/* * Copyright (C) 2006 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package android.os; import android.annotation.CallbackExecutor; import android.annotation.FloatRange; import android.annotation.IntDef; import android.annotation.NonNull; import android.annotation.Nullable; import android.annotation.RequiresPermission; import android.annotation.SystemApi; import android.annotation.SystemService; import android.app.ActivityThread; import android.compat.annotation.UnsupportedAppUsage; import android.content.Context; import android.hardware.vibrator.IVibrator; import android.media.AudioAttributes; import android.util.Log; import android.util.Range; import java.lang.annotation.Retention; import java.lang.annotation.RetentionPolicy; import java.util.concurrent.Executor; /** * Class that operates the vibrator on the device. *
* If your process exits, any vibration you started will stop. *
*/ @SystemService(Context.VIBRATOR_SERVICE) public abstract class Vibrator { private static final String TAG = "Vibrator"; /** * Vibration intensity: no vibrations. * * @hide */ public static final int VIBRATION_INTENSITY_OFF = 0; /** * Vibration intensity: low. * * @hide */ public static final int VIBRATION_INTENSITY_LOW = 1; /** * Vibration intensity: medium. * * @hide */ public static final int VIBRATION_INTENSITY_MEDIUM = 2; /** * Vibration intensity: high. * * @hide */ public static final int VIBRATION_INTENSITY_HIGH = 3; /** * Vibration effect support: unknown * * The hardware doesn't report it's supported effects, so we can't determine whether the * effect is supported or not. */ public static final int VIBRATION_EFFECT_SUPPORT_UNKNOWN = 0; /** * Vibration effect support: supported * * This effect is supported by the underlying hardware. */ public static final int VIBRATION_EFFECT_SUPPORT_YES = 1; /** * Vibration effect support: unsupported * * This effect is not supported by the underlying hardware. */ public static final int VIBRATION_EFFECT_SUPPORT_NO = 2; /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = {"VIBRATION_EFFECT_SUPPORT_"}, value = { VIBRATION_EFFECT_SUPPORT_UNKNOWN, VIBRATION_EFFECT_SUPPORT_YES, VIBRATION_EFFECT_SUPPORT_NO, }) public @interface VibrationEffectSupport {} /** @hide */ @Retention(RetentionPolicy.SOURCE) @IntDef(prefix = {"VIBRATION_INTENSITY_"}, value = { VIBRATION_INTENSITY_OFF, VIBRATION_INTENSITY_LOW, VIBRATION_INTENSITY_MEDIUM, VIBRATION_INTENSITY_HIGH }) public @interface VibrationIntensity { } private final String mPackageName; // The default vibration intensity level for haptic feedback. @VibrationIntensity private int mDefaultHapticFeedbackIntensity; // The default vibration intensity level for notifications. @VibrationIntensity private int mDefaultNotificationVibrationIntensity; // The default vibration intensity level for ringtones. @VibrationIntensity private int mDefaultRingVibrationIntensity; private float mHapticChannelMaxVibrationAmplitude; /** * @hide to prevent subclassing from outside of the framework */ @UnsupportedAppUsage public Vibrator() { mPackageName = ActivityThread.currentPackageName(); final Context ctx = ActivityThread.currentActivityThread().getSystemContext(); loadVibrationConfig(ctx); } /** * @hide to prevent subclassing from outside of the framework */ protected Vibrator(Context context) { mPackageName = context.getOpPackageName(); loadVibrationConfig(context); } private void loadVibrationConfig(Context context) { mDefaultHapticFeedbackIntensity = loadDefaultIntensity(context, com.android.internal.R.integer.config_defaultHapticFeedbackIntensity); mDefaultNotificationVibrationIntensity = loadDefaultIntensity(context, com.android.internal.R.integer.config_defaultNotificationVibrationIntensity); mDefaultRingVibrationIntensity = loadDefaultIntensity(context, com.android.internal.R.integer.config_defaultRingVibrationIntensity); mHapticChannelMaxVibrationAmplitude = loadFloat(context, com.android.internal.R.dimen.config_hapticChannelMaxVibrationAmplitude, 0); } private int loadDefaultIntensity(Context ctx, int resId) { return ctx != null ? ctx.getResources().getInteger(resId) : VIBRATION_INTENSITY_MEDIUM; } private float loadFloat(Context ctx, int resId, float defaultValue) { return ctx != null ? ctx.getResources().getFloat(resId) : defaultValue; } /** @hide */ protected VibratorInfo getInfo() { return VibratorInfo.EMPTY_VIBRATOR_INFO; } /** * Get the default vibration intensity for haptic feedback. * * @hide */ public int getDefaultHapticFeedbackIntensity() { return mDefaultHapticFeedbackIntensity; } /** * Get the default vibration intensity for notifications. * * @hide */ public int getDefaultNotificationVibrationIntensity() { return mDefaultNotificationVibrationIntensity; } /** * Get the default vibration intensity for ringtones. * * @hide */ public int getDefaultRingVibrationIntensity() { return mDefaultRingVibrationIntensity; } /** * Return the ID of this vibrator. * * @return