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authorDan Stoza <stoza@google.com>2015-06-09 15:05:23 -0700
committerDan Stoza <stoza@google.com>2015-06-10 10:24:51 -0700
commitec4cb387502d5bd09e49b55605cf679fe3a0207a (patch)
tree31617b7e36c1288080d3c5d3a2746e3ab1c978f5 /opengl/tests/gl_basic/gl_basic.cpp
parent47a7dc81d0fedc1e85091f0e8a868768d0e8cadd (diff)
GLConsumer: Fix crop math
When we have excess pixels that need to be removed from (for example) the left and right sides, we currently do something like: left += excess / 2; right -= excess / 2; If excess is odd, however, this removes 1 too few pixels since the odd pixel gets rounded down twice. This changes the math to effectively: left += excess / 2; right -= (excess - excess / 2); Which removes the correct total number of pixels. Bug: 19611086 Change-Id: I8d1ad9fe7ba67c149794c148663d12acbccccef0
Diffstat (limited to 'opengl/tests/gl_basic/gl_basic.cpp')
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