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2009-11-17am 8d0e1472: am a822f02b: resolved conflicts for merge of dc49acb0 to eclair-mr2Jack Palevich
Merge commit '8d0e14723312a9f8286ba95cc559ee000eab1b82' * commit '8d0e14723312a9f8286ba95cc559ee000eab1b82': More GLSurfaceView cleanup.
2009-11-16am a822f02b: resolved conflicts for merge of dc49acb0 to eclair-mr2Jack Palevich
Merge commit 'a822f02bb9c7f5bf2e3fa3cb63effc391be158c5' into eclair-mr2-plus-aosp * commit 'a822f02bb9c7f5bf2e3fa3cb63effc391be158c5': More GLSurfaceView cleanup.
2009-11-17resolved conflicts for merge of dc49acb0 to eclair-mr2Jack Palevich
2009-11-16More GLSurfaceView cleanup.Jack Palevich
+ The mDone flag is now a pair of flags: mShouldExit and mExited. The problem with mDone was that it meant "had been asked to exit", but was being used by some observers as "had exited". Using two variables means that observers can observe either "had been asked to exit" or "had exited", as they prefer. + Simplyify where we check for mShouldExit. We now check for it at the top of our innermost guardedRun while loop. + requestExitAndWait now waits for mExited to be set to true to know that a thread has exited, rather than using join(). This means we can use wait() for the check, which releases the sGLThreadManager monitor, avoiding a potential deadlock. + move the event queue into the sGLThreadManager monitor. This avoids having to acquire two locks in order to enque/deque events, which also avoids the potential for lock ordering deadlocks. + Simplify the event dequeueing code. We now deque one event each time through the main GLSurfaceView loop. Events still have priority over rendering, so there isn't any semantic change, it just cleans up the code. + Avoid trying to acquire an egl Surface if we're paused. + To simplify reasoning about the code, call sGLThreadManager.notifyAll() in every case where we modify one of the variables that's protected by the sGLThreadManager monitor. It would be slightly more efficient to only notify when we change variables that could cause a thread to wait(), but then we would have to redo our analysis every time we change any code. + Clean up the logic for creating the EGL surface and then calling the renderer's onSurfaceCreated / onSurfaceChanged methods. + Implement work-around for bug 2263168 "Need to draw twice after screen rotation..."
2009-11-10am 99cf71b0: am 83536cee: Merge change I1179efbb into eclair-mr2Jack Palevich
Merge commit '99cf71b0856e00c1ae9631db91702349cceb9bf8' * commit '99cf71b0856e00c1ae9631db91702349cceb9bf8': Fix multi-lock ordering issues in GLSurfaceView
2009-11-10am 83536cee: Merge change I1179efbb into eclair-mr2Jack Palevich
Merge commit '83536cee2b2b5445c5ba0b22531c23890b82da41' into eclair-mr2-plus-aosp * commit '83536cee2b2b5445c5ba0b22531c23890b82da41': Fix multi-lock ordering issues in GLSurfaceView
2009-11-11resolved conflicts for merge of ba56915a to eclair-mr2Jack Palevich
2009-11-10Fix multi-lock ordering issues in GLSurfaceViewJack Palevich
There were potential deadlocks between the per-GLThread monitors and the GLThreadManager monitor. To avoid these deadlocks we now use a single monitor for both the GLThreadManager state and the per-GLThread state. Converted GLThreadManager's semaphore into the equivalent synchronized-wait-notifyAll code. This enables us to wait for either mDone, or user events, or the EGL surface with a single "wait()". Simplified the logic used to acquire and release the EGL surface. The EGL surface is now only requested while the surfaceFlinger surface is acquired. Removed the "egl surface stealing" policy we had recently inserted. It's not needed now that we reliably quit when requested. Pulled user event processing outside of the GLThreadManager monitor so that we don't call any potentially-long-running code while inside the monitor. This should help with bug 2228262.
2009-11-09am 73ae27f0: am 8da3ac92: resolved conflicts for merge of 3f857b78 to eclair-mr2Jack Palevich
Merge commit '73ae27f0c56fa705dcfb86d784a95b86f10e48ad' * commit '73ae27f0c56fa705dcfb86d784a95b86f10e48ad': Allow a GLThread to release and reacquire the EGL Surface as needed.
2009-11-09am 8da3ac92: resolved conflicts for merge of 3f857b78 to eclair-mr2Jack Palevich
Merge commit '8da3ac92a6a6247ef06de4d4b684f8635d8fc003' into eclair-mr2-plus-aosp * commit '8da3ac92a6a6247ef06de4d4b684f8635d8fc003': Allow a GLThread to release and reacquire the EGL Surface as needed.
