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Diffstat (limited to 'services/surfaceflinger/SurfaceFlinger.cpp')
| -rw-r--r-- | services/surfaceflinger/SurfaceFlinger.cpp | 1822 | 
1 files changed, 1822 insertions, 0 deletions
| diff --git a/services/surfaceflinger/SurfaceFlinger.cpp b/services/surfaceflinger/SurfaceFlinger.cpp new file mode 100644 index 000000000000..637ae48277b8 --- /dev/null +++ b/services/surfaceflinger/SurfaceFlinger.cpp @@ -0,0 +1,1822 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + *      http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdio.h> +#include <stdint.h> +#include <unistd.h> +#include <fcntl.h> +#include <errno.h> +#include <math.h> +#include <limits.h> +#include <sys/types.h> +#include <sys/stat.h> +#include <sys/ioctl.h> + +#include <cutils/log.h> +#include <cutils/properties.h> + +#include <binder/IPCThreadState.h> +#include <binder/IServiceManager.h> +#include <binder/MemoryHeapBase.h> + +#include <utils/String8.h> +#include <utils/String16.h> +#include <utils/StopWatch.h> + +#include <ui/GraphicBufferAllocator.h> +#include <ui/PixelFormat.h> + +#include <pixelflinger/pixelflinger.h> +#include <GLES/gl.h> + +#include "clz.h" +#include "GLExtensions.h" +#include "Layer.h" +#include "LayerBlur.h" +#include "LayerBuffer.h" +#include "LayerDim.h" +#include "SurfaceFlinger.h" + +#include "DisplayHardware/DisplayHardware.h" + +/* ideally AID_GRAPHICS would be in a semi-public header + * or there would be a way to map a user/group name to its id + */ +#ifndef AID_GRAPHICS +#define AID_GRAPHICS 1003 +#endif + +#define DISPLAY_COUNT       1 + +namespace android { +// --------------------------------------------------------------------------- + +SurfaceFlinger::SurfaceFlinger() +    :   BnSurfaceComposer(), Thread(false), +        mTransactionFlags(0), +        mTransactionCount(0), +        mResizeTransationPending(false), +        mLayersRemoved(false), +        mBootTime(systemTime()), +        mHardwareTest("android.permission.HARDWARE_TEST"), +        mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), +        mDump("android.permission.DUMP"), +        mVisibleRegionsDirty(false), +        mDeferReleaseConsole(false), +        mFreezeDisplay(false), +        mFreezeCount(0), +        mFreezeDisplayTime(0), +        mDebugRegion(0), +        mDebugBackground(0), +        mDebugInSwapBuffers(0), +        mLastSwapBufferTime(0), +        mDebugInTransaction(0), +        mLastTransactionTime(0), +        mBootFinished(false), +        mConsoleSignals(0), +        mSecureFrameBuffer(0) +{ +    init(); +} + +void SurfaceFlinger::init() +{ +    LOGI("SurfaceFlinger is starting"); + +    // debugging stuff... +    char value[PROPERTY_VALUE_MAX]; +    property_get("debug.sf.showupdates", value, "0"); +    mDebugRegion = atoi(value); +    property_get("debug.sf.showbackground", value, "0"); +    mDebugBackground = atoi(value); + +    LOGI_IF(mDebugRegion,       "showupdates enabled"); +    LOGI_IF(mDebugBackground,   "showbackground enabled"); +} + +SurfaceFlinger::~SurfaceFlinger() +{ +    glDeleteTextures(1, &mWormholeTexName); +} + +overlay_control_device_t* SurfaceFlinger::getOverlayEngine() const +{ +    return graphicPlane(0).displayHardware().getOverlayEngine(); +} + +sp<IMemoryHeap> SurfaceFlinger::getCblk() const +{ +    return mServerHeap; +} + +sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() +{ +    sp<ISurfaceComposerClient> bclient; +    sp<Client> client(new Client(this)); +    status_t err = client->initCheck(); +    if (err == NO_ERROR) { +        bclient = client; +    } +    return bclient; +} + +sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() +{ +    sp<ISurfaceComposerClient> bclient; +    sp<UserClient> client(new UserClient(this)); +    status_t err = client->initCheck(); +    if (err == NO_ERROR) { +        bclient = client; +    } +    return bclient; +} + + +const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const +{ +    LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); +    const GraphicPlane& plane(mGraphicPlanes[dpy]); +    return plane; +} + +GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) +{ +    return const_cast<GraphicPlane&>( +        const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); +} + +void SurfaceFlinger::bootFinished() +{ +    const nsecs_t now = systemTime(); +    const nsecs_t duration = now - mBootTime; +    LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) );   +    mBootFinished = true; +    property_set("ctl.stop", "bootanim"); +} + +void SurfaceFlinger::onFirstRef() +{ +    run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); + +    // Wait for the main thread to be done with its initialization +    mReadyToRunBarrier.wait(); +} + +static inline uint16_t pack565(int r, int g, int b) { +    return (r<<11)|(g<<5)|b; +} + +status_t SurfaceFlinger::readyToRun() +{ +    LOGI(   "SurfaceFlinger's main thread ready to run. " +            "Initializing graphics H/W..."); + +    // we only support one display currently +    int dpy = 0; + +    { +        // initialize the main display +        GraphicPlane& plane(graphicPlane(dpy)); +        DisplayHardware* const hw = new DisplayHardware(this, dpy); +        plane.setDisplayHardware(hw); +    } + +    // create the shared control-block +    mServerHeap = new MemoryHeapBase(4096, +            MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); +    LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); +     +    mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); +    LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); +     +    new(mServerCblk) surface_flinger_cblk_t; + +    // initialize primary screen +    // (other display should be initialized in the same manner, but +    // asynchronously, as they could come and go. None of this is supported +    // yet). +    const GraphicPlane& plane(graphicPlane(dpy)); +    const DisplayHardware& hw = plane.displayHardware(); +    const uint32_t w = hw.getWidth(); +    const uint32_t h = hw.getHeight(); +    const uint32_t f = hw.getFormat(); +    hw.makeCurrent(); + +    // initialize the shared control block +    mServerCblk->connected |= 1<<dpy; +    display_cblk_t* dcblk = mServerCblk->displays + dpy; +    memset(dcblk, 0, sizeof(display_cblk_t)); +    dcblk->w            = plane.getWidth(); +    dcblk->h            = plane.getHeight(); +    dcblk->format       = f; +    dcblk->orientation  = ISurfaceComposer::eOrientationDefault; +    dcblk->xdpi         = hw.getDpiX(); +    dcblk->ydpi         = hw.getDpiY(); +    dcblk->fps          = hw.getRefreshRate(); +    dcblk->density      = hw.getDensity(); + +    // Initialize OpenGL|ES +    glPixelStorei(GL_UNPACK_ALIGNMENT, 4); +    glPixelStorei(GL_PACK_ALIGNMENT, 4);  +    glEnableClientState(GL_VERTEX_ARRAY); +    glEnable(GL_SCISSOR_TEST); +    glShadeModel(GL_FLAT); +    glDisable(GL_DITHER); +    glDisable(GL_CULL_FACE); + +    const uint16_t g0 = pack565(0x0F,0x1F,0x0F); +    const uint16_t g1 = pack565(0x17,0x2f,0x17); +    const uint16_t textureData[4] = { g0, g1, g1, g0 }; +    glGenTextures(1, &mWormholeTexName); +    glBindTexture(GL_TEXTURE_2D, mWormholeTexName); +    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); +    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); +    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); +    glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); +    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, +            GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); + +    glViewport(0, 0, w, h); +    glMatrixMode(GL_PROJECTION); +    glLoadIdentity(); +    glOrthof(0, w, h, 0, 0, 1); + +   LayerDim::initDimmer(this, w, h); + +    mReadyToRunBarrier.open(); + +    /* +     *  We're now ready to accept clients... +     */ + +    // start boot animation +    property_set("ctl.start", "bootanim"); +     +    return NO_ERROR; +} + +// ---------------------------------------------------------------------------- +#if 0 +#pragma mark - +#pragma mark Events Handler +#endif + +void SurfaceFlinger::waitForEvent() +{ +    while (true) { +        nsecs_t timeout = -1; +        const nsecs_t freezeDisplayTimeout = ms2ns(5000); +        if (UNLIKELY(isFrozen())) { +            // wait 5 seconds +            const nsecs_t now = systemTime(); +            if (mFreezeDisplayTime == 0) { +                mFreezeDisplayTime = now; +            } +            nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); +            timeout = waitTime>0 ? waitTime : 0; +        } + +        sp<MessageBase> msg = mEventQueue.waitMessage(timeout); + +        // see if we timed out +        if (isFrozen()) { +            const nsecs_t now = systemTime(); +            nsecs_t frozenTime = (now - mFreezeDisplayTime); +            if (frozenTime >= freezeDisplayTimeout) { +                // we timed out and are still frozen +                LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", +                        mFreezeDisplay, mFreezeCount); +                mFreezeDisplayTime = 0; +                mFreezeCount = 0; +                mFreezeDisplay = false; +            } +        } + +        if (msg != 0) { +            switch (msg->what) { +                case MessageQueue::INVALIDATE: +                    // invalidate message, just return to the main loop +                    return; +            } +        } +    } +} + +void SurfaceFlinger::signalEvent() { +    mEventQueue.invalidate(); +} + +void SurfaceFlinger::signal() const { +    // this is the IPC call +    const_cast<SurfaceFlinger*>(this)->signalEvent(); +} + +status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, +        nsecs_t reltime, uint32_t flags) +{ +    return mEventQueue.postMessage(msg, reltime, flags); +} + +status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, +        nsecs_t reltime, uint32_t flags) +{ +    status_t res = mEventQueue.postMessage(msg, reltime, flags); +    if (res == NO_ERROR) { +        msg->wait(); +    } +    return res; +} + +// ---------------------------------------------------------------------------- +#if 0 +#pragma mark - +#pragma mark Main loop +#endif + +bool SurfaceFlinger::threadLoop() +{ +    waitForEvent(); + +    // check for transactions +    if (UNLIKELY(mConsoleSignals)) { +        handleConsoleEvents(); +    } + +    if (LIKELY(mTransactionCount == 0)) { +        // if we're in a global transaction, don't do anything. +        const uint32_t mask = eTransactionNeeded | eTraversalNeeded; +        uint32_t transactionFlags = getTransactionFlags(mask); +        if (LIKELY(transactionFlags)) { +            handleTransaction(transactionFlags); +        } +    } + +    // post surfaces (if needed) +    handlePageFlip(); + +    const DisplayHardware& hw(graphicPlane(0).displayHardware()); +    if (LIKELY(hw.canDraw() && !isFrozen())) { +        // repaint the framebuffer (if needed) +        handleRepaint(); + +        // inform the h/w that we're done compositing +        hw.compositionComplete(); + +        // release the clients before we flip ('cause flip might block) +        unlockClients(); + +        postFramebuffer(); +    } else { +        // pretend we did the post +        unlockClients(); +        usleep(16667); // 60 fps period +    } +    return true; +} + +void SurfaceFlinger::postFramebuffer() +{ +    if (!mInvalidRegion.isEmpty()) { +        const DisplayHardware& hw(graphicPlane(0).displayHardware()); +        const nsecs_t now = systemTime(); +        mDebugInSwapBuffers = now; +        hw.flip(mInvalidRegion); +        mLastSwapBufferTime = systemTime() - now; +        mDebugInSwapBuffers = 0; +        mInvalidRegion.clear(); +    } +} + +void SurfaceFlinger::handleConsoleEvents() +{ +    // something to do with the console +    const DisplayHardware& hw = graphicPlane(0).displayHardware(); + +    int what = android_atomic_and(0, &mConsoleSignals); +    if (what & eConsoleAcquired) { +        hw.acquireScreen(); +    } + +    if (mDeferReleaseConsole && hw.canDraw()) { +        // We got the release signal before the acquire signal +        mDeferReleaseConsole = false; +        hw.releaseScreen(); +    } + +    if (what & eConsoleReleased) { +        if (hw.canDraw()) { +            hw.releaseScreen(); +        } else { +            mDeferReleaseConsole = true; +        } +    } + +    mDirtyRegion.set(hw.bounds()); +} + +void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) +{ +    Vector< sp<LayerBase> > ditchedLayers; + +    /* +     * Perform and commit the transaction +     */ + +    { // scope for the lock +        Mutex::Autolock _l(mStateLock); +        const nsecs_t now = systemTime(); +        mDebugInTransaction = now; +        handleTransactionLocked(transactionFlags, ditchedLayers); +        mLastTransactionTime = systemTime() - now; +        mDebugInTransaction = 0; +        // here the transaction has been committed +    } + +    /* +     * Clean-up all layers that went away +     * (do this without the lock held) +     */ +    const size_t count = ditchedLayers.size(); +    for (size_t i=0 ; i<count ; i++) { +        if (ditchedLayers[i] != 0) { +            //LOGD("ditching layer %p", ditchedLayers[i].get()); +            ditchedLayers[i]->ditch(); +        } +    } +} + +void SurfaceFlinger::handleTransactionLocked( +        uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) +{ +    const LayerVector& currentLayers(mCurrentState.layersSortedByZ); +    const size_t count = currentLayers.size(); + +    /* +     * Traversal of the children +     * (perform the transaction for each of them if needed) +     */ + +    const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; +    if (layersNeedTransaction) { +        for (size_t i=0 ; i<count ; i++) { +            const sp<LayerBase>& layer = currentLayers[i]; +            uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); +            if (!trFlags) continue; + +            const uint32_t flags = layer->doTransaction(0); +            if (flags & Layer::eVisibleRegion) +                mVisibleRegionsDirty = true; +        } +    } + +    /* +     * Perform our own transaction if needed +     */ + +    if (transactionFlags & eTransactionNeeded) { +        if (mCurrentState.orientation != mDrawingState.orientation) { +            // the orientation has changed, recompute all visible regions +            // and invalidate everything. + +            const int dpy = 0; +            const int orientation = mCurrentState.orientation; +            const uint32_t type = mCurrentState.orientationType; +            GraphicPlane& plane(graphicPlane(dpy)); +            plane.setOrientation(orientation); + +            // update the shared control block +            const