From 35ff3b3e9dfd99fda201776591d254b54174678f Mon Sep 17 00:00:00 2001 From: Aurimas Liutikas Date: Tue, 7 Jun 2016 16:10:40 -0700 Subject: Correct spelling error in GLSurfaceView. Bug: https://code.google.com/p/android/issues/detail?id=56762 Change-Id: I55f8000a6f29172dadd99221ad5ffe3789a3500a --- opengl/java/android/opengl/GLSurfaceView.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'opengl/java/android') diff --git a/opengl/java/android/opengl/GLSurfaceView.java b/opengl/java/android/opengl/GLSurfaceView.java index 38ed9321653d..590af068e29c 100644 --- a/opengl/java/android/opengl/GLSurfaceView.java +++ b/opengl/java/android/opengl/GLSurfaceView.java @@ -91,7 +91,7 @@ import android.view.SurfaceView; *

*

Choosing an EGL Configuration

* A given Android device may support multiple EGLConfig rendering configurations. - * The available configurations may differ in how may channels of data are present, as + * The available configurations may differ in how many channels of data are present, as * well as how many bits are allocated to each channel. Therefore, the first thing * GLSurfaceView has to do when starting to render is choose what EGLConfig to use. *

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