From 54c0ec14e016e4a1bf3ceab40ed6ca5447da4725 Mon Sep 17 00:00:00 2001 From: Jason Sams Date: Mon, 30 Nov 2009 14:49:55 -0800 Subject: Beging GL2 user shaders. Switch master to using GL2 by default. --- graphics/java/android/renderscript/ProgramFragment.java | 9 +++++++++ 1 file changed, 9 insertions(+) (limited to 'graphics/java/android/renderscript/ProgramFragment.java') diff --git a/graphics/java/android/renderscript/ProgramFragment.java b/graphics/java/android/renderscript/ProgramFragment.java index 392d93d22278..f8625e88dc06 100644 --- a/graphics/java/android/renderscript/ProgramFragment.java +++ b/graphics/java/android/renderscript/ProgramFragment.java @@ -69,6 +69,7 @@ public class ProgramFragment extends BaseObj { Element mIn; Element mOut; boolean mPointSpriteEnable; + String mShader; private class Slot { Type mType; @@ -92,6 +93,10 @@ public class ProgramFragment extends BaseObj { } } + public void setShader(String s) { + mShader = s; + } + public void setType(int slot, Type t) throws IllegalArgumentException { if((slot < 0) || (slot >= MAX_SLOT)) { @@ -144,6 +149,10 @@ public class ProgramFragment extends BaseObj { } } + if (b.mShader != null) { + rs.nProgramFragmentSetShader(b.mShader); + } + int id = rs.nProgramFragmentCreate(); return new ProgramFragment(id, rs); } -- cgit v1.2.3