DisplayHardware& hw(plane.displayHardware()); +            volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; +            dcblk->orientation = orientation; +            dcblk->w = plane.getWidth(); +            dcblk->h = plane.getHeight(); + +            mVisibleRegionsDirty = true; +            mDirtyRegion.set(hw.bounds()); +        } + +        if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { +            // freezing or unfreezing the display -> trigger animation if needed +            mFreezeDisplay = mCurrentState.freezeDisplay; +            if (mFreezeDisplay) +                 mFreezeDisplayTime = 0; +        } + +        if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { +            // layers have been added +            mVisibleRegionsDirty = true; +        } + +        // some layers might have been removed, so +        // we need to update the regions they're exposing. +        if (mLayersRemoved) { +            mLayersRemoved = false; +            mVisibleRegionsDirty = true; +            const LayerVector& previousLayers(mDrawingState.layersSortedByZ); +            const size_t count = previousLayers.size(); +            for (size_t i=0 ; i<count ; i++) { +                const sp<LayerBase>& layer(previousLayers[i]); +                if (currentLayers.indexOf( layer ) < 0) { +                    // this layer is not visible anymore +                    ditchedLayers.add(layer); +                    mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); +                } +            } +        } +    } + +    commitTransaction(); +} + +sp<FreezeLock> SurfaceFlinger::getFreezeLock() const +{ +    return new FreezeLock(const_cast<SurfaceFlinger *>(this)); +} + +void SurfaceFlinger::computeVisibleRegions( +    LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) +{ +    const GraphicPlane& plane(graphicPlane(0)); +    const Transform& planeTransform(plane.transform()); +    const DisplayHardware& hw(plane.displayHardware()); +    const Region screenRegion(hw.bounds()); + +    Region aboveOpaqueLayers; +    Region aboveCoveredLayers; +    Region dirty; + +    bool secureFrameBuffer = false; + +    size_t i = currentLayers.size(); +    while (i--) { +        const sp<LayerBase>& layer = currentLayers[i]; +        layer->validateVisibility(planeTransform); + +        // start with the whole surface at its current location +        const Layer::State& s(layer->drawingState()); + +        /* +         * opaqueRegion: area of a surface that is fully opaque. +         */ +        Region opaqueRegion; + +        /* +         * visibleRegion: area of a surface that is visible on screen +         * and not fully transparent. This is essentially the layer's +         * footprint minus the opaque regions above it. +         * Areas covered by a translucent surface are considered visible. +         */ +        Region visibleRegion; + +        /* +         * coveredRegion: area of a surface that is covered by all +         * visible regions above it (which includes the translucent areas). +         */ +        Region coveredRegion; + + +        // handle hidden surfaces by setting the visible region to empty +        if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { +            const bool translucent = layer->needsBlending(); +            const Rect bounds(layer->visibleBounds()); +            visibleRegion.set(bounds); +            visibleRegion.andSelf(screenRegion); +            if (!visibleRegion.isEmpty()) { +                // Remove the transparent area from the visible region +                if (translucent) { +                    visibleRegion.subtractSelf(layer->transparentRegionScreen); +                } + +                // compute the opaque region +                const int32_t layerOrientation = layer->getOrientation(); +                if (s.alpha==255 && !translucent && +                        ((layerOrientation & Transform::ROT_INVALID) == false)) { +                    // the opaque region is the layer's footprint +                    opaqueRegion = visibleRegion; +                } +            } +        } + +        // Clip the covered region to the visible region +        coveredRegion = aboveCoveredLayers.intersect(visibleRegion); + +        // Update aboveCoveredLayers for next (lower) layer +        aboveCoveredLayers.orSelf(visibleRegion); + +        // subtract the opaque region covered by the layers above us +        visibleRegion.subtractSelf(aboveOpaqueLayers); + +        // compute this layer's dirty region +        if (layer->contentDirty) { +            // we need to invalidate the whole region +            dirty = visibleRegion; +            // as well, as the old visible region +            dirty.orSelf(layer->visibleRegionScreen); +            layer->contentDirty = false; +        } else { +            /* compute the exposed region: +             *   the exposed region consists of two components: +             *   1) what's VISIBLE now and was COVERED before +             *   2) what's EXPOSED now less what was EXPOSED before +             * +             * note that (1) is conservative, we start with the whole +             * visible region but only keep what used to be covered by +             * something -- which mean it may have been exposed. +             * +             * (2) handles areas that were not covered by anything but got +             * exposed because of a resize. +             */ +            const Region newExposed = visibleRegion - coveredRegion; +            const Region oldVisibleRegion = layer->visibleRegionScreen; +            const Region oldCoveredRegion = layer->coveredRegionScreen; +            const Region oldExposed = oldVisibleRegion - oldCoveredRegion; +            dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); +        } +        dirty.subtractSelf(aboveOpaqueLayers); + +        // accumulate to the screen dirty region +        dirtyRegion.orSelf(dirty); + +        // Update aboveOpaqueLayers for next (lower) layer +        aboveOpaqueLayers.orSelf(opaqueRegion); +         +        // Store the visible region is screen space +        layer->setVisibleRegion(visibleRegion); +        layer->setCoveredRegion(coveredRegion); + +        // If a secure layer is partially visible, lock-down the screen! +        if (layer->isSecure() && !visibleRegion.isEmpty()) { +            secureFrameBuffer = true; +        } +    } + +    // invalidate the areas where a layer was removed +    dirtyRegion.orSelf(mDirtyRegionRemovedLayer); +    mDirtyRegionRemovedLayer.clear(); + +    mSecureFrameBuffer = secureFrameBuffer; +    opaqueRegion = aboveOpaqueLayers; +} + + +void SurfaceFlinger::commitTransaction() +{ +    mDrawingState = mCurrentState; +    mResizeTransationPending = false; +    mTransactionCV.broadcast(); +} + +void SurfaceFlinger::handlePageFlip() +{ +    bool visibleRegions = mVisibleRegionsDirty; +    LayerVector& currentLayers = const_cast<LayerVector&>( +            mDrawingState.layersSortedByZ); +    visibleRegions |= lockPageFlip(currentLayers); + +        const DisplayHardware& hw = graphicPlane(0).displayHardware(); +        const Region screenRegion(hw.bounds()); +        if (visibleRegions) { +            Region opaqueRegion; +            computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); + +            /* +             *  rebuild the visible layer list +             */ +            mVisibleLayersSortedByZ.clear(); +            const LayerVector& currentLayers(mDrawingState.layersSortedByZ); +            size_t count = currentLayers.size(); +            mVisibleLayersSortedByZ.setCapacity(count); +            for (size_t i=0 ; i<count ; i++) { +                if (!currentLayers[i]->visibleRegionScreen.isEmpty()) +                    mVisibleLayersSortedByZ.add(currentLayers[i]); +            } + +            mWormholeRegion = screenRegion.subtract(opaqueRegion); +            mVisibleRegionsDirty = false; +        } + +    unlockPageFlip(currentLayers); +    mDirtyRegion.andSelf(screenRegion); +} + +bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) +{ +    bool recomputeVisibleRegions = false; +    size_t count = currentLayers.size(); +    sp<LayerBase> const* layers = currentLayers.array(); +    for (size_t i=0 ; i<count ; i++) { +        const sp<LayerBase>& layer(layers[i]); +        layer->lockPageFlip(recomputeVisibleRegions); +    } +    return recomputeVisibleRegions; +} + +void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) +{ +    const GraphicPlane& plane(graphicPlane(0)); +    const Transform& planeTransform(plane.transform()); +    size_t count = currentLayers.size(); +    sp<LayerBase> const* layers = currentLayers.array(); +    for (size_t i=0 ; i<count ; i++) { +        const sp<LayerBase>& layer(layers[i]); +        layer->unlockPageFlip(planeTransform, mDirtyRegion); +    } +} + + +void SurfaceFlinger::handleRepaint() +{ +    // compute the invalid region +    mInvalidRegion.orSelf(mDirtyRegion); +    if (mInvalidRegion.isEmpty()) { +        // nothing to do +        return; +    } + +    if (UNLIKELY(mDebugRegion)) { +        debugFlashRegions(); +    } + +    // set the frame buffer +    const DisplayHardware& hw(graphicPlane(0).displayHardware()); +    glMatrixMode(GL_MODELVIEW); +    glLoadIdentity(); + +    uint32_t flags = hw.getFlags(); +    if ((flags & DisplayHardware::SWAP_RECTANGLE) ||  +        (flags & DisplayHardware::BUFFER_PRESERVED))  +    { +        // we can redraw only what's dirty, but since SWAP_RECTANGLE only +        // takes a rectangle, we must make sure to update that whole +        // rectangle in that case +        if (flags & DisplayHardware::SWAP_RECTANGLE) { +            // TODO: we really should be able to pass a region to +            // SWAP_RECTANGLE so that we don't have to redraw all this. +            mDirtyRegion.set(mInvalidRegion.bounds()); +        } else { +            // in the BUFFER_PRESERVED case, obviously, we can update only +            // what's needed and nothing more. +            // NOTE: this is NOT a common case, as preserving the backbuffer +            // is costly and usually involves copying the whole update back. +        } +    } else { +        if (flags & DisplayHardware::PARTIAL_UPDATES) { +            // We need to redraw the rectangle that will be updated +            // (pushed to the framebuffer). +            // This is needed because PARTIAL_UPDATES only takes one +            // rectangle instead of a region (see DisplayHardware::flip()) +            mDirtyRegion.set(mInvalidRegion.bounds()); +        } else { +            // we need to redraw everything (the whole screen) +            mDirtyRegion.set(hw.bounds()); +            mInvalidRegion = mDirtyRegion; +        } +    } + +    // compose all surfaces +    composeSurfaces(mDirtyRegion); + +    // clear the dirty regions +    mDirtyRegion.clear(); +} + +void SurfaceFlinger::composeSurfaces(const Region& dirty) +{ +    if (UNLIKELY(!mWormholeRegion.isEmpty())) { +        // should never happen unless the window manager has a bug +        // draw something... +        drawWormhole(); +    } +    const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); +    const size_t count = layers.size(); +    for (size_t i=0 ; i<count ; ++i) { +        const sp<LayerBase>& layer(layers[i]); +        const Region clip(dirty.intersect(layer->visibleRegionScreen)); +        if (!clip.isEmpty()) { +            layer->draw(clip); +        } +    } +} + +void SurfaceFlinger::unlockClients() +{ +    const LayerVector& drawingLayers(mDrawingState.layersSortedByZ); +    const size_t count = drawingLayers.size(); +    sp<LayerBase> const* const layers = drawingLayers.array(); +    for (size_t i=0 ; i<count ; ++i) { +        const sp<LayerBase>& layer = layers[i]; +        layer->finishPageFlip(); +    } +} + +void SurfaceFlinger::debugFlashRegions() +{ +    const DisplayHardware& hw(graphicPlane(0).displayHardware()); +    const uint32_t flags = hw.getFlags(); + +    if (!((flags & DisplayHardware::SWAP_RECTANGLE) || +            (flags & DisplayHardware::BUFFER_PRESERVED))) { +        const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? +                mDirtyRegion.bounds() : hw.bounds()); +        composeSurfaces(repaint); +    } + +    TextureManager::deactivateTextures(); + +    glDisable(GL_BLEND); +    glDisable(GL_DITHER); +    glDisable(GL_SCISSOR_TEST); + +    static int toggle = 0; +    toggle = 1 - toggle; +    if (toggle) { +        glColor4f(1, 0, 1, 1); +    } else { +        glColor4f(1, 1, 0, 1); +    } + +    Region::const_iterator it = mDirtyRegion.begin(); +    Region::const_iterator const end = mDirtyRegion.end(); +    while (it != end) { +        const Rect& r = *it++; +        GLfloat vertices[][2] = { +                { r.left,  r.top }, +                { r.left,  r.bottom }, +                { r.right, r.bottom }, +                { r.right, r.top } +        }; +        glVertexPointer(2, GL_FLOAT, 0, vertices); +        glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +    } + +    if (mInvalidRegion.isEmpty()) { +        mDirtyRegion.dump("mDirtyRegion"); +        mInvalidRegion.dump("mInvalidRegion"); +    } +    hw.flip(mInvalidRegion); + +    if (mDebugRegion > 1) +        usleep(mDebugRegion * 1000); + +    glEnable(GL_SCISSOR_TEST); +    //mDirtyRegion.dump("mDirtyRegion"); +} + +void SurfaceFlinger::drawWormhole() const +{ +    const Region region(mWormholeRegion.intersect(mDirtyRegion)); +    if (region.isEmpty()) +        return; + +    const DisplayHardware& hw(graphicPlane(0).displayHardware()); +    const int32_t width = hw.getWidth(); +    const int32_t height = hw.getHeight(); + +    glDisable(GL_BLEND); +    glDisable(GL_DITHER); + +    if (LIKELY(!mDebugBackground)) { +        glClearColor(0,0,0,0); +        Region::const_iterator it = region.begin(); +        Region::const_iterator const end = region.end(); +        while (it != end) { +            const Rect& r = *it++; +            const GLint sy = height - (r.top + r.height()); +            glScissor(r.left, sy, r.width(), r.height()); +            glClear(GL_COLOR_BUFFER_BIT); +        } +    } else { +        const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, +                { width, height }, { 0, height }  }; +        const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 },  { 1, 1 }, { 0, 1 } }; +        glVertexPointer(2, GL_SHORT, 0, vertices); +        glTexCoordPointer(2, GL_SHORT, 0, tcoords); +        glEnableClientState(GL_TEXTURE_COORD_ARRAY); +#if defined(GL_OES_texture_external) +        if (GLExtensions::getInstance().haveTextureExternal()) { +            glDisable(GL_TEXTURE_EXTERNAL_OES); +        } +#endif +        glEnable(GL_TEXTURE_2D); +        glBindTexture(GL_TEXTURE_2D, mWormholeTexName); +        