diff options
Diffstat (limited to 'services/surfaceflinger/Layer.cpp')
-rw-r--r-- | services/surfaceflinger/Layer.cpp | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/services/surfaceflinger/Layer.cpp b/services/surfaceflinger/Layer.cpp index bcc94d3146..aff94d132e 100644 --- a/services/surfaceflinger/Layer.cpp +++ b/services/surfaceflinger/Layer.cpp @@ -406,7 +406,7 @@ void Layer::prepareBasicGeometryCompositionState() { const auto& drawingState{getDrawingState()}; const auto alpha = static_cast<float>(getAlpha()); const bool opaque = isOpaque(drawingState); - const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; + const bool usesRoundedCorners = hasRoundedCorners(); auto blendMode = Hwc2::IComposerClient::BlendMode::NONE; if (!opaque || alpha != 1.0f) { @@ -482,7 +482,7 @@ void Layer::preparePerFrameCompositionState() { compositionState->hasProtectedContent = isProtected(); compositionState->dimmingEnabled = isDimmingEnabled(); - const bool usesRoundedCorners = getRoundedCornerState().radius != 0.f; + const bool usesRoundedCorners = hasRoundedCorners(); compositionState->isOpaque = isOpaque(drawingState) && !usesRoundedCorners && getAlpha() == 1.0_hf; @@ -1915,27 +1915,22 @@ Layer::RoundedCornerState Layer::getRoundedCornerState() const { const auto& parent = mDrawingParent.promote(); if (parent != nullptr) { parentSettings = parent->getRoundedCornerState(); - if (parentSettings.radius > 0) { + if (parentSettings.hasRoundedCorners()) { ui::Transform t = getActiveTransform(getDrawingState()); t = t.inverse(); parentSettings.cropRect = t.transform(parentSettings.cropRect); - // The rounded corners shader only accepts 1 corner radius for performance reasons, - // but a transform matrix can define horizontal and vertical scales. - // Let's take the average between both of them and pass into the shader, practically we - // never do this type of transformation on windows anyway. - auto scaleX = sqrtf(t[0][0] * t[0][0] + t[0][1] * t[0][1]); - auto scaleY = sqrtf(t[1][0] * t[1][0] + t[1][1] * t[1][1]); - parentSettings.radius *= (scaleX + scaleY) / 2.0f; + parentSettings.radius.x *= t.getScaleX(); + parentSettings.radius.y *= t.getScaleY(); } } // Get layer settings Rect layerCropRect = getCroppedBufferSize(getDrawingState()); - const float radius = getDrawingState().cornerRadius; + const vec2 radius(getDrawingState().cornerRadius, getDrawingState().cornerRadius); RoundedCornerState layerSettings(layerCropRect.toFloatRect(), radius); - const bool layerSettingsValid = layerSettings.radius > 0 && layerCropRect.isValid(); + const bool layerSettingsValid = layerSettings.hasRoundedCorners() && layerCropRect.isValid(); - if (layerSettingsValid && parentSettings.radius > 0) { + if (layerSettingsValid && parentSettings.hasRoundedCorners()) { // If the parent and the layer have rounded corner settings, use the parent settings if the // parent crop is entirely inside the layer crop. // This has limitations and cause rendering artifacts. See b/200300845 for correct fix. @@ -1949,7 +1944,7 @@ Layer::RoundedCornerState Layer::getRoundedCornerState() const { } } else if (layerSettingsValid) { return layerSettings; - } else if (parentSettings.radius > 0) { + } else if (parentSettings.hasRoundedCorners()) { return parentSettings; } return {}; @@ -2070,7 +2065,8 @@ void Layer::writeToProtoDrawingState(LayerProto* layerInfo) { layerInfo->set_effective_scaling_mode(getEffectiveScalingMode()); layerInfo->set_requested_corner_radius(getDrawingState().cornerRadius); - layerInfo->set_corner_radius(getRoundedCornerState().radius); + layerInfo->set_corner_radius( + (getRoundedCornerState().radius.x + getRoundedCornerState().radius.y) / 2.0); layerInfo->set_background_blur_radius(getBackgroundBlurRadius()); layerInfo->set_is_trusted_overlay(isTrustedOverlay()); LayerProtoHelper::writeToProtoDeprecated(transform, layerInfo->mutable_transform()); |