/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include using namespace android::uirenderer; TEST(OffscreenBuffer, computeIdealDimension) { EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(1)); EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(31)); EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(33)); EXPECT_EQ(64u, OffscreenBuffer::computeIdealDimension(64)); EXPECT_EQ(1024u, OffscreenBuffer::computeIdealDimension(1000)); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, construct) { OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 49u, 149u); EXPECT_EQ(49u, layer.viewportWidth); EXPECT_EQ(149u, layer.viewportHeight); EXPECT_EQ(64u, layer.texture.width()); EXPECT_EQ(192u, layer.texture.height()); EXPECT_EQ(64u * 192u * 4u, layer.getSizeInBytes()); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, constructWideColorGamut) { OffscreenBuffer layer(renderThread.renderState(), Caches::getInstance(), 49u, 149u, true); EXPECT_EQ(49u, layer.viewportWidth); EXPECT_EQ(149u, layer.viewportHeight); EXPECT_EQ(64u, layer.texture.width()); EXPECT_EQ(192u, layer.texture.height()); EXPECT_TRUE(layer.wideColorGamut); EXPECT_EQ(64u * 192u * 8u, layer.getSizeInBytes()); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, getTextureCoordinates) { OffscreenBuffer layerAligned(renderThread.renderState(), Caches::getInstance(), 256u, 256u); EXPECT_EQ(Rect(0, 1, 1, 0), layerAligned.getTextureCoordinates()); OffscreenBuffer layerUnaligned(renderThread.renderState(), Caches::getInstance(), 200u, 225u); EXPECT_EQ(Rect(0, 225.0f / 256.0f, 200.0f / 256.0f, 0), layerUnaligned.getTextureCoordinates()); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBuffer, dirty) { OffscreenBuffer buffer(renderThread.renderState(), Caches::getInstance(), 256u, 256u); buffer.dirty(Rect(-100, -100, 100, 100)); EXPECT_EQ(android::Rect(100, 100), buffer.region.getBounds()); } RENDERTHREAD_TEST(OffscreenBufferPool, construct) { OffscreenBufferPool pool; EXPECT_EQ(0u, pool.getCount()) << "pool must be created empty"; EXPECT_EQ(0u, pool.getSize()) << "pool must be created empty"; // TODO: Does this really make sense as a test? EXPECT_EQ(DeviceInfo::multiplyByResolution(4 * 4), pool.getMaxSize()); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, getPutClear) { OffscreenBufferPool pool; auto layer = pool.get(renderThread.renderState(), 100u, 200u); EXPECT_EQ(100u, layer->viewportWidth); EXPECT_EQ(200u, layer->viewportHeight); ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize()); pool.putOrDelete(layer); ASSERT_EQ(layer->getSizeInBytes(), pool.getSize()); auto layer2 = pool.get(renderThread.renderState(), 102u, 202u); EXPECT_EQ(layer, layer2) << "layer should be recycled"; ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer"; pool.putOrDelete(layer); EXPECT_EQ(1u, pool.getCount()); pool.clear(); EXPECT_EQ(0u, pool.getSize()); EXPECT_EQ(0u, pool.getCount()); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, getPutClearWideColorGamut) { OffscreenBufferPool pool; auto layer = pool.get(renderThread.renderState(), 100u, 200u, true); EXPECT_EQ(100u, layer->viewportWidth); EXPECT_EQ(200u, layer->viewportHeight); EXPECT_TRUE(layer->wideColorGamut); ASSERT_LT(layer->getSizeInBytes(), pool.getMaxSize()); pool.putOrDelete(layer); ASSERT_EQ(layer->getSizeInBytes(), pool.getSize()); auto layer2 = pool.get(renderThread.renderState(), 102u, 202u, true); EXPECT_EQ(layer, layer2) << "layer should be recycled"; ASSERT_EQ(0u, pool.getSize()) << "pool should have been emptied by removing only layer"; pool.putOrDelete(layer2); EXPECT_EQ(1u, pool.getCount()); pool.clear(); EXPECT_EQ(0u, pool.getSize()); EXPECT_EQ(0u, pool.getCount()); // add non wide gamut layer auto layer3 = pool.get(renderThread.renderState(), 100u, 200u); EXPECT_FALSE(layer3->wideColorGamut); pool.putOrDelete(layer3); EXPECT_EQ(1u, pool.getCount()); auto