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); +        glMatrixMode(GL_TEXTURE); +        glLoadIdentity(); +        glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); +        Region::const_iterator it = region.begin(); +        Region::const_iterator const end = region.end(); +        while (it != end) { +            const Rect& r = *it++; +            const GLint sy = height - (r.top + r.height()); +            glScissor(r.left, sy, r.width(), r.height()); +            glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +        } +        glDisableClientState(GL_TEXTURE_COORD_ARRAY); +    } +} + +void SurfaceFlinger::debugShowFPS() const +{ +    static int mFrameCount; +    static int mLastFrameCount = 0; +    static nsecs_t mLastFpsTime = 0; +    static float mFps = 0; +    mFrameCount++; +    nsecs_t now = systemTime(); +    nsecs_t diff = now - mLastFpsTime; +    if (diff > ms2ns(250)) { +        mFps =  ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; +        mLastFpsTime = now; +        mLastFrameCount = mFrameCount; +    } +    // XXX: mFPS has the value we want + } + +status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) +{ +    Mutex::Autolock _l(mStateLock); +    addLayer_l(layer); +    setTransactionFlags(eTransactionNeeded|eTraversalNeeded); +    return NO_ERROR; +} + +status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) +{ +    ssize_t i = mCurrentState.layersSortedByZ.add(layer); +    return (i < 0) ? status_t(i) : status_t(NO_ERROR); +} + +ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, +        const sp<LayerBaseClient>& lbc) +{ +    Mutex::Autolock _l(mStateLock); + +    // attach this layer to the client +    ssize_t name = client->attachLayer(lbc); + +    // add this layer to the current state list +    addLayer_l(lbc); + +    return name; +} + +status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) +{ +    Mutex::Autolock _l(mStateLock); +    status_t err = purgatorizeLayer_l(layer); +    if (err == NO_ERROR) +        setTransactionFlags(eTransactionNeeded); +    return err; +} + +status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) +{ +    sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); +    if (lbc != 0) { +        mLayerMap.removeItem( lbc->getSurface()->asBinder() ); +    } +    ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); +    if (index >= 0) { +        mLayersRemoved = true; +        return NO_ERROR; +    } +    return status_t(index); +} + +status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) +{ +    // remove the layer from the main list (through a transaction). +    ssize_t err = removeLayer_l(layerBase); + +    layerBase->onRemoved(); + +    // it's possible that we don't find a layer, because it might +    // have been destroyed already -- this is not technically an error +    // from the user because there is a race between Client::destroySurface(), +    // ~Client() and ~ISurface(). +    return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; +} + +status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) +{ +    layer->forceVisibilityTransaction(); +    setTransactionFlags(eTraversalNeeded); +    return NO_ERROR; +} + +uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) +{ +    return android_atomic_and(~flags, &mTransactionFlags) & flags; +} + +uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) +{ +    uint32_t old = android_atomic_or(flags, &mTransactionFlags); +    if ((old & flags)==0) { // wake the server up +        signalEvent(); +    } +    return old; +} + +void SurfaceFlinger::openGlobalTransaction() +{ +    android_atomic_inc(&mTransactionCount); +} + +void SurfaceFlinger::closeGlobalTransaction() +{ +    if (android_atomic_dec(&mTransactionCount) == 1) { +        signalEvent(); + +        // if there is a transaction with a resize, wait for it to  +        // take effect before returning. +        Mutex::Autolock _l(mStateLock); +        while (mResizeTransationPending) { +            status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); +            if (CC_UNLIKELY(err != NO_ERROR)) { +                // just in case something goes wrong in SF, return to the +                // called after a few seconds. +                LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); +                mResizeTransationPending = false; +                break; +            } +        } +    } +} + +status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) +{ +    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) +        return BAD_VALUE; + +    Mutex::Autolock _l(mStateLock); +    mCurrentState.freezeDisplay = 1; +    setTransactionFlags(eTransactionNeeded); + +    // flags is intended to communicate some sort of animation behavior +    // (for instance fading) +    return NO_ERROR; +} + +status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) +{ +    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) +        return BAD_VALUE; + +    Mutex::Autolock _l(mStateLock); +    mCurrentState.freezeDisplay = 0; +    setTransactionFlags(eTransactionNeeded); + +    // flags is intended to communicate some sort of animation behavior +    // (for instance fading) +    return NO_ERROR; +} + +int SurfaceFlinger::setOrientation(DisplayID dpy,  +        int orientation, uint32_t flags) +{ +    if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) +        return BAD_VALUE; + +    Mutex::Autolock _l(mStateLock); +    if (mCurrentState.orientation != orientation) { +        if (uint32_t(orientation)<=eOrientation270 || orientation==42) { +            mCurrentState.orientationType = flags; +            mCurrentState.orientation = orientation; +            setTransactionFlags(eTransactionNeeded); +            mTransactionCV.wait(mStateLock); +        } else { +            orientation = BAD_VALUE; +        } +    } +    return orientation; +} + +sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, +        const String8& name, ISurfaceComposerClient::surface_data_t* params, +        DisplayID d, uint32_t w, uint32_t h, PixelFormat format, +        uint32_t flags) +{ +    sp<LayerBaseClient> layer; +    sp<LayerBaseClient::Surface> surfaceHandle; + +    if (int32_t(w|h) < 0) { +        LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", +                int(w), int(h)); +        return surfaceHandle; +    } +     +    //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); +    sp<Layer> normalLayer; +    switch (flags & eFXSurfaceMask) { +        case eFXSurfaceNormal: +            if (UNLIKELY(flags & ePushBuffers)) { +                layer = createPushBuffersSurface(client, d, w, h, flags); +            } else { +                normalLayer = createNormalSurface(client, d, w, h, flags, format); +                layer = normalLayer; +            } +            break; +        case eFXSurfaceBlur: +            layer = createBlurSurface(client, d, w, h, flags); +            break; +        case eFXSurfaceDim: +            layer = createDimSurface(client, d, w, h, flags); +            break; +    } + +    if (layer != 0) { +        layer->initStates(w, h, flags); +        layer->setName(name); +        ssize_t token = addClientLayer(client, layer); + +        surfaceHandle = layer->getSurface(); +        if (surfaceHandle != 0) {  +            params->token = token; +            params->identity = surfaceHandle->getIdentity(); +            params->width = w; +            params->height = h; +            params->format = format; +            if (normalLayer != 0) { +                Mutex::Autolock _l(mStateLock); +                mLayerMap.add(surfaceHandle->asBinder(), normalLayer); +            } +        } + +        setTransactionFlags(eTransactionNeeded); +    } + +    return surfaceHandle; +} + +sp<Layer> SurfaceFlinger::createNormalSurface( +        const sp<Client>& client, DisplayID display, +        uint32_t w, uint32_t h, uint32_t flags, +        PixelFormat& format) +{ +    // initialize the surfaces +    switch (format) { // TODO: take h/w into account +    case PIXEL_FORMAT_TRANSPARENT: +    case PIXEL_FORMAT_TRANSLUCENT: +        format = PIXEL_FORMAT_RGBA_8888; +        break; +    case PIXEL_FORMAT_OPAQUE: +#ifdef NO_RGBX_8888 +        format = PIXEL_FORMAT_RGB_565; +#else +        format = PIXEL_FORMAT_RGBX_8888; +#endif +        break; +    } + +#ifdef NO_RGBX_8888 +    if (format == PIXEL_FORMAT_RGBX_8888) +        format = PIXEL_FORMAT_RGBA_8888; +#endif + +    sp<Layer> layer = new Layer(this, display, client); +    status_t err = layer->setBuffers(w, h, format, flags); +    if (LIKELY(err != NO_ERROR)) { +        LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); +        layer.clear(); +    } +    return layer; +} + +sp<LayerBlur> SurfaceFlinger::createBlurSurface( +        const sp<Client>& client, DisplayID display, +        uint32_t w, uint32_t h, uint32_t flags) +{ +    sp<LayerBlur> layer = new LayerBlur(this, display, client); +    layer->initStates(w, h, flags); +    return layer; +} + +sp<LayerDim> SurfaceFlinger::createDimSurface( +        const sp<Client>& client, DisplayID display, +        uint32_t w, uint32_t h, uint32_t flags) +{ +    sp<LayerDim> layer = new LayerDim(this, display, client); +    layer->initStates(w, h, flags); +    return layer; +} + +sp<LayerBuffer> SurfaceFlinger::createPushBuffersSurface( +        const sp<Client>& client, DisplayID display, +        uint32_t w, uint32_t h, uint32_t flags) +{ +    sp<LayerBuffer> layer = new LayerBuffer(this, display, client); +    layer->initStates(w, h, flags); +    return layer; +} + +status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) +{ +    /* +     * called by the window manager, when a surface should be marked for +     * destruction. +     *  +     * The surface is removed from the current and drawing lists, but placed +     * in the purgatory queue, so it's not destroyed right-away (we need +     * to wait for all client's references to go away first). +     */ + +    status_t err = NAME_NOT_FOUND; +    Mutex::Autolock _l(mStateLock); +    sp<LayerBaseClient> layer = client->getLayerUser(sid); +    if (layer != 0) { +        err = purgatorizeLayer_l(layer); +        if (err == NO_ERROR) { +            setTransactionFlags(eTransactionNeeded); +        } +    } +    return err; +} + +status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) +{ +    // called by ~ISurface() when all references are gone +     +    class MessageDestroySurface : public MessageBase { +        SurfaceFlinger* flinger; +        sp<LayerBaseClient> layer; +    public: +        MessageDestroySurface( +                SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) +            : flinger(flinger), layer(layer) { } +        virtual bool handler() { +            sp<LayerBaseClient> l(layer); +            layer.clear(); // clear it outside of the lock; +            Mutex::Autolock _l(flinger->mStateLock); +            /* +             * remove the layer from the current list -- chances are that it's  +             * not in the list anyway, because it should have been removed  +             * already upon request of the client (eg: window manager).  +             * However, a buggy client could have not done that. +             * Since we know we don't have any more clients, we don't need +             * to use the purgatory. +             */ +            status_t err = flinger->removeLayer_l(l); +            LOGE_IF(err<0 && err != NAME_NOT_FOUND, +                    "error removing layer=%p (%s)", l.get(), strerror(-err)); +            return true; +        } +    }; + +    postMessageAsync( new MessageDestroySurface(this, layer) ); +    return NO_ERROR; +} + +status_t SurfaceFlinger::setClientState( +        const sp<Client>& client, +        int32_t count, +        const layer_state_t* states) +{ +    Mutex::Autolock _l(mStateLock); +    uint32_t flags = 0; +    for (int i=0 ; i<count ; i++) { +        const layer_state_t& s(states[i]); +        sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); +        if (layer != 0) { +            const uint32_t what = s.what; +            if (what & ePositionChanged) { +                if (layer->setPosition(s.x, s.y)) +                    flags |= eTraversalNeeded; +            } +            if (what & eLayerChanged) { +                ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); +                if (layer->setLayer(s.z)) { +                    mCurrentState.layersSortedByZ.removeAt(idx); +                    mCurrentState.layersSortedByZ.add(layer); +                    // we need traversal (state changed) +                    // AND transaction (list changed) +                    flags |= eTransactionNeeded|eTraversalNeeded; +                } +            } +            if (what & eSizeChanged) { +                if (layer->setSize(s.w, s.h)) { +                    flags |= eTraversalNeeded; +                    mResizeTransationPending = true; +                } +            } +            if (what & eAlphaChanged) { +                if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) +                    flags |= eTraversalNeeded; +            } +            if (what & eMatrixChanged) { +                if (layer->setMatrix(s.matrix)) +                    flags |= eTraversalNeeded; +            } +            if (what & eTransparentRegionChanged) { +                if (layer->setTransparentRegionHint(s.transparentRegion)) +                    flags |= eTraversalNeeded; +            } +            if (what & eVisibilityChanged) { +                if (layer->setFlags(s.flags, s.mask)) +                    flags |= eTraversalNeeded; +            } +        } +    } +    if (flags) { +        setTransactionFlags(flags); +    } +    return NO_ERROR; +} + +void SurfaceFlinger::screenReleased(int dpy) +{ +    // this may be called by a signal handler, we can't do too much in here +    android_atomic_or(eConsoleReleased, &mConsoleSignals); +    signalEvent(); +} + +void SurfaceFlinger::screenAcquired(int dpy) +{ +    // this may be called by a signal handler, we can't do too much in here +    android_atomic_or(eConsoleAcquired, &mConsoleSignals); +    signalEvent(); +} + +status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) +{ +    const size_t SIZE = 1024; +    char buffer[SIZE]; +    String8 result; +    if (!mDump.checkCalling()) { +        snprintf(buffer, SIZE, "Permission Denial: " +                "can't dump SurfaceFlinger from pid=%d, uid=%d\n", +                IPCThreadState::self()->getCallingPid(), +                IPCThreadState::self()->getCallingUid()); +        result.append(buffer); +    } else { + +        // figure out if we're stuck somewhere +        const nsecs_t now = systemTime(); +        const