormalPredecessors(HBasicBlock* catch_block) {
+ if (kIsDebugBuild) {
+ DCHECK_NE(catch_block->GetDexPc(), kNoDexPc) << "Should not be called on synthetic blocks";
+ DCHECK(!graph_->GetEntryBlock()->GetSuccessors().empty())
+ << "Basic blocks must have been created and connected";
+ for (HBasicBlock* predecessor : catch_block->GetPredecessors()) {
+ DCHECK(!predecessor->IsSingleTryBoundary())
+ << "TryBoundary blocks must not have not been created yet";
+ }
+ }
+
+ const Instruction& first = GetDexInstructionAt(code_item_, catch_block->GetDexPc());
+ if (first.Opcode() == Instruction::MOVE_EXCEPTION) {
+ // Verifier guarantees that if a catch block begins with MOVE_EXCEPTION then
+ // it has no live normal predecessors.
+ return false;
+ } else if (catch_block->GetPredecessors().empty()) {
+ // Normal control-flow edges have already been created. Since block's list of
+ // predecessors is empty, it cannot have any live or dead normal predecessors.
+ return false;
+ }
+
+ // The catch block has normal predecessors but we do not know which are live
+ // and which will be removed during the initial DCE. Return `true` to signal
+ // that it may have live normal predecessors.
+ return true;
+}
+
+void HBasicBlockBuilder::InsertTryBoundaryBlocks() {
+ if (code_item_.tries_size_ == 0) {
+ return;
+ }
+
+ // Keep a map of all try blocks and their respective TryItems. We do not use
+ // the block's pointer but rather its id to ensure deterministic iteration.
+ ArenaSafeMap<uint32_t, const DexFile::TryItem*> try_block_info(
+ std::less<uint32_t>(), arena_->Adapter(kArenaAllocGraphBuilder));
+
+ // Obtain TryItem information for blocks with throwing instructions, and split
+ // blocks which are both try & catch to simplify the graph.
+ for (HBasicBlock* block : graph_->GetBlocks()) {
+ if (block->GetDexPc() == kNoDexPc) {
+ continue;
+ }
+
+ // Do not bother creating exceptional edges for try blocks which have no
+ // throwing instructions. In that case we simply assume that the block is
+ // not covered by a TryItem. This prevents us from creating a throw-catch
+ // loop for synchronized blocks.
+ if (ContainsElement(throwing_blocks_, block)) {
+ // Try to find a TryItem covering the block.
+ const int32_t try_item_idx = DexFile::FindTryItem(code_item_, block->GetDexPc());
+ if (try_item_idx != -1) {
+ // Block throwing and in a TryItem. Store the try block information.
+ try_block_info.Put(block->GetBlockId(), DexFile::GetTryItems(code_item_, try_item_idx));
+ }
+ }
+ }
+
+ // Map from a handler dex_pc to the corresponding catch block.
+ ArenaSafeMap<uint32_t, HBasicBlock*> catch_blocks(
+ std::less<uint32_t>(), arena_->Adapter(kArenaAllocGraphBuilder));
+
+ // Iterate over catch blocks, create artifical landing pads if necessary to
+ // simplify the CFG, and set metadata.
+ const uint8_t* handlers_ptr = DexFile::GetCatchHandlerData(code_item_, 0);
+ uint32_t handlers_size = DecodeUnsignedLeb128(&handlers_ptr);
+ for (uint32_t idx = 0; idx < handlers_size; ++idx) {
+ CatchHandlerIterator iterator(handlers_ptr);
+ for (; iterator.HasNext(); iterator.Next()) {
+ uint32_t address = iterator.GetHandlerAddress();
+ if (catch_blocks.find(address) != catch_blocks.end()) {
+ // Catch block already processed.
+ continue;
+ }
+
+ // Check if we should create an artifical landing pad for the catch block.
+ // We create one if the catch block is also a try block because we do not
+ // have a strategy for inserting TryBoundaries on exceptional edges.