layer4 = pool.get(renderThread.renderState(), 100u, 200u, true); EXPECT_TRUE(layer4->wideColorGamut); EXPECT_EQ(1u, pool.getCount()); ASSERT_NE(layer3, layer4); pool.putOrDelete(layer4); pool.clear(); EXPECT_EQ(0u, pool.getSize()); EXPECT_EQ(0u, pool.getCount()); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resize) { OffscreenBufferPool pool; auto layer = pool.get(renderThread.renderState(), 64u, 64u); layer->dirty(Rect(64, 64)); // resize in place ASSERT_EQ(layer, pool.resize(layer, 60u, 55u)); EXPECT_TRUE(layer->region.isEmpty()) << "In place resize should clear usage region"; EXPECT_EQ(60u, layer->viewportWidth); EXPECT_EQ(55u, layer->viewportHeight); EXPECT_EQ(64u, layer->texture.width()); EXPECT_EQ(64u, layer->texture.height()); // resized to use different object in pool auto layer2 = pool.get(renderThread.renderState(), 128u, 128u); layer2->dirty(Rect(128, 128)); EXPECT_FALSE(layer2->region.isEmpty()); pool.putOrDelete(layer2); ASSERT_EQ(1u, pool.getCount()); ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u)); EXPECT_TRUE(layer2->region.isEmpty()) << "Swap resize should clear usage region"; EXPECT_EQ(120u, layer2->viewportWidth); EXPECT_EQ(125u, layer2->viewportHeight); EXPECT_EQ(128u, layer2->texture.width()); EXPECT_EQ(128u, layer2->texture.height()); // original allocation now only thing in pool EXPECT_EQ(1u, pool.getCount()); EXPECT_EQ(layer->getSizeInBytes(), pool.getSize()); pool.putOrDelete(layer2); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, resizeWideColorGamut) { OffscreenBufferPool pool; auto layer = pool.get(renderThread.renderState(), 64u, 64u, true); // resize in place ASSERT_EQ(layer, pool.resize(layer, 60u, 55u)); EXPECT_EQ(60u, layer->viewportWidth); EXPECT_EQ(55u, layer->viewportHeight); EXPECT_EQ(64u, layer->texture.width()); EXPECT_EQ(64u, layer->texture.height()); EXPECT_TRUE(layer->wideColorGamut); EXPECT_EQ(64u * 64u * 8u, layer->getSizeInBytes()); // resized to use different object in pool auto layer2 = pool.get(renderThread.renderState(), 128u, 128u, true); pool.putOrDelete(layer2); ASSERT_EQ(1u, pool.getCount()); // add a non-wide gamut layer auto layer3 = pool.get(renderThread.renderState(), 128u, 128u); pool.putOrDelete(layer3); ASSERT_EQ(2u, pool.getCount()); ASSERT_EQ(layer2, pool.resize(layer, 120u, 125u)); EXPECT_EQ(120u, layer2->viewportWidth); EXPECT_EQ(125u, layer2->viewportHeight); EXPECT_EQ(128u, layer2->texture.width()); EXPECT_EQ(128u, layer2->texture.height()); EXPECT_TRUE(layer2->wideColorGamut); EXPECT_EQ(128u * 128u * 8u, layer2->getSizeInBytes()); pool.putOrDelete(layer2); } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, putAndDestroy) { OffscreenBufferPool pool; // layer too big to return to the pool // Note: this relies on the fact that the pool won't reject based on max texture size auto hugeLayer = pool.get(renderThread.renderState(), pool.getMaxSize() / 64, 64); EXPECT_GT(hugeLayer->getSizeInBytes(), pool.getMaxSize()); pool.putOrDelete(hugeLayer); EXPECT_EQ(0u, pool.getCount()); // failed to put (so was destroyed instead) } RENDERTHREAD_OPENGL_PIPELINE_TEST(OffscreenBufferPool, clear) { EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer)); OffscreenBufferPool pool; // Create many buffers, with several at each size std::vector buffers; for (int size = 32; size <= 128; size += 32) { for (int i = 0; i < 10; i++) { buffers.push_back(pool.get(renderThread.renderState(), size, size)); } } EXPECT_EQ(0u, pool.getCount()) << "Expect nothing inside"; for (auto& buffer : buffers) pool.putOrDelete(buffer); EXPECT_EQ(40u, pool.getCount()) << "Expect all items added"; EXPECT_EQ(40, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer)); pool.clear(); EXPECT_EQ(0u, pool.getCount()) << "Expect all items cleared"; EXPECT_EQ(0, GpuMemoryTracker::getInstanceCount(GpuObjectType::OffscreenBuffer)); }