A non-negative integer representing the id of the vibrator controlled by this * service, or -1 this service is not attached to any physical vibrator. */ public int getId() { return getInfo().getId(); } /** * Check whether the hardware has a vibrator. * * @return True if the hardware has a vibrator, else false. */ public abstract boolean hasVibrator(); /** * Check whether the vibrator has amplitude control. * * @return True if the hardware can control the amplitude of the vibrations, otherwise false. */ public abstract boolean hasAmplitudeControl(); /** * Check whether the vibrator has independent frequency control. * * @return True if the hardware can control the frequency of the vibrations, otherwise false. * @hide */ public boolean hasFrequencyControl() { // We currently can only control frequency of the vibration using the compose PWLE method. return getInfo().hasCapability( IVibrator.CAP_FREQUENCY_CONTROL | IVibrator.CAP_COMPOSE_PWLE_EFFECTS); } /** * Check whether the vibrator can be controlled by an external service with the * {@link IExternalVibratorService}. * * @return True if the hardware can be controlled by an external service, otherwise false. * @hide */ public boolean hasExternalControl() { return getInfo().hasCapability(IVibrator.CAP_EXTERNAL_CONTROL); } /** * Gets the resonant frequency of the vibrator. * * @return the resonant frequency of the vibrator, or {@link Float#NaN NaN} if it's unknown or * this vibrator is a composite of multiple physical devices. * @hide */ public float getResonantFrequency() { return getInfo().getResonantFrequency(); } /** * Gets the Q factor of the vibrator. * * @return the Q factor of the vibrator, or {@link Float#NaN NaN} if it's unknown or * this vibrator is a composite of multiple physical devices. * @hide */ public float getQFactor() { return getInfo().getQFactor(); } /** * Return a range of relative frequency values supported by the vibrator. * *These values can be used to create waveforms that controls the vibration frequency via
* {@link VibrationEffect.WaveformBuilder}.
*
* @return A range of relative frequency values supported. The range will always contain the
* value 0, representing the device resonant frequency. Devices without frequency control will
* return the range [0,0]. Devices with frequency control will always return a range containing
* the safe range [-1, 1].
* @hide
*/
public Range Devices without frequency control will return 1 for the input zero (resonant frequency),
* and 0 to any other input.
*
* Devices with frequency control will return the supported value, for input in
* {@link #getRelativeFrequencyRange()}, and 0 for any other input.
*
* These values can be used to create waveforms that plays vibrations outside the resonant
* frequency via {@link VibrationEffect.WaveformBuilder}.
*
* @return a value in [0,1] representing the maximum amplitude the device can play at given
* relative frequency.
* @hide
*/
@FloatRange(from = 0, to = 1)
public float getMaximumAmplitude(float relativeFrequency) {
return getInfo().getMaxAmplitude(relativeFrequency);
}
/**
* Return the maximum amplitude the vibrator can play using the audio haptic channels.
*
* This is a positive value, or {@link Float#NaN NaN} if it's unknown. If this returns a
* positive value
* Pass in an array of ints that are the durations for which to turn on or off
* the vibrator in milliseconds. The first value indicates the number of milliseconds
* to wait before turning the vibrator on. The next value indicates the number of milliseconds
* for which to keep the vibrator on before turning it off. Subsequent values alternate
* between durations in milliseconds to turn the vibrator off or to turn the vibrator on.
*
* To cause the pattern to repeat, pass the index into the pattern array at which
* to start the repeat, or -1 to disable repeating.
*
* Pass in an array of ints that are the durations for which to turn on or off
* the vibrator in milliseconds. The first value indicates the number of milliseconds
* to wait before turning the vibrator on. The next value indicates the number of milliseconds
* for which to keep the vibrator on before turning it off. Subsequent values alternate
* between durations in milliseconds to turn the vibrator off or to turn the vibrator on.
*
* To cause the pattern to repeat, pass the index into the pattern array at which
* to start the repeat, or -1 to disable repeating.
* The returned array will be the same length as the query array and the value at a given
* index will contain the duration in milliseconds of the effect at the same index in the
* querying array.
*
* The duration will be positive for primitives that are supported and zero for the
* unsupported ones, in correspondence with {@link #arePrimitivesSupported(int...)}.
*
* @param primitiveIds Which primitives to query for.
* @return The duration of each primitive, with zeroes for primitives that are not supported.
