diff options
Diffstat (limited to 'services/surfaceflinger/LayerBase.cpp')
| -rw-r--r-- | services/surfaceflinger/LayerBase.cpp | 639 | 
1 files changed, 639 insertions, 0 deletions
| diff --git a/services/surfaceflinger/LayerBase.cpp b/services/surfaceflinger/LayerBase.cpp new file mode 100644 index 000000000000..6fc50109eb29 --- /dev/null +++ b/services/surfaceflinger/LayerBase.cpp @@ -0,0 +1,639 @@ +/* + * Copyright (C) 2007 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + *      http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <stdlib.h> +#include <stdint.h> +#include <sys/types.h> + +#include <utils/Errors.h> +#include <utils/Log.h> +#include <binder/IPCThreadState.h> +#include <binder/IServiceManager.h> + +#include <GLES/gl.h> +#include <GLES/glext.h> + +#include <hardware/hardware.h> + +#include "clz.h" +#include "LayerBase.h" +#include "SurfaceFlinger.h" +#include "DisplayHardware/DisplayHardware.h" +#include "TextureManager.h" + + +namespace android { + +// --------------------------------------------------------------------------- + +int32_t LayerBase::sSequence = 1; + +LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) +    : dpy(display), contentDirty(false), +      sequence(uint32_t(android_atomic_inc(&sSequence))), +      mFlinger(flinger), +      mNeedsFiltering(false), +      mOrientation(0), +      mLeft(0), mTop(0), +      mTransactionFlags(0), +      mPremultipliedAlpha(true), mName("unnamed"), mDebug(false), +      mInvalidate(0) +{ +    const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); +    mFlags = hw.getFlags(); +    mBufferCrop.makeInvalid(); +    mBufferTransform = 0; +} + +LayerBase::~LayerBase() +{ +} + +void LayerBase::setName(const String8& name) { +    mName = name; +} + +String8 LayerBase::getName() const { +    return mName; +} + +const GraphicPlane& LayerBase::graphicPlane(int dpy) const +{  +    return mFlinger->graphicPlane(dpy); +} + +GraphicPlane& LayerBase::graphicPlane(int dpy) +{ +    return mFlinger->graphicPlane(dpy);  +} + +void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) +{ +    uint32_t layerFlags = 0; +    if (flags & ISurfaceComposer::eHidden) +        layerFlags = ISurfaceComposer::eLayerHidden; + +    if (flags & ISurfaceComposer::eNonPremultiplied) +        mPremultipliedAlpha = false; + +    mCurrentState.z             = 0; +    mCurrentState.w             = w; +    mCurrentState.h             = h; +    mCurrentState.requested_w   = w; +    mCurrentState.requested_h   = h; +    mCurrentState.alpha         = 0xFF; +    mCurrentState.flags         = layerFlags; +    mCurrentState.sequence      = 0; +    mCurrentState.transform.set(0, 0); + +    // drawing state & current state are identical +    mDrawingState = mCurrentState; +} + +void LayerBase::commitTransaction() { +    mDrawingState = mCurrentState; +} +void LayerBase::forceVisibilityTransaction() { +    // this can be called without SurfaceFlinger.mStateLock, but if we +    // can atomically increment the sequence number, it doesn't matter. +    android_atomic_inc(&mCurrentState.sequence); +    requestTransaction(); +} +bool LayerBase::requestTransaction() { +    int32_t old = setTransactionFlags(eTransactionNeeded); +    return ((old & eTransactionNeeded) == 0); +} +uint32_t LayerBase::getTransactionFlags(uint32_t flags) { +    return android_atomic_and(~flags, &mTransactionFlags) & flags; +} +uint32_t LayerBase::setTransactionFlags(uint32_t flags) { +    return android_atomic_or(flags, &mTransactionFlags); +} + +bool LayerBase::setPosition(int32_t x, int32_t y) { +    if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) +        return false; +    mCurrentState.sequence++; +    mCurrentState.transform.set(x, y); +    requestTransaction(); +    return true; +} +bool LayerBase::setLayer(uint32_t z) { +    if (mCurrentState.z == z) +        return false; +    mCurrentState.sequence++; +    mCurrentState.z = z; +    requestTransaction(); +    return true; +} +bool LayerBase::setSize(uint32_t w, uint32_t h) { +    if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) +        return false; +    mCurrentState.requested_w = w; +    mCurrentState.requested_h = h; +    requestTransaction(); +    return true; +} +bool LayerBase::setAlpha(uint8_t alpha) { +    if (mCurrentState.alpha == alpha) +        return false; +    mCurrentState.sequence++; +    mCurrentState.alpha = alpha; +    requestTransaction(); +    return true; +} +bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { +    mCurrentState.sequence++; +    mCurrentState.transform.set( +            matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); +    