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authorGuillaume Sanchez <guillaumesa@google.com>2015-04-09 21:12:15 +0100
committerGuillaume Sanchez <guillaumesa@google.com>2015-04-10 10:28:02 +0100
commitb19930c5cba3cf662dce5ee057fcc9829b4cbb9c (patch)
treec226f8fffc4522b273072c516507083e2a77c505 /compiler/optimizing/code_generator_utils.h
parent0f88e87085b7cf6544dadff3f555773966a6853e (diff)
Follow up of "div/rem on x86 and x86_64", to tidy up the code a little.
Change-Id: Ibf39cbc8ac1d773599d70be2cb1e941674b60f1d
Diffstat (limited to 'compiler/optimizing/code_generator_utils.h')
-rw-r--r--compiler/optimizing/code_generator_utils.h7
1 files changed, 6 insertions, 1 deletions
diff --git a/compiler/optimizing/code_generator_utils.h b/compiler/optimizing/code_generator_utils.h
index 742d67565a..59b495c2c9 100644
--- a/compiler/optimizing/code_generator_utils.h
+++ b/compiler/optimizing/code_generator_utils.h
@@ -19,7 +19,12 @@
#include <cstdint>
-// Computes the magic number and the shift needed in the div/rem by constant algorithm
+namespace art {
+
+// Computes the magic number and the shift needed in the div/rem by constant algorithm, as out
+// arguments `magic` and `shift`
void CalculateMagicAndShiftForDivRem(int64_t divisor, bool is_long, int64_t* magic, int* shift);
+} // namespace art
+
#endif // ART_COMPILER_OPTIMIZING_CODE_GENERATOR_UTILS_H_