| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2010-02-02 | Implement holders for Matrix and Vector data. | Jason Sams | |
| 2009-12-23 | Element restructuring. Add support for new basic Element types including ↵ | Jason Sams | |
| the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them. | |||
| 2009-12-15 | Continue es2 shader dev | Jason Sams | |
| Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java | |||
| 2009-12-15 | Continue development of es2.0 user shader support for renderscript. This ↵ | Jason Sams | |
| change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. | |||
| 2009-12-07 | am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclair | Jason Sams | |
| Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface. | |||
| 2009-12-07 | Add Java exceptions to catch RS calls with no context or no surface. | Jason Sams | |
| 2009-11-30 | Beging GL2 user shaders. Switch master to using GL2 by default. | Jason Sams | |
| 2009-09-27 | Improve logging code to dump more detaild rs object info. Fix bug with ↵ | Jason Sams | |
| predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement. | |||
| 2009-08-18 | Cleanup of object destruction. No need to have a per-class destruction ↵ | Jason Sams | |
| function. This was a legacy of the distant past when the classes did not have a common base. | |||
| 2009-08-09 | Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵ | Jason Sams | |
| object destruction tracking. | |||
| 2009-08-05 | Remove useless slot from ProgramVertex. Optimize GL state setup. | Jason Sams | |
| 2009-08-04 | Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc ↵ | Jason Sams | |
| into the ProgramVertex class. | |||