requestTransaction(); +    return true; +} +bool LayerBase::setTransparentRegionHint(const Region& transparent) { +    mCurrentState.sequence++; +    mCurrentState.transparentRegion = transparent; +    requestTransaction(); +    return true; +} +bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { +    const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); +    if (mCurrentState.flags == newFlags) +        return false; +    mCurrentState.sequence++; +    mCurrentState.flags = newFlags; +    requestTransaction(); +    return true; +} + +Rect LayerBase::visibleBounds() const +{ +    return mTransformedBounds; +}       + +void LayerBase::setVisibleRegion(const Region& visibleRegion) { +    // always called from main thread +    visibleRegionScreen = visibleRegion; +} + +void LayerBase::setCoveredRegion(const Region& coveredRegion) { +    // always called from main thread +    coveredRegionScreen = coveredRegion; +} + +uint32_t LayerBase::doTransaction(uint32_t flags) +{ +    const Layer::State& front(drawingState()); +    const Layer::State& temp(currentState()); + +    if ((front.requested_w != temp.requested_w) || +        (front.requested_h != temp.requested_h))  { +        // resize the layer, set the physical size to the requested size +        Layer::State& editTemp(currentState()); +        editTemp.w = temp.requested_w; +        editTemp.h = temp.requested_h; +    } + +    if ((front.w != temp.w) || (front.h != temp.h)) { +        // invalidate and recompute the visible regions if needed +        flags |= Layer::eVisibleRegion; +    } + +    if (temp.sequence != front.sequence) { +        // invalidate and recompute the visible regions if needed +        flags |= eVisibleRegion; +        this->contentDirty = true; + +        mNeedsFiltering = false; +        if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { +            // we may use linear filtering, if the matrix scales us +            const uint8_t type = temp.transform.getType(); +            if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) { +                mNeedsFiltering = true; +            } +        } +    } + +    // Commit the transaction +    commitTransaction(); +    return flags; +} + +void LayerBase::validateVisibility(const Transform& planeTransform) +{ +    const Layer::State& s(drawingState()); +    const Transform tr(planeTransform * s.transform); +    const bool transformed = tr.transformed(); +    +    uint32_t w = s.w; +    uint32_t h = s.h;     +    tr.transform(mVertices[0], 0, 0); +    tr.transform(mVertices[1], 0, h); +    tr.transform(mVertices[2], w, h); +    tr.transform(mVertices[3], w, 0); +    if (UNLIKELY(transformed)) { +        // NOTE: here we could also punt if we have too many rectangles +        // in the transparent region +        if (tr.preserveRects()) { +            // transform the transparent region +            transparentRegionScreen = tr.transform(s.transparentRegion); +        } else { +            // transformation too complex, can't do the transparent region +            // optimization. +            transparentRegionScreen.clear(); +        } +    } else { +        transparentRegionScreen = s.transparentRegion; +    } + +    // cache a few things... +    mOrientation = tr.getOrientation(); +    mTransformedBounds = tr.makeBounds(w, h); +    mLeft = tr.tx(); +    mTop  = tr.ty(); +} + +void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) +{ +} + +void LayerBase::unlockPageFlip( +        const Transform& planeTransform, Region& outDirtyRegion) +{ +    if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { +        outDirtyRegion.orSelf(visibleRegionScreen); +    } +} + +void LayerBase::finishPageFlip() +{ +} + +void LayerBase::invalidate() +{ +    if ((android_atomic_or(1, &mInvalidate)&1) == 0) { +        mFlinger->signalEvent(); +    } +} + +void LayerBase::drawRegion(const Region& reg) const +{ +    Region::const_iterator it = reg.begin(); +    Region::const_iterator const end = reg.end(); +    if (it != end) { +        Rect r; +        const DisplayHardware& hw(graphicPlane(0).displayHardware()); +        const int32_t fbWidth  = hw.getWidth(); +        const int32_t fbHeight = hw.getHeight(); +        const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 },  +                { fbWidth, fbHeight }, { 0, fbHeight }  }; +        glVertexPointer(2, GL_SHORT, 0, vertices); +        while (it != end) { +            const Rect& r = *it++; +            const GLint sy = fbHeight - (r.top + r.height()); +            glScissor(r.left, sy, r.width(), r.height()); +            glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  +        } +    } +} + +void LayerBase::draw(const Region& clip) const +{ +    // reset GL state +    glEnable(GL_SCISSOR_TEST); + +    onDraw(clip); +} + +void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, +                                GLclampf green, GLclampf blue, +                                GLclampf alpha) const +{ +    const DisplayHardware& hw(graphicPlane(0).displayHardware()); +    const uint32_t fbHeight = hw.getHeight(); +    glColor4f(red,green,blue,alpha); + +    TextureManager::deactivateTextures(); + +    glDisable(GL_BLEND); +    glDisable(GL_DITHER); + +    Region::const_iterator it = clip.begin(); +    Region::const_iterator const end = clip.end(); +    glEnable(GL_SCISSOR_TEST); +    glVertexPointer(2, GL_FLOAT, 0, mVertices); +    while (it != end) { +        const Rect& r = *it++; +        const GLint sy = fbHeight - (r.top + r.height()); +        glScissor(r.left, sy, r.width(), r.height()); +        glDrawArrays(GL_TRIANGLE_FAN, 0, 4);  +    } +} + +void LayerBase::clearWithOpenGL(const Region& clip) const +{ +    clearWithOpenGL(clip,0,0,0,0); +} + +template <typename T> +static inline +void swap(T& a, T& b) { +    T t(a); +    a = b; +    b = t; +} + +void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const +{ +    const DisplayHardware& hw(graphicPlane(0).displayHardware()); +    const uint32_t fbHeight = hw.getHeight(); +    const State& s(drawingState()); +     +    // bind our texture +    TextureManager::activateTexture(texture, needsFiltering()); +    uint32_t width  = texture.width;  +    uint32_t height = texture.height; + +    GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; +    if (UNLIKELY(s.alpha < 0xFF)) { +        const GLfloat alpha = s.alpha * (1.0f/255.0f); +        if (mPremultipliedAlpha) { +            glColor4f(alpha, alpha, alpha, alpha); +        } else { +            glColor4f(1, 1, 1, alpha); +        } +        glEnable(GL_BLEND); +        glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); +        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); +    } else { +        glColor4f(1, 1, 1, 1); +        glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); +        if (needsBlending()) { +            glEnable(GL_BLEND); +            glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); +        } else { +            glDisable(GL_BLEND); +        } +    } + +    /* +     *  compute texture coordinates +     *  here, we handle NPOT, cropping and buffer transformations +     */ + +    GLfloat cl, ct, cr, cb; +    if (!mBufferCrop.isEmpty()) { +        // source is cropped +        const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width; +        const GLfloat vs = (texture.NPOTAdjust ? texture.hScale : 1.0f) / height; +        cl = mBufferCrop.left   * us; +        ct = mBufferCrop.top    * vs; +        cr = mBufferCrop.right  * us; +        cb = mBufferCrop.bottom * vs; +    } else { +        cl = 0; +        ct = 0; +        cr = (texture.NPOTAdjust ? texture.wScale : 1.0f); +        cb = (texture.NPOTAdjust ? texture.hScale : 1.0f); +    } + +    struct TexCoords { +        GLfloat u; +        GLfloat v; +    }; + +    enum { +        // name of the corners in the texture map +        LB = 0, // left-bottom +        LT = 1, // left-top +        RT = 2, // right-top +        RB = 3  // right-bottom +    }; + +    // vertices in screen space +    int vLT = LB; +    int vLB = LT; +    int vRB = RT; +    int vRT = RB; + +    // the texture's source is rotated +    uint32_t transform = mBufferTransform; +    if (transform & HAL_TRANSFORM_ROT_90) { +        vLT = RB; +        vLB = LB; +        vRB = LT; +        vRT = RT; +    } +    if (transform & HAL_TRANSFORM_FLIP_V) { +        swap(vLT, vLB); +        swap(vRB, vRT); +    } +    if (transform & HAL_TRANSFORM_FLIP_H) { +        swap(vLT, vRB); +        swap(vLB, vRT); +    } + +    TexCoords texCoords[4]; +    texCoords[vLT].u = cl; +    texCoords[vLT].v = ct; +    texCoords[vLB].u = cl; +    texCoords[vLB].v = cb; +    texCoords[vRB].u = cr; +    texCoords[vRB].v = cb; +    texCoords[vRT].u = cr; +    texCoords[vRT].v = ct; + +    if (needsDithering()) { +        glEnable(GL_DITHER); +    } else { +        glDisable(GL_DITHER); +    } + +    glEnableClientState(GL_TEXTURE_COORD_ARRAY); +    glVertexPointer(2, GL_FLOAT, 0, mVertices); +    glTexCoordPointer(2, GL_FLOAT, 0, texCoords); + +    Region::const_iterator it = clip.begin(); +    Region::const_iterator const end = clip.end(); +    while (it != end) { +        const Rect& r = *it++; +        const GLint