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path: root/services/inputflinger/dispatcher/InputTarget.cpp
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-rw-r--r--services/inputflinger/dispatcher/InputTarget.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/services/inputflinger/dispatcher/InputTarget.cpp b/services/inputflinger/dispatcher/InputTarget.cpp
index d39113b286..2df97d9a12 100644
--- a/services/inputflinger/dispatcher/InputTarget.cpp
+++ b/services/inputflinger/dispatcher/InputTarget.cpp
@@ -43,8 +43,8 @@ std::string dispatchModeToString(int32_t dispatchMode) {
}
void InputTarget::addPointers(BitSet32 newPointerIds, const ui::Transform& transform) {
- // The pointerIds can be empty, but still a valid InputTarget. This can happen for Monitors
- // and non splittable windows since we will just use all the pointers from the input event.
+ // The pointerIds can be empty, but still a valid InputTarget. This can happen when there is no
+ // valid pointer property from the input event.
if (newPointerIds.isEmpty()) {
setDefaultPointerTransform(transform);
return;