*/
@NonNull
public int[] getPrimitiveDurations(
@NonNull @VibrationEffect.Composition.PrimitiveType int... primitiveIds) {
VibratorInfo info = getInfo();
int[] durations = new int[primitiveIds.length];
for (int i = 0; i < primitiveIds.length; i++) {
durations[i] = info.getPrimitiveDuration(primitiveIds[i]);
}
return durations;
}
/**
* Turn the vibrator off.
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void cancel();
/**
* Cancel specific types of ongoing vibrations.
*
* @param usageFilter The type of vibration to be cancelled, represented as a bitwise
* combination of {@link VibrationAttributes.Usage} values.
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE)
public abstract void cancel(int usageFilter);
/**
* Check whether the vibrator is vibrating.
*
* @return True if the hardware is vibrating, otherwise false.
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public boolean isVibrating() {
return false;
}
/**
* Listener for when the vibrator state has changed.
*
* @see #addVibratorStateListener
* @see #removeVibratorStateListener
* @hide
*/
@SystemApi
public interface OnVibratorStateChangedListener {
/**
* Called when the vibrator state has changed.
*
* @param isVibrating If true, the vibrator has started vibrating. If false,
* it's stopped vibrating.
*/
void onVibratorStateChanged(boolean isVibrating);
}
/**
* Adds a listener for vibrator state changes. Callbacks will be executed on the main thread.
* If the listener was previously added and not removed, this call will be ignored.
*
* @param listener listener to be added
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void addVibratorStateListener(@NonNull OnVibratorStateChangedListener listener) {
}
/**
* Adds a listener for vibrator state change. If the listener was previously added and not
* removed, this call will be ignored.
*
* @param listener listener to be added
* @param executor executor of listener
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void addVibratorStateListener(
@NonNull @CallbackExecutor Executor executor,
@NonNull OnVibratorStateChangedListener listener) {
}
/**
* Removes the listener for vibrator state changes. If the listener was not previously
* registered, this call will do nothing.
*
* @param listener listener to be removed
* @hide
*/
@SystemApi
@RequiresPermission(android.Manifest.permission.ACCESS_VIBRATOR_STATE)
public void removeVibratorStateListener(@NonNull OnVibratorStateChangedListener listener) {
}
}
maxAmplitude
, then the signals from the haptic channels of audio
* tracks should be in the range [-maxAmplitude, maxAmplitude]
.
*
* @return a positive value representing the maximum absolute value the device can play signals
* from audio haptic channels, or {@link Float#NaN NaN} if it's unknown.
* @hide
*/
public float getHapticChannelMaximumAmplitude() {
if (mHapticChannelMaxVibrationAmplitude <= 0) {
return Float.NaN;
}
return mHapticChannelMaxVibrationAmplitude;
}
/**
* Configure an always-on haptics effect.
*
* @param alwaysOnId The board-specific always-on ID to configure.
* @param effect Vibration effect to assign to always-on id. Passing null will disable it.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls. May only be null when effect is
* null.
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE_ALWAYS_ON)
public boolean setAlwaysOnEffect(int alwaysOnId, @Nullable VibrationEffect effect,
@Nullable AudioAttributes attributes) {
return setAlwaysOnEffect(Process.myUid(), mPackageName, alwaysOnId, effect, attributes);
}
/**
* @hide
*/
@RequiresPermission(android.Manifest.permission.VIBRATE_ALWAYS_ON)
public boolean setAlwaysOnEffect(int uid, String opPkg, int alwaysOnId,
@Nullable VibrationEffect effect, @Nullable AudioAttributes attributes) {
Log.w(TAG, "Always-on effects aren't supported");
return false;
}
/**
* Vibrate constantly for the specified period of time.
*
* @param milliseconds The number of milliseconds to vibrate.
* @deprecated Use {@link #vibrate(VibrationEffect)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long milliseconds) {
vibrate(milliseconds, null);
}
/**
* Vibrate constantly for the specified period of time.
*
* @param milliseconds The number of milliseconds to vibrate.
* @param attributes {@link AudioAttributes} corresponding to the vibration. For example,
* specify {@link AudioAttributes#USAGE_ALARM} for alarm vibrations or
* {@link AudioAttributes#USAGE_NOTIFICATION_RINGTONE} for
* vibrations associated with incoming calls.
* @deprecated Use {@link #vibrate(VibrationEffect, AudioAttributes)} instead.
*/
@Deprecated
@RequiresPermission(android.Manifest.permission.VIBRATE)
public void vibrate(long milliseconds, AudioAttributes attributes) {
try {
// This ignores all exceptions to stay compatible with pre-O implementations.
VibrationEffect effect =
VibrationEffect.createOneShot(milliseconds, VibrationEffect.DEFAULT_AMPLITUDE);
vibrate(effect, attributes);
} catch (IllegalArgumentException iae) {
Log.e(TAG, "Failed to create VibrationEffect", iae);
}
}
/**
* Vibrate with a given pattern.
*
*