nsecs_t inSwapBuffers(mDebugInSwapBuffers); +        const nsecs_t inTransaction(mDebugInTransaction); +        nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; +        nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; + +        // Try to get the main lock, but don't insist if we can't +        // (this would indicate SF is stuck, but we want to be able to +        // print something in dumpsys). +        int retry = 3; +        while (mStateLock.tryLock()<0 && --retry>=0) { +            usleep(1000000); +        } +        const bool locked(retry >= 0); +        if (!locked) { +            snprintf(buffer, SIZE,  +                    "SurfaceFlinger appears to be unresponsive, " +                    "dumping anyways (no locks held)\n"); +            result.append(buffer); +        } + +        const LayerVector& currentLayers = mCurrentState.layersSortedByZ; +        const size_t count = currentLayers.size(); +        for (size_t i=0 ; i<count ; i++) { +            const sp<LayerBase>& layer(currentLayers[i]); +            layer->dump(result, buffer, SIZE); +            const Layer::State& s(layer->drawingState()); +            s.transparentRegion.dump(result, "transparentRegion"); +            layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); +            layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); +        } + +        mWormholeRegion.dump(result, "WormholeRegion"); +        const DisplayHardware& hw(graphicPlane(0).displayHardware()); +        snprintf(buffer, SIZE, +                "  display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", +                mFreezeDisplay?"yes":"no", mFreezeCount, +                mCurrentState.orientation, hw.canDraw()); +        result.append(buffer); +        snprintf(buffer, SIZE, +                "  last eglSwapBuffers() time: %f us\n" +                "  last transaction time     : %f us\n", +                mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); +        result.append(buffer); + +        if (inSwapBuffersDuration || !locked) { +            snprintf(buffer, SIZE, "  eglSwapBuffers time: %f us\n", +                    inSwapBuffersDuration/1000.0); +            result.append(buffer); +        } + +        if (inTransactionDuration || !locked) { +            snprintf(buffer, SIZE, "  transaction time: %f us\n", +                    inTransactionDuration/1000.0); +            result.append(buffer); +        } + +        const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); +        alloc.dump(result); + +        if (locked) { +            mStateLock.unlock(); +        } +    } +    write(fd, result.string(), result.size()); +    return NO_ERROR; +} + +status_t SurfaceFlinger::onTransact( +    uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) +{ +    switch (code) { +        case CREATE_CONNECTION: +        case OPEN_GLOBAL_TRANSACTION: +        case CLOSE_GLOBAL_TRANSACTION: +        case SET_ORIENTATION: +        case FREEZE_DISPLAY: +        case UNFREEZE_DISPLAY: +        case BOOT_FINISHED: +        { +            // codes that require permission check +            IPCThreadState* ipc = IPCThreadState::self(); +            const int pid = ipc->getCallingPid(); +            const int uid = ipc->getCallingUid(); +            if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { +                LOGE("Permission Denial: " +                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); +                return PERMISSION_DENIED; +            } +        } +    } +    status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); +    if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { +        CHECK_INTERFACE(ISurfaceComposer, data, reply); +        if (UNLIKELY(!mHardwareTest.checkCalling())) { +            IPCThreadState* ipc = IPCThreadState::self(); +            const int pid = ipc->getCallingPid(); +            const int uid = ipc->getCallingUid(); +            LOGE("Permission Denial: " +                    "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); +            return PERMISSION_DENIED; +        } +        int n; +        switch (code) { +            case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE +                return NO_ERROR; +            case 1001:  // SHOW_FPS, NOT SUPPORTED ANYMORE +                return NO_ERROR; +            case 1002:  // SHOW_UPDATES +                n = data.readInt32(); +                mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); +                return NO_ERROR; +            case 1003:  // SHOW_BACKGROUND +                n = data.readInt32(); +                mDebugBackground = n ? 1 : 0; +                return NO_ERROR; +            case 1004:{ // repaint everything +                Mutex::Autolock _l(mStateLock); +                const DisplayHardware& hw(graphicPlane(0).displayHardware()); +                mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe +                signalEvent(); +                return NO_ERROR; +            } +            case 1005:{ // force transaction +                setTransactionFlags(eTransactionNeeded|eTraversalNeeded); +                return NO_ERROR; +            } +            case 1007: // set mFreezeCount +                mFreezeCount = data.readInt32(); +                mFreezeDisplayTime = 0; +                return NO_ERROR; +            case 1010:  // interrogate. +                reply->writeInt32(0); +                reply->writeInt32(0); +                reply->writeInt32(mDebugRegion); +                reply->writeInt32(mDebugBackground); +                return NO_ERROR; +            case 1013: { +                Mutex::Autolock _l(mStateLock); +                const DisplayHardware& hw(graphicPlane(0).displayHardware()); +                reply->writeInt32(hw.getPageFlipCount()); +            } +            return NO_ERROR; +        } +    } +    return err; +} + +// --------------------------------------------------------------------------- + +sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const +{ +    sp<Layer> result; +    Mutex::Autolock _l(mStateLock); +    result = mLayerMap.valueFor( sur->asBinder() ).promote(); +    return result; +} + +// --------------------------------------------------------------------------- + +Client::Client(const sp<SurfaceFlinger>& flinger) +    : mFlinger(flinger), mNameGenerator(1) +{ +} + +Client::~Client() +{ +    const size_t count = mLayers.size(); +    for (size_t i=0 ; i<count ; i++) { +        sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); +        if (layer != 0) { +            mFlinger->removeLayer(layer); +        } +    } +} + +status_t Client::initCheck() const { +    return NO_ERROR; +} + +ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) +{ +    int32_t name = android_atomic_inc(&mNameGenerator); +    mLayers.add(name, layer); +    return name; +} + +void Client::detachLayer(const LayerBaseClient* layer) +{ +    // we do a linear search here, because this doesn't happen often +    const size_t count = mLayers.size(); +    for (size_t i=0 ; i<count ; i++) { +        if (mLayers.valueAt(i) == layer) { +            mLayers.removeItemsAt(i, 1); +            break; +        } +    } +} +sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { +    sp<LayerBaseClient> lbc; +    const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); +    if (layer != 