/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define ATRACE_TAG ATRACE_TAG_VIEW #include "DrawFrameTask.h" #include #include #include "../DisplayList.h" #include "../RenderNode.h" #include "CanvasContext.h" #include "RenderThread.h" namespace android { namespace uirenderer { namespace renderthread { DrawFrameTask::DrawFrameTask() : mContext(0) { } DrawFrameTask::~DrawFrameTask() { } void DrawFrameTask::setContext(CanvasContext* context) { mContext = context; } void DrawFrameTask::addLayer(DeferredLayerUpdater* layer) { LOG_ALWAYS_FATAL_IF(!mContext, "Lifecycle violation, there's no context to addLayer with!"); mLayers.push(layer); } void DrawFrameTask::removeLayer(DeferredLayerUpdater* layer) { for (size_t i = 0; i < mLayers.size(); i++) { if (mLayers[i] == layer) { mLayers.removeAt(i); break; } } } void DrawFrameTask::setDirty(int left, int top, int right, int bottom) { mDirty.set(left, top, right, bottom); } void DrawFrameTask::drawFrame(RenderThread* renderThread) { LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); postAndWait(renderThread); // Reset the single-frame data mDirty.setEmpty(); } void DrawFrameTask::postAndWait(RenderThread* renderThread) { AutoMutex _lock(mLock); renderThread->queue(this); mSignal.wait(mLock); } void DrawFrameTask::run() { ATRACE_NAME("DrawFrame"); bool canUnblockUiThread = syncFrameState(); // Grab a copy of everything we need Rect dirty(mDirty); CanvasContext* context = mContext; // From this point on anything in "this" is *UNSAFE TO ACCESS* if (canUnblockUiThread) { unblockUiThread(); } context->draw(&dirty); if (!canUnblockUiThread) { unblockUiThread(); } } static void initTreeInfo(TreeInfo& info) { info.prepareTextures = true; info.performStagingPush = true; info.evaluateAnimations = true; // TODO: Get this from Choreographer nsecs_t frameTimeNs = systemTime(CLOCK_MONOTONIC); info.frameTimeMs = nanoseconds_to_milliseconds(frameTimeNs); } bool DrawFrameTask::syncFrameState() { ATRACE_CALL(); mContext->makeCurrent(); Caches::getInstance().textureCache.resetMarkInUse(); TreeInfo info; initTreeInfo(info); mContext->processLayerUpdates(&mLayers, info); mContext->prepareTree(info); // If prepareTextures is false, we ran out of texture cache space return !info.hasFunctors && info.prepareTextures; } void DrawFrameTask::unblockUiThread() { AutoMutex _lock(mLock); mSignal.signal(); } } /* namespace renderthread */ } /* namespace uirenderer */ } /* namespace android */