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path: root/graphics/java/android/renderscript/ProgramVertex.java
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2010-11-18Support for cubemaps.Alex Sakhartchouk
Change-Id: Iaf6087f614451a8e233b3e5bc49c834ab0ad08ee
2010-11-09Continue error check improvements and write some docs.Jason Sams
Change-Id: I345b08490da21d9ee715ff1ddc80c1a816b579f4
2010-10-06changing vec4 to vec2 for perf reasons.Alex Sakhartchouk
Change-Id: Ic885a6dc697af4fd82e184158772863673f041bd
2010-09-23Adding support for all allowed textures.Alex Sakhartchouk
Cleaning up unused code Adding error messages Change-Id: I3a92476738ff7699d49feeafcd3eee6f70621acb
2010-09-14Shader changes to allow for more flexible constant binding.Alex Sakhartchouk
Change-Id: Ic66e6e2a371c6e3d5dce1b00f63acab8c09bd110
2010-08-27Fixing renderscript uniform binding bugs.Alex Sakhartchouk
Working on custom shaders. Change-Id: I0d51e879e1c2b46ef5ab696b35162898f4196fc8
2010-08-23Renderscript samples.Alex Sakhartchouk
Resolving name conflict in model viewer. Adding fov projection matrix function. Adding helper methods for blending. Change-Id: Ibd3f1510436811398787c285845d050158bd6de8
2010-07-15Making Program*.Builder classes' setters return 'this'Jim Shuma
This is for better correspondence with the Builder pattern. See also: Effective Java, 2nd edition. Change-Id: Iecccd42be49dea2ed8e4b8cc38ce96379cf3c11c
2010-02-02Implement holders for Matrix and Vector data.Jason Sams
2009-12-23Element restructuring. Add support for new basic Element types including ↵Jason Sams
the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures. This will break some apps, checkings for other projects will follow to unbreak them.
2009-12-15Continue es2 shader devJason Sams
Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java
2009-12-15Continue development of es2.0 user shader support for renderscript. This ↵Jason Sams
change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info.
2009-12-07am 54f5ca41: am ffacbc34: am fd2f6358: Merge change I771bebb9 into eclairJason Sams
Merge commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c' * commit '54f5ca4115b776eb5a1e04a4c014acccb916ef9c': Add Java exceptions to catch RS calls with no context or no surface.
2009-12-07Add Java exceptions to catch RS calls with no context or no surface.Jason Sams
2009-11-30Beging GL2 user shaders. Switch master to using GL2 by default.Jason Sams
2009-09-27Improve logging code to dump more detaild rs object info. Fix bug with ↵Jason Sams
predefined elements not being recreated for contexts after one was destroyed. Add stricter type enforcement.
2009-08-18Cleanup of object destruction. No need to have a per-class destruction ↵Jason Sams
function. This was a legacy of the distant past when the classes did not have a common base.
2009-08-09Begin implementing SimpleMesh and fix some bugs with refcounting and java ↵Jason Sams
object destruction tracking.
2009-08-05Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams
2009-08-04Seperate ProgramVertex from RenderScript.java and merge ProgramVertexAlloc ↵Jason Sams
into the ProgramVertex class.