/* * Copyright 2019 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "AutoBackendTextureRelease.h" #include "renderthread/RenderThread.h" #include "utils/Color.h" #include "utils/PaintUtils.h" using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { AutoBackendTextureRelease::AutoBackendTextureRelease(GrContext* context, AHardwareBuffer* buffer) { AHardwareBuffer_Desc desc; AHardwareBuffer_describe(buffer, &desc); bool createProtectedImage = 0 != (desc.usage & AHARDWAREBUFFER_USAGE_PROTECTED_CONTENT); GrBackendFormat backendFormat = GrAHardwareBufferUtils::GetBackendFormat(context, buffer, desc.format, false); mBackendTexture = GrAHardwareBufferUtils::MakeBackendTexture( context, buffer, desc.width, desc.height, &mDeleteProc, &mUpdateProc, &mImageCtx, createProtectedImage, backendFormat, false); } void AutoBackendTextureRelease::unref(bool releaseImage) { if (!RenderThread::isCurrent()) { // EGLImage needs to be destroyed on RenderThread to prevent memory leak. // ~SkImage dtor for both pipelines needs to be invoked on RenderThread, because it is not // thread safe. RenderThread::getInstance().queue().post([this, releaseImage]() { unref(releaseImage); }); return; } if (releaseImage) { mImage.reset(); } mUsageCount--; if (mUsageCount <= 0) { if (mBackendTexture.isValid()) { mDeleteProc(mImageCtx); mBackendTexture = {}; } delete this; } } // releaseProc is invoked by SkImage, when texture is no longer in use. // "releaseContext" contains an "AutoBackendTextureRelease*". static void releaseProc(SkImage::ReleaseContext releaseContext) { AutoBackendTextureRelease* textureRelease = reinterpret_cast(releaseContext); textureRelease->unref(false); } void AutoBackendTextureRelease::makeImage(AHardwareBuffer* buffer, android_dataspace dataspace, GrContext* context) { AHardwareBuffer_Desc desc; AHardwareBuffer_describe(buffer, &desc); SkColorType colorType = GrAHardwareBufferUtils::GetSkColorTypeFromBufferFormat(desc.format); mImage = SkImage::MakeFromTexture( context, mBackendTexture, kTopLeft_GrSurfaceOrigin, colorType, kPremul_SkAlphaType, uirenderer::DataSpaceToColorSpace(dataspace), releaseProc, this); if (mImage.get()) { // The following ref will be counteracted by releaseProc, when SkImage is discarded. ref(); } } void AutoBackendTextureRelease::newBufferContent(GrContext* context) { if (mBackendTexture.isValid()) { mUpdateProc(mImageCtx, context); } } } /* namespace uirenderer */ } /* namespace android */