| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2010-01-12 | Implement type generation for user uniforms in vertex shader. | Jason Sams | |
| 2009-12-17 | Move texture bindings to base program object. Change ProgramFragment ↵ | Jason Sams | |
| creation to require a texture format in 1.0 mode. | |||
| 2009-12-15 | Continue es2 shader dev | Jason Sams | |
| Conflicts: graphics/java/android/renderscript/Program.java graphics/java/android/renderscript/ProgramVertex.java | |||
| 2009-12-15 | Continue development of es2.0 user shader support for renderscript. This ↵ | Jason Sams | |
| change cleans up ProgramVertex creation and adds support for passing input, output, and constant type info. | |||
