// // Copyright (C) 2011 The Android Open Source Project // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef UPDATE_ENGINE_ACTION_PROCESSOR_H_ #define UPDATE_ENGINE_ACTION_PROCESSOR_H_ #include #include #include "update_engine/error_code.h" // The structure of these classes (Action, ActionPipe, ActionProcessor, etc.) // is based on the KSAction* classes from the Google Update Engine code at // http://code.google.com/p/update-engine/ . The author of this file sends // a big thanks to that team for their high quality design, implementation, // and documentation. // See action.h for an overview of this class and other Action* classes. // An ActionProcessor keeps a queue of Actions and processes them in order. namespace chromeos_update_engine { class AbstractAction; class ActionProcessorDelegate; class ActionProcessor { public: ActionProcessor(); virtual ~ActionProcessor(); // Starts processing the first Action in the queue. If there's a delegate, // when all processing is complete, ProcessingDone() will be called on the // delegate. virtual void StartProcessing(); // Aborts processing. If an Action is running, it will have // TerminateProcessing() called on it. The Action that was running // will be lost and must be re-enqueued if this Processor is to use it. void StopProcessing(); // Returns true iff an Action is currently processing. bool IsRunning() const { return nullptr != current_action_; } // Adds another Action to the end of the queue. virtual void EnqueueAction(AbstractAction* action); // Sets/gets the current delegate. Set to null to remove a delegate. ActionProcessorDelegate* delegate() const { return delegate_; } void set_delegate(ActionProcessorDelegate *delegate) { delegate_ = delegate; } // Returns a pointer to the current Action that's processing. AbstractAction* current_action() const { return current_action_; } // Called by an action to notify processor that it's done. Caller passes self. void ActionComplete(AbstractAction* actionptr, ErrorCode code); private: // Actions that have not yet begun processing, in the order in which // they'll be processed. std::deque actions_; // A pointer to the currently processing Action, if any. AbstractAction* current_action_; // A pointer to the delegate, or null if none. ActionProcessorDelegate *delegate_; DISALLOW_COPY_AND_ASSIGN(ActionProcessor); }; // A delegate object can be used to be notified of events that happen // in an ActionProcessor. An instance of this class can be passed to an // ActionProcessor to register itself. class ActionProcessorDelegate { public: virtual ~ActionProcessorDelegate() = default; // Called when all processing in an ActionProcessor has completed. A pointer // to the ActionProcessor is passed. |code| is set to the exit code of the // last completed action. virtual void ProcessingDone(const ActionProcessor* processor, ErrorCode code) {} // Called when processing has stopped. Does not mean that all Actions have // completed. If/when all Actions complete, ProcessingDone() will be called. virtual void ProcessingStopped(const ActionProcessor* processor) {} // Called whenever an action has finished processing, either successfully // or otherwise. virtual void ActionCompleted(ActionProcessor* processor, AbstractAction* action, ErrorCode code) {} }; } // namespace chromeos_update_engine #endif // UPDATE_ENGINE_ACTION_PROCESSOR_H_