2009-11-10resolved conflicts for merge of 3f857b78 to eclair-mr2Jack Palevich
2009-11-08Allow a GLThread to release and reacquire the EGL Surface as needed.Jack Palevich
We currently only allow one GLThread to have an active EGL Surface at a time.(This may be lifted in the future, when EGL and GL are reentrant.) Prior to this change we would enforce this rule by having older GLThreads quit when a new GLThread started. That had the drawback of leaving the older GLSurfaceViews in a zombie state -- their GLThreads would be gone. We now enforce this rule by just releasing and reacquiring the EGL surface context as needed. Specific changes to the code: created private helper methods - startEgl and stopEgl to help manage starting and stopping EGL. Move the calls to sGLThreadManager start and end from the outermost run method into the startEgl / stopEgl methods. Reworked the wait loop to handle starting and stopping EGL as needed. needToWait() gets simpler -- just looks at current status. sGLThreadManager.shouldQuit was replaced by shouldHaveEgl. This is another step in fixing bug 2228262.
2009-11-06am e54f267f: am a3a351e5: resolved conflicts for merge of 4e3fadd0 to eclair-mr2Jack Palevich
Merge commit 'e54f267f06e86f9c1248742fc56967355721a4e7' * commit 'e54f267f06e86f9c1248742fc56967355721a4e7': Fix stupid bug in GLThreadManager implementation.
2009-11-06am a3a351e5: resolved conflicts for merge of 4e3fadd0 to eclair-mr2Jack Palevich
Merge commit 'a3a351e5d164d0c8b461ae7af86edc0227654a76' into eclair-mr2-plus-aosp * commit 'a3a351e5d164d0c8b461ae7af86edc0227654a76': Fix stupid bug in GLThreadManager implementation.
2009-11-06resolved conflicts for merge of 4e3fadd0 to eclair-mr2Jack Palevich
2009-11-07Fix stupid bug in GLThreadManager implementation.Jack Palevich
The code intended to copy the old value of a field, before the field was updated. However, what the code was actually doing was copying the new value of the field, after the field was updated. The fix was to move the copy to before the update. This is work towards fixing bug 2228262
2009-11-06am a9e47546: am 79447b20: resolved conflicts for merge of 84872738 to eclair-mr2Jack Palevich
Merge commit 'a9e47546a5132b30a2ed1e24d9193d4db09ef323' * commit 'a9e47546a5132b30a2ed1e24d9193d4db09ef323': Improve GLSurfaceView to avoid deadlocks and race conditions.
2009-11-06am 79447b20: resolved conflicts for merge of 84872738 to eclair-mr2Jack Palevich
Merge commit '79447b2087c8c820d742185dda7305101f9656f0' into eclair-mr2-plus-aosp * commit '79447b2087c8c820d742185dda7305101f9656f0': Improve GLSurfaceView to avoid deadlocks and race conditions.
2009-11-06resolved conflicts for merge of 84872738 to eclair-mr2Jack Palevich
2009-11-06Improve GLSurfaceView to avoid deadlocks and race conditions.Jack Palevich
This is work towards fixing bug 2228262 Specific issues fixed by this change: + GLThread names now include the thread id, making it easier to tell one GLThread from another. + A private final static boolean LOG_THREADS can be set to true at compile time to print out thread-related trace information, helpful for debugging GLSurfaceView behavior. This static defaults to "false". + Changed calls to "notify" to "notifyAll" to make the code more robust in case more than two threads are blocked on the same monitor. + Add a GLThreadManager to help manage the transition to a new GLThread. Currently only one GLThread can be active in an address space. When the second thread starts up, the GLThreadManager helps the old GLThread to shut down, + Make sure we stop waiting for dead GLThreads. This is done by adding checks for a variable mDone being true to our monitor wait loops. And we use a "finally" clause at the end of GLThread.run() method to set mDone and notifyAll any wait loops.
2009-10-13am 70d12dda: am 3743559d: Merge change I28023911 into eclair-mr2Jack Palevich
Merge commit '70d12dda7c1e36850e1ed95d719bc1d6dadb6fef' * commit '70d12dda7c1e36850e1ed95d719bc1d6dadb6fef': Add additional error checking of EGL function calls.
2009-10-13am 3743559d: Merge change I28023911 into eclair-mr2Jack Palevich
Merge commit '3743559db03645ef7d319c0344238c335a315b65' into eclair-mr2-plus-aosp * commit '3743559db03645ef7d319c0344238c335a315b65': Add additional error checking of EGL function calls.
2009-10-13Add additional error checking of EGL function calls.Jack Palevich
2009-10-13am 98a51b86: am 3b7a1e6d: Merge change Ic52ba78c into eclair-mr2Jack Palevich
Merge commit '98a51b86869e9cf2a1624f8540c4c126962a3a85' * commit '98a51b86869e9cf2a1624f8540c4c126962a3a85': Allow multiple OpenGL contexts on systems that support them.
2009-10-13am 3b7a1e6d: Merge change Ic52ba78c into eclair-mr2Jack Palevich
Merge commit '3b7a1e6d70fda4ce834034930847fe2cc75de515' into eclair-mr2-plus-aosp * commit '3b7a1e6d70fda4ce834034930847fe2cc75de515': Allow multiple OpenGL contexts on systems that support them.
2009-10-13Allow multiple OpenGL contexts on systems that support them.Jack Palevich
Previously we always restricted the number of OpenGL contexts to 1.
