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path: root/libs/hwui/DeferredLayerUpdater.cpp
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2014-02-20Reapply "Refactor setting an SkPaint onto a hwui Layer."Derek Sollenberger
This reverts commit 90d0c75e94a32fb7d993fae69762820aabc2fcbb. Change-Id: Ie807761231edf7c848b019931dccbf466208c0be
2014-02-19Support HardwareLayers in RenderThreadJohn Reck
Also has a few HardwareLayer lifecycle fixes Change-Id: I6308cb05f8f199eed72189ace768013a46815941
2014-02-14Refcounting is hardJohn Reck
Bug: 12994941 Change-Id: I6285ff818fc696dbe504174b98a54cb1d00b445c
2014-02-12Revert "Refactor setting an SkPaint onto a hwui Layer."Derek Sollenberger
This reverts commit e889298cd6ae1fc0d76bc00d7d12586db03eb261. Change-Id: I4b1d609b2d4280595d40cb10d6c18875c22999f8
2014-02-12Refactor setting an SkPaint onto a hwui Layer.Derek Sollenberger
This CL removes the unecessary JNI call to set the colorFilter on a layer. Change-Id: I9e088f888938d4315745aa618334bfdb9e61343a
2014-02-10Refactor HardwareLayerJohn Reck
Defer all the things! Groundwork to allow hardware layers to work in a renderthread world Change-Id: Ib3aa47525f393083621254a743dbaa6352f933bd