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2012-08-16Rename UserId to UserHandle.Dianne Hackborn
This is the start of turning this into a formal public API. Change-Id: I5786d2c320f1de41a06ed5d0f65adb68967287a0
2012-08-08Enable use of Surface as a native window in EGL14 wrapper.Jeff Brown
Change-Id: Ia3546fd02f9b60d4505fbc0602522b95e3e5b6be
2012-07-31Improve gradientsRomain Guy
Avoid using textures for common gradients (two stops from 0.0 to 1.0) Change-Id: Iff55d21b126c8cfc4cfb701669f2339c8f6b131a
2012-07-30Fix android.opengl.Matrix frustum's generationRomain Guy
External bug report: http://code.google.com/p/android/issues/detail?id=35646 Change-Id: I845783c05da46855f0c1d824c9a367f0e4673b85
2012-07-24Merge "Make HardwareRenderer able to target generic Surface objects"Romain Guy
2012-07-24Make HardwareRenderer able to target generic Surface objectsRomain Guy
Change-Id: I4b7199a1eb30e0df354ae12c4819adc69db5df40
2012-07-19updated gles20 bindings, fixes broken methodsThomas Tafertshofer
this adds correct versions of the broken GLES20 methods glGetShaderSource, glGetActiveAttrib and glGetActiveUniform. the old functions are still there and need to be @hide later. Bug: 6006380 Change-Id: I8127a77c4b89aa8a9a54bea88774077535e2139d
2012-07-13EGL 1.4 API without @hideThomas Tafertshofer
Change-Id: If03d23082b011aaba41594712601495dcbd70f6a
2012-07-10EGL 1.4 bindings generated by glgenThomas Tafertshofer
Change-Id: I1c3da57101f4ea089a12f1796f25b72d6852141e
2012-04-16Improve GLSurfaceView Pausing.Jack Palevich
When pausing we want to do three separate things, in order: + release the EGL surface + optionally release the EGL context + optionally terminate Egl Previously we would only do these things if we had an EGL surface. But it is possible that we don't have an EGL Surface, but still have an EGL context. And in that situation we still want to release the EGL context. Now we check the preconditions for the three cases separately. Bug: 6338235 Change-Id: I804683b3d5c136cc98ea3f5051067eea18152ddf
2012-04-10Notify monitor waiters when changing mSurfaceIsBad value.Jack Palevich
Otherwise the waiters might not wake up, leading to ANRs. Bug: 6307843 Change-Id: I0646b4e8368f80dbff46342f75709992796973fd
2012-03-29Try to survive a failure return from eglMakeCurrent.Jack Palevich
Assume a failure in eglMakeCurrent occurs because the SurfaceView surface has been destroyed. See b/6257956 for an example of this failure happening during rotation stress testing. Change-Id: I4618703b5291aba3a3f0c6bd83c3435a67b97d33
2012-03-29Make GLSurfaceView handle eglSwapBuffers errors more robustly.Jack Palevich
A careful reading of the EGL spec, as well as experience with many different EGL drivers, has shown that it is error prone to attempt to discriminate between different error conditions. We now treat any error besides EGL_CONTEXT_LOST as an indication that the EGL context is in a bad state, most likely due to the window manager having removed the underlying surface flinger surface. In addition, we changed the way we deal with this kind of error: Previously we would ignore the error and keep rendering. But if the EGL context and surface has become invalid, it would be better to stop drawing. We now stop drawing until the surface view surface is recreated. See b/6032663 for an example of this problem affecting the GMM app, but note that GMM is using their own version of GLSurfaceView, so this change won't help them directly. They'll have to make a similar change to their version of GLSurfaceView. Change-Id: Iffe3e1e3a3c7a91d03140fd34391eadeaecf777e Signed-off-by: Jack Palevich <jackpal@google.com>
2012-03-22Merge "Package restrictions per user"Amith Yamasani
2012-03-22Merge "Remove EGL context limit for Adreno GPUs."Jack Palevich
2012-03-22Package restrictions per userAmith Yamasani
Packages can be enabled/disabled per user. This requires maintaining stopped/launched states and enabled / disabled components and packages per user. Refactored pm.Settings and PackageSettingsBase to keep track of states per user. Migrated the stopped-packages.xml to users/<u>/package-restrictions.xml Changed intent resolution to handle individual user restrictions. Bunch of IPackageManager calls now have a userId argument. Make AppWidgetService handle removals of packages. Added some tests for pm.Settings and PackageManager. Change-Id: Ia83b529e1df88dbcb3bd55ebfc952a6e9b20e861
2012-03-19Remove EGL context limit for Adreno GPUs.Jack Palevich
This change allows Adreno GPUs to have multiple EGL contexts. We had to limit this in earlier versions of Android due to limitations in the Adreno GPU driver (only 8 EGL contexts allowed system wide.) That brand of GPU has improved its EGL drivers to support multiple EGL contexts in more recent versions of their drivers used on more recent versions of Android. Bug: 6142005 Change-Id: Id3030466be9a3d9fbe728f1785378c1f05da98fe
2012-03-15Ignore EGL_BAD_CURRENT_SURFACE errors from eglSwapBuffersJack Palevich
Certain EGL device drivers are generating this error, so we need to survive it. (It's not clear from the EGL spec whether this is a legitimate error code, but since it's being generated we need to handle it.) Remove logging of expected errors from elSwapBuffers. We expect these errors to happen, and are handeling them by ignoring them. No need to clutter the logs. Bug: 6083241 Change-Id: If17dcfbb68d3009b92cf95a448728ccb47023b51
2012-03-09Expose a function to set OpenGL Trace level.Siva Velusamy
This patch adds a function setGlDebugLevel() to libEGL, and exposes it to the Java layer at android.opengl.GLUtils.enableTracing(). Change-Id: Ia5abb130bc32fcfe3ab25b0a0a5283a54c54f357
2012-02-17Remove unused private APIsRomain Guy
Change-Id: Ib22005c7ed9923120089a1f1c806bca55bb90967
2011-11-21am ea54d0dc: am 723218b4: Merge "Hide ManagedEGLContext until we are sure ↵Romain Guy
this is the correct API." into ics-mr1 * commit 'ea54d0dc0dfeef5560fea04667804413d522025f': Hide ManagedEGLContext until we are sure this is the correct API.