+ // We also create one if the block might have normal predecessors so as to
+ // simplify register allocation.
+ HBasicBlock* catch_block = GetBlockAt(address);
+ bool is_try_block = (try_block_info.find(catch_block->GetBlockId()) != try_block_info.end());
+ if (is_try_block || MightHaveLiveNormalPredecessors(catch_block)) {
+ HBasicBlock* new_catch_block = new (arena_) HBasicBlock(graph_, address);
+ new_catch_block->AddInstruction(new (arena_) HGoto(address));
+ new_catch_block->AddSuccessor(catch_block);
+ graph_->AddBlock(new_catch_block);
+ catch_block = new_catch_block;
+ }
+
+ catch_blocks.Put(address, catch_block);
+ catch_block->SetTryCatchInformation(
+ new (arena_) TryCatchInformation(iterator.GetHandlerTypeIndex(), *dex_file_));
+ }
+ handlers_ptr = iterator.EndDataPointer();
+ }
+
+ // Do a pass over the try blocks and insert entering TryBoundaries where at
+ // least one predecessor is not covered by the same TryItem as the try block.
+ // We do not split each edge separately, but rather create one boundary block
+ // that all predecessors are relinked to. This preserves loop headers (b/23895756).
+ for (auto entry : try_block_info) {
+ HBasicBlock* try_block = graph_->GetBlocks()[entry.first];
+ for (HBasicBlock* predecessor : try_block->GetPredecessors()) {
+ if (GetTryItem(predecessor, try_block_info) != entry.second) {
+ // Found a predecessor not covered by the same TryItem. Insert entering
+ // boundary block.
+ HTryBoundary* try_entry =
+ new (arena_) HTryBoundary(HTryBoundary::BoundaryKind::kEntry, try_block->GetDexPc());
+ try_block->CreateImmediateDominator()->AddInstruction(try_entry);
+ LinkToCatchBlocks(try_entry, code_item_, entry.second, catch_blocks);
+ break;
+ }
+ }
+ }
+
+ // Do a second pass over the try blocks and insert exit TryBoundaries where
+ // the successor is not in the same TryItem.
+ for (auto entry : try_block_info) {
+ HBasicBlock* try_block = graph_->GetBlocks()[entry.first];
+ // NOTE: Do not use iterators because SplitEdge would invalidate them.
+ for (size_t i = 0, e = try_block->GetSuccessors().size(); i < e; ++i) {
+ HBasicBlock* successor = try_block->GetSuccessors()[i];
+
+ // If the successor is a try block, all of its predecessors must be
+ // covered by the same TryItem. Otherwise the previous pass would have
+ // created a non-throwing boundary block.
+ if (GetTryItem(successor, try_block_info) != nullptr) {
+ DCHECK_EQ(entry.second, GetTryItem(successor, try_block_info));
+ continue;
+ }
+
+ // Insert TryBoundary and link to catch blocks.
+ HTryBoundary* try_exit =
+ new (arena_) HTryBoundary(HTryBoundary::BoundaryKind::kExit, successor->GetDexPc());
+ graph_->SplitEdge(try_block, successor)->AddInstruction(try_exit);
+ LinkToCatchBlocks(try_exit, code_item_, entry.second, catch_blocks);
+ }
+ }
+}
+
+bool HBasicBlockBuilder::Build() {
+ DCHECK(graph_->GetBlocks().empty());
+
+ graph_->SetEntryBlock(new (arena_) HBasicBlock(graph_, kNoDexPc));
+ graph_->SetExitBlock(new (arena_) HBasicBlock(graph_, kNoDexPc));
+
+ // TODO(dbrazdil): Do CreateBranchTargets and ConnectBasicBlocks in one pass.
+ if (!CreateBranchTargets()) {
+ return false;
+ }
+
+ ConnectBasicBlocks();
+ InsertTryBoundaryBlocks();
+
+ return true;
+}
+
+} // namespace art