0) { +        lbc = layer.promote(); +        LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); +    } +    return lbc; +} + +sp<IMemoryHeap> Client::getControlBlock() const { +    return 0; +} +ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { +    return -1; +} +sp<ISurface> Client::createSurface( +        ISurfaceComposerClient::surface_data_t* params, int pid, +        const String8& name, +        DisplayID display, uint32_t w, uint32_t h, PixelFormat format, +        uint32_t flags) +{ +    return mFlinger->createSurface(this, pid, name, params, +            display, w, h, format, flags); +} +status_t Client::destroySurface(SurfaceID sid) { +    return mFlinger->removeSurface(this, sid); +} +status_t Client::setState(int32_t count, const layer_state_t* states) { +    return mFlinger->setClientState(this, count, states); +} + +// --------------------------------------------------------------------------- + +UserClient::UserClient(const sp<SurfaceFlinger>& flinger) +    : ctrlblk(0), mBitmap(0), mFlinger(flinger) +{ +    const int pgsize = getpagesize(); +    const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); + +    mCblkHeap = new MemoryHeapBase(cblksize, 0, +            "SurfaceFlinger Client control-block"); + +    ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); +    if (ctrlblk) { // construct the shared structure in-place. +        new(ctrlblk) SharedClient; +    } +} + +UserClient::~UserClient() +{ +    if (ctrlblk) { +        ctrlblk->~SharedClient();  // destroy our shared-structure. +    } + +    /* +     * When a UserClient dies, it's unclear what to do exactly. +     * We could go ahead and destroy all surfaces linked to that client +     * however, it wouldn't be fair to the main Client +     * (usually the the window-manager), which might want to re-target +     * the layer to another UserClient. +     * I think the best is to do nothing, or not much; in most cases the +     * WM itself will go ahead and clean things up when it detects a client of +     * his has died. +     * The remaining question is what to display? currently we keep +     * just keep the current buffer. +     */ +} + +status_t UserClient::initCheck() const { +    return ctrlblk == 0 ? NO_INIT : NO_ERROR; +} + +void UserClient::detachLayer(const Layer* layer) +{ +    int32_t name = layer->getToken(); +    if (name >= 0) { +        int32_t mask = 1LU<<name; +        if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { +            LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); +        } +    } +} + +sp<IMemoryHeap> UserClient::getControlBlock() const { +    return mCblkHeap; +} + +ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const +{ +    int32_t name = NAME_NOT_FOUND; +    sp<Layer> layer(mFlinger->getLayer(sur)); +    if (layer == 0) return name; + +    // if this layer already has a token, just return it +    name = layer->getToken(); +    if ((name >= 0) && (layer->getClient() == this)) +        return name; + +    name = 0; +    do { +        int32_t mask = 1LU<<name; +        if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { +            // we found and locked that name +            status_t err = layer->setToken( +                    const_cast<UserClient*>(this), ctrlblk, name); +            if (err != NO_ERROR) { +                // free the name +                android_atomic_and(~mask, &mBitmap); +                name = err; +            } +            break; +        } +        if (++name > 31) +            name = NO_MEMORY; +    } while(name >= 0); + +    //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", +    //        sur->asBinder().get(), name, this, mBitmap); +    return name; +} + +sp<ISurface> UserClient::createSurface( +        ISurfaceComposerClient::surface_data_t* params, int pid, +        const String8& name, +        DisplayID display, uint32_t w, uint32_t h, PixelFormat format, +        uint32_t flags) { +    return 0; +} +status_t UserClient::destroySurface(SurfaceID sid) { +    return INVALID_OPERATION; +} +status_t UserClient::setState(int32_t count, const layer_state_t* states) { +    return INVALID_OPERATION; +} + +// --------------------------------------------------------------------------- + +GraphicPlane::GraphicPlane() +    : mHw(0) +{ +} + +GraphicPlane::~GraphicPlane() { +    delete mHw; +} + +bool GraphicPlane::initialized() const { +    return mHw ? true : false; +} + +int GraphicPlane::getWidth() const { +    return mWidth; +} + +int GraphicPlane::getHeight() const { +    return mHeight; +} + +void GraphicPlane::setDisplayHardware(DisplayHardware *hw) +{ +    mHw = hw; + +    // initialize the display orientation transform. +    // it's a constant that should come from the display driver. +    int displayOrientation = ISurfaceComposer::eOrientationDefault; +    char property[PROPERTY_VALUE_MAX]; +    if (property_get("ro.sf.hwrotation", property, NULL) > 0) { +        //displayOrientation +        switch (atoi(property)) { +        case 90: +            displayOrientation = ISurfaceComposer::eOrientation90; +            break; +        case 270: +            displayOrientation = ISurfaceComposer::eOrientation270; +            break; +        } +    } + +    const float w = hw->getWidth(); +    const float h = hw->getHeight(); +    GraphicPlane::orientationToTransfrom(displayOrientation, w, h, +            &mDisplayTransform); +    if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { +        mDisplayWidth = h; +        mDisplayHeight = w; +    } else { +        mDisplayWidth = w; +        mDisplayHeight = h; +    } + +    setOrientation(ISurfaceComposer::eOrientationDefault); +} + +status_t GraphicPlane::orientationToTransfrom( +        int orientation, int w, int h, Transform* tr) +{ +    uint32_t flags = 0; +    switch (orientation) { +    case ISurfaceComposer::eOrientationDefault: +        flags = Transform::ROT_0; +        break; +    case ISurfaceComposer::eOrientation90: +        flags = Transform::ROT_90; +        break; +    case ISurfaceComposer::eOrientation180: +        flags = Transform::ROT_180; +        break; +    case ISurfaceComposer::eOrientation270: +        flags = Transform::ROT_270; +        break; +    default: +        return BAD_VALUE; +    } +    tr->set(flags, w, h); +    return NO_ERROR; +} + +status_t GraphicPlane::setOrientation(int orientation) +{ +    // If the rotation can be handled in hardware, this is where +    // the magic should happen. + +    const DisplayHardware& hw(displayHardware()); +    const float w = mDisplayWidth; +    const float h = mDisplayHeight; +    mWidth = int(w); +    mHeight = int(h); + +    Transform orientationTransform; +    GraphicPlane::orientationToTransfrom(orientation, w, h, +            &orientationTransform); +    if (orientation & ISurfaceComposer::eOrientationSwapMask) { +        mWidth = int(h); +        mHeight = int(w); +    } + +    mOrientation = orientation; +    mGlobalTransform = mDisplayTransform * orientationTransform; +    return NO_ERROR; +} + +const DisplayHardware& GraphicPlane::displayHardware() const { +    return *mHw; +} + +const Transform& GraphicPlane::transform() const { +    return mGlobalTransform; +} + +EGLDisplay GraphicPlane::getEGLDisplay() const { +    return mHw->getEGLDisplay(); +} + +// --------------------------------------------------------------------------- + +}; // namespace android | 