2011-11-21am c26e4d18: am 8cd39e3a: Merge "Notify views when EGL resources are about ↵Romain Guy
to be destroyed Bug #5639899" into ics-mr1 * commit 'c26e4d18a20ab0b3e769fb3e547994f1c27d6713': Notify views when EGL resources are about to be destroyed Bug #5639899
2011-11-21Hide ManagedEGLContext until we are sure this is the correct API.Romain Guy
Change-Id: If54942d342ca8ea348e10231b2aed3e5d3bd701b
2011-11-21Notify views when EGL resources are about to be destroyedRomain Guy
Bug #5639899 Change-Id: I7c5d8bebf02294426f5b3ab1358a31c38a4fd064
2011-11-18am 0272e600: am a37a78e2: Merge "GLES: add image external enums" into ics-mr1Jamie Gennis
* commit '0272e60060162d2c32aec02d9cd1414dbbe14782': GLES: add image external enums
2011-11-17Merge "GLES: add image external enums" into ics-mr1Jamie Gennis
2011-11-17Merge "Fix potential GLThread / GLSurfaceView memory leak."Jack Palevich
2011-11-17am 9aa6bd1c: am 717a25dc: Add new ManagedEGLContext class to help apps ↵Dianne Hackborn
participate in memory trimming. * commit '9aa6bd1c34fe3583fe31f283a6415e84fec12567': Add new ManagedEGLContext class to help apps participate in memory trimming.
2011-11-16Add new ManagedEGLContext class to help apps participate in memory trimming.Dianne Hackborn
This class provides an API for an application to know when it is time to destroy its EGL context when memory is being trimmed. By having this in the framework, we can still detect whether it will be useful to destroy any EGL contexts (because we know if doing so will destroy all of them). Change-Id: I1eac8d640052778052926b875c7928008f752182
2011-11-15Fix potential GLThread / GLSurfaceView memory leak.Jack Palevich
Until now a leak was possible under the following scenario: Create a GLSurfaceView Register a renderer (this automatically starts a GLThread). Discard the GLSurfaceView without installing it in the view system. This scenario can occur when a device is rotated rapidly from orientation A to orientation B to orientation C. In that scenario, orientation B's GLSurfaceView might be discarded without ever being attached to a window. If this issue had been identified before GLSurfaceView had clients, one possible fix would have been to delay the construction of the GLThread until the GLSurfaceView was attached to a window. Unfortunately, it's too late, and so making that change would lead to observable changes in behavior, possibly breaking some clients. Instead, fixed by making GLThread and EGLHelper static classes that hold onto a weak reference to the GLSurfaceView. This allows the GLSurfaceView to be garbage collected when it is no longer used, even if the GLThread is active. GLSurfaceView's finalize method will manually stop the GLThread if it is still running when the GLSurfaceView exits. Part of this change was to remove the Renderer reference from GLThread, because Renderer is a user-supplied class that could contain a reference chain that points back to the GLSurfaceView. Fixes b/5606613 "GLSurfaceView that's never added to a window will leak threads and views, can leak activities" Change-Id: Iafdc329eb6e9e40062358e7c119f5547ffe23d5e
2011-11-15GLES: add image external enumsJamie Gennis
This change adds Java definitions for the enums of the GL_OES_EGL_image_external OpenGL ES extension. Bug: 3482193 Change-Id: Ib50326f8be9b9cc9021753855c3846ddcdc5eaa2
2011-11-11am cb0db030: Merge branch \'ics-mr1-plus-aosp\' of ↵Akwasi Boateng
ssh://android-git:29418/platform/frameworks/base into ics-mr1-plus-aosp * commit 'cb0db0306b5849a35d3d99eea1b34ce019c6f0d8': Make the overridden ImageView#setVisibility remotable Clamp non-monotonic stats instead of dropping. DO NOT MERGE. Fix leak in LayoutTransition Fix lastVisible/global rects Fix Wimax-less build. Fix leak in LayoutTransition Deferring wallpaper update to improve workspace scrolling (issue 5506959) Terminate EGL when an app goes in the background boot animation is dithered and scaled Fix NdefRecord byte-stream constructor. PopupWindow dismiss() can get into a recursive loop. Fold WiMAX state into the mobile RSSI. Remove dedicated wimax icon to fix RSSI layout.
