summaryrefslogtreecommitdiff
path: root/graphics/java/android/renderscript/RenderScript.java
AgeCommit message (Collapse)Author
2010-05-19Begin naming cleanup for renderscript runtime.Jason Sams
Prefix functions with "rs" or "rsg". Change-Id: I4435b486831bfab1ea473ccfad435b404e68f1c9
2010-05-17Remove more pieces of setRoot. Add pointer to allocation lookup for scripts.Jason Sams
Change-Id: I2c3075d2056f02bb834bfad403dc72da991f3156
2010-05-13Rename ProgramFragmentStore to ProgramStore.Jason Sams
Change-Id: Ia8ad9ac856944838ced38a2f1e8f07387050bdfd
2010-05-11Convert renderscript from using ACC to LLVM for its compiler.Jason Sams
This will also require application to be updated to support the new compiler and data passing models. Change-Id: If078e3a5148af395ba1b936169a407d8c3ad727f
2010-03-26Checkin new types for RS.Jason Sams
Change-Id: I3d7a1a91c45cc1c97c60f3615f32e54e98e12f91
2010-03-01Add support for linking to a skia bitmap rather than always copying the data ↵Jason Sams
from the bitmap.
2010-02-23Support defered generation of mipmaps. With this change we support mipmap ↵Jason Sams
generation when the texture is uploaded to GL without requiring RS to retain the full chain.
2010-02-09Preview seperating RenderScript into RenderScript and RenderScriptGLJason Sams
2010-01-27Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams
2010-01-04Add RS support for generic attribs as input to vertex programs.Jason Sams
2009-12-23Element restructuring. Add support for new basic Element types including ↵Jason Sams
the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-17Move texture bindings to base program object. Change ProgramFragment ↵Jason Sams
creation to require a texture format in 1.0 mode.
2009-12-15Continue es2 shader devJason Sams
Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
2009-12-15Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams
change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
2009-12-14Remove check for surface valid that is no longer valid.Jason Sams
2009-12-07am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclairJason Sams
Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface.
2009-12-07Add Java exceptions to catch RS calls with no context or no surface.Jason Sams
2009-11-30Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams
2009-11-17Add support for dumping RS objects to aid in debugging of white blocks bug.Jason Sams
2009-11-15Add setPriority to allow wallpapers to run at lower cpu priority than default.Jason Sams
2009-11-12Defer EGL init until the surface changed call comes in. Pass w,h along with ↵Jason Sams
surface for verification of driver state.
2009-11-03Support applications changing the surface attached to the RS.Jason Sams
2009-10-06Implement data push from scripts. Fixes the problem where apps would have ↵Jason Sams
to poll to monitor a scripts state. Fix bug in StoreState where state could be overridden by the default unless the script used more than one state. Change only impacts renderscript and renderscript apps.
2009-09-27Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams
predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
2009-09-25Improve renderscript context teardown. Track object in the system and then ↵Jason Sams
force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
2009-09-24Implement pause/resume for the RS thread.Jason Sams
2009-09-23Remove depricated triangleMesh.Jason Sams
2009-09-23Add raster object to control point and line params. Add flag to force SW ↵Jason Sams
rendering.
2009-09-21Implement more type checks on Allocations.Jason Sams
Add tracking for allocations created using the "sized" helper. Add more param validation for data upload calls.
2009-09-16Implement renderscript Invokables.Jason Sams
2009-09-15Implement Object readback.Jason Sams
2009-09-04Remove "predefined" elements from Java layer. Static elements continue to ↵Jason Sams
exist but are no longer treated as a special version of element.
2009-09-03Improve structure support using symbol lookup of named structures in scripts ↵Jason Sams
to allow them to appear as just pointers to structs.
2009-08-31Load bitmap resources entirely from native code.Romain Guy
Change-Id: I6660baec241794c40611bce79b7f9ce9479e52ba
2009-08-27Implement async data/subData. Implement TriangleMeshBuilder in SimpleMesh ↵Jason Sams
which replaces TriangleMesh. Update Film to use new builder.
2009-08-25Implement java interface for RS shutdown and fix shutdown deadlock with the ↵Jason Sams
command fifo.
2009-08-25Add support for selecting the color bit depth and if the application used a ↵Jason Sams
depth buffer.
2009-08-20Allow null to be re-bound as a root script. This was always legal from ↵Jason Sams
native and just a limitation of the java binding for the API.
2009-08-20Point SpritesJason Sams
2009-08-18Implement OOB destroy method that can be called from the java finalizer ↵Jason Sams
removing the need to explicitly destroy objects.
2009-08-18Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams
function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-17Update fountain and add writable flag to script slots.Jason Sams
2009-08-13Implement named slots and convert script.addType to script.setType to remove ↵Jason Sams
ordering restrictions.
2009-08-12Implement reflecting Java objects into the ACC enviroment.Jason Sams
2009-08-11Fix the buildRomain Guy
2009-08-10Implement basic allocation readback. Add Get height, width to ScriptC_Lib.Jason Sams
2009-08-09Let java put #defines into renderscriptJoe Onorato
2009-08-09Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams
object destruction tracking.
2009-08-05Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams
2009-08-04Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc ↵Jason Sams
into the ProgramVertex class.