sy = fbHeight - (r.top + r.height()); +        glScissor(r.left, sy, r.width(), r.height()); +        glDrawArrays(GL_TRIANGLE_FAN, 0, 4); +    } +    glDisableClientState(GL_TEXTURE_COORD_ARRAY); +} + +void LayerBase::setBufferCrop(const Rect& crop) { +    if (!crop.isEmpty()) { +        mBufferCrop = crop; +    } +} + +void LayerBase::setBufferTransform(uint32_t transform) { +    mBufferTransform = transform; +} + +void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const +{ +    const Layer::State& s(drawingState()); +    snprintf(buffer, SIZE, +            "+ %s %p\n" +            "      " +            "z=%9d, pos=(%4d,%4d), size=(%4d,%4d), " +            "needsBlending=%1d, needsDithering=%1d, invalidate=%1d, " +            "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n", +            getTypeId(), this, s.z, tx(), ty(), s.w, s.h, +            needsBlending(), needsDithering(), contentDirty, +            s.alpha, s.flags, +            s.transform[0][0], s.transform[0][1], +            s.transform[1][0], s.transform[1][1]); +    result.append(buffer); +} + +// --------------------------------------------------------------------------- + +int32_t LayerBaseClient::sIdentity = 1; + +LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, +        const sp<Client>& client) +    : LayerBase(flinger, display), mClientRef(client), +      mIdentity(uint32_t(android_atomic_inc(&sIdentity))) +{ +} + +LayerBaseClient::~LayerBaseClient() +{ +    sp<Client> c(mClientRef.promote()); +    if (c != 0) { +        c->detachLayer(this); +    } +} + +sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() +{ +    sp<Surface> s; +    Mutex::Autolock _l(mLock); +    s = mClientSurface.promote(); +    if (s == 0) { +        s = createSurface(); +        mClientSurface = s; +    } +    return s; +} + +sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const +{ +    return new Surface(mFlinger, mIdentity, +            const_cast<LayerBaseClient *>(this)); +} + +void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const +{ +    LayerBase::dump(result, buffer, SIZE); + +    sp<Client> client(mClientRef.promote()); +    snprintf(buffer, SIZE, +            "      name=%s\n" +            "      client=%p, identity=%u\n", +            getName().string(), +            client.get(), getIdentity()); + +    result.append(buffer); +} + +// --------------------------------------------------------------------------- + +LayerBaseClient::Surface::Surface( +        const sp<SurfaceFlinger>& flinger, +        int identity, +        const sp<LayerBaseClient>& owner)  +    : mFlinger(flinger), mIdentity(identity), mOwner(owner) +{ +} + +LayerBaseClient::Surface::~Surface()  +{ +    /* +     * This is a good place to clean-up all client resources  +     */ + +    // destroy client resources +    sp<LayerBaseClient> layer = getOwner(); +    if (layer != 0) { +        mFlinger->destroySurface(layer); +    } +} + +sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const { +    sp<LayerBaseClient> owner(mOwner.promote()); +    return owner; +} + +status_t LayerBaseClient::Surface::onTransact( +        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) +{ +    switch (code) { +        case REGISTER_BUFFERS: +        case UNREGISTER_BUFFERS: +        case CREATE_OVERLAY: +        { +            if (!mFlinger->mAccessSurfaceFlinger.checkCalling()) { +                IPCThreadState* ipc = IPCThreadState::self(); +                const int pid = ipc->getCallingPid(); +                const int uid = ipc->getCallingUid(); +                LOGE("Permission Denial: " +                        "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); +                return PERMISSION_DENIED; +            } +        } +    } +    return BnSurface::onTransact(code, data, reply, flags); +} + +sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int bufferIdx, +        uint32_t w, uint32_t h, uint32_t format, uint32_t usage) +{ +    return NULL;  +} + +status_t LayerBaseClient::Surface::setBufferCount(int bufferCount) +{ +    return INVALID_OPERATION; +} + +status_t LayerBaseClient::Surface::registerBuffers( +        const ISurface::BufferHeap& buffers)  +{  +    return INVALID_OPERATION;  +} + +void LayerBaseClient::Surface::postBuffer(ssize_t offset)  +{ +} + +void LayerBaseClient::Surface::unregisterBuffers()  +{ +} + +sp<OverlayRef> LayerBaseClient::Surface::createOverlay( +        uint32_t w, uint32_t h, int32_t format, int32_t orientation) +{ +    return NULL; +}; + +// --------------------------------------------------------------------------- + +}; // namespace android | 
