Age | Commit message (Collapse) | Author |
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55ef6167a2c235bd88c7216238b2001b46795b79
Change-Id: I02d4890d181655dfd0a14c188468db512559d27b
Merged-In: I02d4890d181655dfd0a14c188468db512559d27b
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To add the partner requested ResourcesProvider#loadFromDir APIs, this
change adds format type integer that allows us to reduce the number of
ApkAssets loading overrides.
This change also adds hidden offset and length based ResourcesProvider
APIs that could not make R.
Bug: 142716192
Test: atest FrameworksResourceLoaderTests
Change-Id: I926fde257cae701901dcd4ca408024feae8c90a6
Merged-In: I926fde257cae701901dcd4ca408024feae8c90a6
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ResourceLoaders allow inserting another .apk/.arsc into AssetManager's
resource resolution search. The effect is similar to overlays,
where a entry of >= config later in the path list will return that
ApkAsset's resource value instead.
Because loading from an .arsc is supported, which doesn't contain
any actual files, ResourceLoader exposes loadDrawable and
loadXmlResourceParser to allow an application load those files from
anywhere or create them in code.
The data being loaded is either pushed into an .apk or .arsc that
mocks itself as the package being "overlaid" and is passed in
through ResourcesProvider, an interface with static methods that
supports loading from a readable path on disk or a FileDescriptor.
The APIs are accessed through a Context's getResources(), which
has been changed to be unique per "Context-scope", which is usually
the lifetime of the Java object. The exception is that Activities
who get their Resources object persisted across recreations
maintain that logic for persisting ResourceLoaders.
Bug: 135270223
Test: atest FrameworksResourceLoaderTests
Change-Id: I6929f0828629ad39a21fa155e7fec73bd75eec7d
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Follow up from comment in ag/6761240
Test: none
Change-Id: Ib6a52b3fe13b4eb00b363ee720196fe0bfdfbb94
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Realistically this doesn't matter because FileAsset always returns
NO_ERROR. But it's worth being correct, in case that ever changes.
Bug: 112146313
Test: none necessary
Change-Id: Iaeddc77c78c93394f96b77533cf8ce30cd1dc370
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Test: builds
Change-Id: I74485a5cbecb8710714f7bf3e54da61dd787838f
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- Use FileMaps to open Assets (prevents closing of ApkAssets underlying
zip)
- Implement OpenDir and List methods
- Fix issue where DynamicRefTable wasn't properly constructed
Test: make libandroidfw_tests
Change-Id: Ib21a84e1114d028120744aa3bc1c6eb9d9399fa8
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A race could occur when printing the list of Asset allocations for
debugging purposes.
Each Asset object would insert themselves into a global linked list
on construction and remove themselves on destruction. Iterating the list
and the insertion/remove operations all acquire a global lock.
The race occurs after the Asset subclass destructor runs but before the Asset
base class destructor runs, which performs the actual removal from the list.
The vtable of the object being destroyed ends up pointing at the base Asset class'
vtable, and during the iteration of the global list, a pure virtual method is called
leading to an abort, since the wrong vtable is dereferenced.
This change moves the insertion/removal of the Asset object into the global list
to the concrete class, which adds some maintenance overhead but solves the problem.
Bug:31113965
Test: make libandroidfw_tests
Change-Id: I1a620897e5e04a8519ee247883bba0719b1fa6f3
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Change-Id: Ic66abfb547cd5551c47e03d604e65f83c84c597f
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getEntryInfo crashes on 64-bit devices because "long" types
were being passed int pointers (that pointed to a stack frame)
that were reinterpret_cast'ed to long* (sigh.). To fix this issue
once and for all, use types with explicitly defined widths.
This change also removes some dead invariant checking from
Asset.cpp instead of cleaning it up.
Note that we've introduced a wart in NativeLibraryHelper, where
we need to deal with zlib's uLong type, which is "at least 32 bits
wide".
bug: 21622286
Change-Id: Iae675a9601db7aae03a8b80b40321d2cc1d97f50
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Use delete instead of release.
Change-Id: I25c841b368aa9d51e9259399b94cafa2bbb7a076
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Turn on -Wall -Werror in libs/androidfw. Fix warnings. Refactor
some code.
Change-Id: I66fe54ace433c15dee5de328b149ca142f74b2dd
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- uid_t/gid_t cast to unsigned long
- unused argument warnings
- tab and space requirements
Change-Id: Ib446d8165b9082be02edb55e6b71fd1a03ea3431
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This lets us share zip archive processing code with both
the runtime (Art, dalvik) and critical java code
(StrictJarFile).
This change also moves several utility methods to ZipUtils
and dedups code across several zip inflation methods.
One of the side effects of this change is that several
processing loops are now O(n) instead of O(n^2).
bug: 10193060
Change-Id: I3c7188496837a47246c4f342e45485a70fef3169
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Change-Id: I11ee943da23a66828455a9770fc3c5ceb4bbcaa9
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ZipUtils is needed by build/tools, move it from libandroidfw
(frameworks/base) to libutils (frameworks/native).
Change-Id: I2b4b7adcdf68eb25ee7cba5dd3b69eadf0523af3
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create the new libandroidfw from parts of libui and libutils
Change-Id: I1584995616fff5d527a2aba63921b682a6194d58
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