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authorRoland Levillain <rpl@google.com>2016-11-07 18:50:32 +0000
committerRoland Levillain <rpl@google.com>2017-01-03 14:07:44 +0000
commit4ec76d28f0f808117272134347abf828eea80b91 (patch)
treebe3b7c5125549dd772a622603e69353466f2f356 /test/008-exceptions/src-multidex/MultiDexBadInitWrapper2.java
parent66e3919bc42ddca40302ce5ee32e3ade248dd2b6 (diff)
Avoid scratch register exhaustion during ARM64 stack slot moves.
On ARM64, do not limit the selection of a scratch register used in a move between two stack slots (or between two double stack slots) to VIXL's floating-point register pool, as it contains only one register (D31) and can be exhausted in some rare cases. Instead, query both the core and the FP register pools. Add a regression run-test (626-checker-arm64-scratch-register). Test: m test-art-target (on ARM64) Bug: 32545705 Change-Id: I6203a4340e3c8b4f4879c07ed1be4c433c311c0f
Diffstat (limited to 'test/008-exceptions/src-multidex/MultiDexBadInitWrapper2.java')
0 files changed, 0 insertions, 0 deletions