/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "PropertyValuesAnimatorSet.h" #include "RenderNode.h" namespace android { namespace uirenderer { void PropertyValuesAnimatorSet::addPropertyAnimator(PropertyValuesHolder* propertyValuesHolder, Interpolator* interpolator, nsecs_t startDelay, nsecs_t duration, int repeatCount) { PropertyAnimator* animator = new PropertyAnimator(propertyValuesHolder, interpolator, startDelay, duration, repeatCount); mAnimators.emplace_back(animator); setListener(new PropertyAnimatorSetListener(this)); } PropertyValuesAnimatorSet::PropertyValuesAnimatorSet() : BaseRenderNodeAnimator(1.0f) { setStartValue(0); mLastFraction = 0.0f; setInterpolator(new LinearInterpolator()); } void PropertyValuesAnimatorSet::onFinished(BaseRenderNodeAnimator* animator) { if (mOneShotListener.get()) { mOneShotListener->onAnimationFinished(animator); mOneShotListener = nullptr; } } float PropertyValuesAnimatorSet::getValue(RenderNode* target) const { return mLastFraction; } void PropertyValuesAnimatorSet::setValue(RenderNode* target, float value) { mLastFraction = value; } void PropertyValuesAnimatorSet::onPlayTimeChanged(nsecs_t playTime) { for (size_t i = 0; i < mAnimators.size(); i++) { mAnimators[i]->setCurrentPlayTime(playTime); } } void PropertyValuesAnimatorSet::reset() { // TODO: implement reset through adding a play state because we need to support reset() even // during an animation run. } void PropertyValuesAnimatorSet::start(AnimationListener* listener) { init(); mOneShotListener = listener; BaseRenderNodeAnimator::start(); } void PropertyValuesAnimatorSet::reverse(AnimationListener* listener) { // TODO: implement reverse } void PropertyValuesAnimatorSet::init() { if (mInitialized) { return; } nsecs_t maxDuration = 0; for (size_t i = 0; i < mAnimators.size(); i++) { if (maxDuration < mAnimators[i]->getTotalDuration()) { maxDuration = mAnimators[i]->getTotalDuration(); } } mDuration = maxDuration; mInitialized = true; } uint32_t PropertyValuesAnimatorSet::dirtyMask() { return RenderNode::DISPLAY_LIST; } PropertyAnimator::PropertyAnimator(PropertyValuesHolder* holder, Interpolator* interpolator, nsecs_t startDelay, nsecs_t duration, int repeatCount) : mPropertyValuesHolder(holder), mInterpolator(interpolator), mStartDelay(startDelay), mDuration(duration) { if (repeatCount < 0) { mRepeatCount = UINT32_MAX; } else { mRepeatCount = repeatCount; } mTotalDuration = ((nsecs_t) mRepeatCount + 1) * mDuration + mStartDelay; } void PropertyAnimator::setCurrentPlayTime(nsecs_t playTime) { if (playTime >= mStartDelay && playTime < mTotalDuration) { nsecs_t currentIterationPlayTime = (playTime - mStartDelay) % mDuration; mLatestFraction = currentIterationPlayTime / (float) mDuration; } else if (mLatestFraction < 1.0f && playTime >= mTotalDuration) { mLatestFraction = 1.0f; } else { return; } setFraction(mLatestFraction); } void PropertyAnimator::setFraction(float fraction) { float interpolatedFraction = mInterpolator->interpolate(mLatestFraction); mPropertyValuesHolder->setFraction(interpolatedFraction); } void PropertyAnimatorSetListener::onAnimationFinished(BaseRenderNodeAnimator* animator) { mSet->onFinished(animator); } } }