2009-10-12Implement GL11 and GL11Ext methods for GL Log and Error wrappers.Jack Palevich
Until now we had been throwing UnsupportedOperationException when developers tried to use the GL11 or GL11Ext methods. Now we handle these methods correctly, passing their arguments through to the wrapped interface's methods. Fixes bug 2167522 GLUtils debug wrapper doesn't support GL11 features
2009-09-25am 07e0dce4: Merge change 27202 into eclairJack Palevich
Merge commit '07e0dce441ea056710efd76d7df18b8833de772a' into eclair-plus-aosp * commit '07e0dce441ea056710efd76d7df18b8833de772a': Check for failure to create EGL surfaces and contexts.
2009-09-25Check for failure to create EGL surfaces and contexts.Jack Palevich
2009-09-24am b87f24a6: Merge change 26908 into eclairJack Palevich
Merge commit 'b87f24a6a88a994256ca97b69904af28824bc9ce' into eclair-plus-aosp * commit 'b87f24a6a88a994256ca97b69904af28824bc9ce': Fix broken Javadoc link for GLSurfaceView.EGLWindowSurfaceFactory.
2009-09-24Fix broken Javadoc link for GLSurfaceView.EGLWindowSurfaceFactory.Jack Palevich
2009-09-24am 1267b0e1: Merge change 26882 into eclairJack Palevich
Merge commit '1267b0e1844ac802de92b203007513573e4886fd' into eclair-plus-aosp * commit '1267b0e1844ac802de92b203007513573e4886fd': Publish minor additions to GLSurfaceView API.
2009-09-24Publish minor additions to GLSurfaceView API.Jack Palevich
Clients can now modify the way that the EGL context and the EGL window surface are created and destroyed.
2009-09-23am 311ed019: Merge change 26679 into eclairJack Palevich
Merge commit '311ed0191d6423e41b1cf5137a38e53504494818' into eclair-plus-aosp * commit '311ed0191d6423e41b1cf5137a38e53504494818': Create samples showing how to call OpenGL from JNI libraries.
2009-09-23Create samples showing how to call OpenGL from JNI libraries.Jack Palevich
2009-09-21am 1167b43c: Merge change 26317 into eclairJack Palevich
Merge commit '1167b43c3d1ca232c9b4e0a75343b6b3cb90f0df' into eclair-plus-aosp * commit '1167b43c3d1ca232c9b4e0a75343b6b3cb90f0df': Allow GLSurfaceView clients to customize EGL Surfaces and Contexts.
2009-09-21Allow GLSurfaceView clients to customize EGL Surfaces and Contexts.Jack Palevich
This API is hidden for now, will expose once it's been tested more.
2009-09-21am 5222a957: Merge change 26270 into eclairJack Palevich
Merge commit '5222a9571ea2538c989608d376ac71eabe0f09d4' into eclair-plus-aosp * commit '5222a9571ea2538c989608d376ac71eabe0f09d4': Fix GLSurfaceView to sync surfaceDestroyed with GL rendering thread
2009-09-21Fix GLSurfaceView to sync surfaceDestroyed with GL rendering threadJack Palevich
Until now we had a race condition where the GL rendering thread could continue rendering a frame after we have returned from the SurfaceHolder.Callback.surfaceDestroyed notification.
2009-09-01merge from open-source masterJean-Baptiste Queru
2009-08-25Merge change 10840Android Code Review
* changes: the vertex index should be "first + i".
2009-08-20fix a bug in ComponentSizeChooser where it could pick a software EGLConfig ↵Mathias Agopian
instead of a better h/w one. We now just try to honor the stencil / depth buffer "at least", while doing a "shortest distance" on the colors.
2009-08-13Surface::GPU and Surface::HARDWARE are now deprecated; they will be set ↵Mathias Agopian
automatically if needed. this also ripples into the window manager API by making some constant there deprecated as well.
2009-07-29the vertex index should be "first + i".Li Wenhao
2009-07-22Remove recently-added android.opengl.Version APIJack Palevich
There's another already-existing way of obtaining this information, the ConfigurationInfo.reqGlEsVersion field returned from ActivityManager.getDeviceConfigurationInfo.
2009-07-22Add a public API that reports the supported OpenGLES API level.Jack Palevich
2009-07-21donut snapshotJean-Baptiste Queru
2009-06-15Allow pre-Donut apps to use indirect Buffers in GL11 Pointer methods.Jack Palevich
Apps targeting Donut and newer will throw an exception. We use a heuristic to determine whether an app is pre-Donut or not: We take the address space's __progname, and use that as the application's package name. For simple applications this is correct.
2009-05-20donut snapshotJean-Baptiste Queru
2009-05-07Require native-order direct buffers for glXXXPointer APIs.Jack Palevich
This was always a documented restriction, but was not enforced by the runtime until now. Until now, if you passed in some other kind of buffer, it would sometimes work, and sometimes fail. The failures happened when the Java VM moved the buffer data while OpenGL was still holding a pointer to it. Now we throw an exception rather than leaving the system in a potentially bad state.