2011-11-10Terminate EGL when an app goes in the backgroundRomain Guy
This does not happen on high end gfx devices. This happens only if only one EGL context is initialized in the current process. Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
2011-11-07Merge "Properly passing an unused variable through."Alex Sakhartchouk
2011-11-03Properly passing an unused variable through.Alex Sakhartchouk
Change-Id: Ie49b5855bfca4e202ed41b6167a899832e99d728
2011-10-31am 74b2b954: am 09848bc8: Merge "docs: add developer guide cross references, ↵Joe Fernandez
Project ACRE, round 3" into ics-mr0 * commit '74b2b9547329a0b05e0bd5701057696007b854bb': docs: add developer guide cross references, Project ACRE, round 3
2011-10-29am 09848bc8: Merge "docs: add developer guide cross references, Project ↵Joe Fernandez
ACRE, round 3" into ics-mr0 * commit '09848bc89de999416e2de82a7693b2deec6bf802': docs: add developer guide cross references, Project ACRE, round 3
2011-10-28Destroy and recreate the EGL surface when the surface size changes.Jack Palevich
Details: + Split EGLHelper.createSurface into two methods. + Add a separate flag for specifying when to create the GlInterface. + destroy and recreate the EGL surface when the surface size changes + Remove no-longer-needed work-around for b/2263168. This fixes b/2263168 Change-Id: I0d2596527e3c8dabacdd8a8e427531eaefe7d266
2011-10-28docs: add developer guide cross references, Project ACRE, round 3Joe Fernandez
Change-Id: I6125315ecdf0f78dd947c514a9944729d723e95d
2011-10-14Work around race condition when shutting down a surface flinger surface.Jack Palevich
Works around b/4588890 Change-Id: Ie0cf1f212686aec93cda85bf112f4b7ab4197256
2011-09-20Avoid allocating temporary memory for Matrix operations.Jack Palevich
Also fix a bug where Matrix.invertM was not returning false when the matrix could not be inverted. Change-Id: I68b172032093d9f257e88c802de936633bb4912c
2011-08-24Add OpenGL backend to ImageWallpaperRomain Guy
Bug #5204874 Currently disabled. Change-Id: I5e7b35dce2981b0691f107e39c6394b260466543
2011-08-01fix an issue where the screen could be stale after a surface size changeMathias Agopian
some GLES drivers dequeue buffers before a frame is started (which is allowed), which can cause a that frame to be rendered into a buffer of the wrong size. Such buffer will be ignored by the compositor. If the application draws only once after a size change, the screen might stay in this stale state. this can be avoided by telling the GL driver to purge all its pending buffers, which is done by making the surface not current and then current again. this solution is specific to android, but acceptable because handled solely in the framework. Bug: 2263168 Change-Id: I3d3c9a019979a9186e329d3160fa54adac78d3f7
2011-07-12fix typo in a commentMathias Agopian
Change-Id: If913611a65e8b578021e9f9a9546f05e0ce6ef44
2011-06-15Properly refcount SurfaceTexture in the JNI layer.Romain Guy
Change-Id: I4b4c8020c13b8d6ce0d302fe42410033bf5785a6
2011-05-02Allows to render with an OpenGL context inside a TextureView.Romain Guy
Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
2011-04-21Fix typo in Matrix.mPerspective.Jack Palevich
(Introduced by a copy-and-paste mistake when factoring out a common expression. D'Oh!) Change-Id: I5e97dde2d2f4564fc74ba69bfa4a2f9db44c8873
2011-04-21Add utility method Matrix.perspectiveMJack Palevich
Change-Id: Ic9d5e5d967bbc08acc524c5092ce61a1cdbfd360
2011-04-11Kill the global references in the OpenGL wrappers.Elliott Hughes
Just use jniThrowException instead. Note that it would be trivial to throw seemingly more appropriate exceptions (NullPointerException and OutOfMemoryException in particular), but I'm only attempting to preserve existing behavior here. I also found shadowing bugs in some of the special-case functions, which would previously always have leaked memory. This also moves an accidental change to a generated file (ActivityThread -> AppGlobals) into the generator, so it won't be overwritten in future. Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
2011-03-07Fix EGL JNI bugsRomain Guy
Bug #3461349 Before this change, eglGetCurrent*() could not be used to compare contexts, displays and surfaces at the Dalvik level. Change-Id: I442037dae37bc357b64810ab10c779b5754e9153