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authorNicolas Geoffray <ngeoffray@google.com>2020-04-24 15:43:48 +0100
committerNicolas Geoffray <ngeoffray@google.com>2020-04-27 09:34:03 +0000
commit7ca8b67c21513d3cd236f47332afdd1be1cb1569 (patch)
tree4e226c25734451053b85d24e5176abcc299e3986 /libnativeloader/native_loader_namespace.cpp
parent5c25e537f59c2f87a57097ad3eb2f70d8c54de23 (diff)
Use ART_TARGET_ANDROID instead of __ANDROID__
On golem, we build for ART_TARGET_LINUX, which doesn't have support for linkerconfig. Therefore, guard all linker namespace code on ART_TARGET_ANDROID instead of __ANDROID__ (which is unfortunately not under ART's control). Test: build for golem and run Bug: 154074847 Change-Id: I7a2b81918177704b42d8aafbd6d7e9d06d34e5f4
Diffstat (limited to 'libnativeloader/native_loader_namespace.cpp')
-rw-r--r--libnativeloader/native_loader_namespace.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/libnativeloader/native_loader_namespace.cpp b/libnativeloader/native_loader_namespace.cpp
index 49f3035dd5..79a9791dd0 100644
--- a/libnativeloader/native_loader_namespace.cpp
+++ b/libnativeloader/native_loader_namespace.cpp
@@ -14,6 +14,8 @@
* limitations under the License.
*/
+#if defined(ART_TARGET_ANDROID)
+
#define LOG_TAG "nativeloader"
#include "native_loader_namespace.h"
@@ -175,3 +177,5 @@ Result<void*> NativeLoaderNamespace::Load(const char* lib_name) const {
}
} // namespace android
+
+#endif // defined(ART_TARGET_ANDROID)